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Voluntary !extract burns 1 day, flips status to 'extracting', keeps all rewards, resumable for 7 real days. Forced extraction (Abyss collapse, future HP-0/supply-0 hooks) flips to 'abandoned' and applies the §10.2 20% coin tax via the cycle layer's euro handle. !resume within the 7-day window repurchases supplies and restores threat & temporal stacks as-is; expired rows demote to failed. getActiveExpedition / briefing / recap loaders narrow to status='active' so 'extracting' rows don't get phantom day rollovers. Reuses flavor.ExtractionVoluntary, ExtractionForced, ExpeditionResume from twinbee_expedition_flavor.go. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
246 lines
8.9 KiB
Go
246 lines
8.9 KiB
Go
package plugin
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import (
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"database/sql"
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"encoding/json"
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"errors"
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"fmt"
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"strings"
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"time"
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"gogobee/internal/db"
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"gogobee/internal/flavor"
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"maunium.net/go/mautrix/id"
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)
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// Phase 12 E5 — Extraction & Resume.
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// Spec: gogobee_expedition_system.md §10.
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//
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// - Voluntary (§10.1): !extract — burns 1 in-game day, status='extracting',
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// resumable for 7 real days. All loot/XP/coins kept.
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// - Forced (§10.2): triggered by HP-0 / supplies-0 / Abyss collapse.
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// status='abandoned', 20% coin tax on CoinsEarned, NOT resumable.
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// - Resume (§10.3): !resume within 7 days, repurchase supplies, threat
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// and temporal stacks restored as-is.
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//
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// HP-0 and supplies-0 wiring lives with combat / supply hookups (deferred);
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// this commit ships the helpers and wires the existing Abyss-collapse path.
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const (
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extractResumeWindow = 7 * 24 * time.Hour
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forcedExtractCoinTaxFrac = 0.20
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)
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var (
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ErrNoResumableExpedition = errors.New("no resumable expedition for player")
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ErrResumeWindowExpired = errors.New("expedition resume window expired (7 days)")
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)
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// voluntaryExtractExpedition burns one in-game day's supplies, advances
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// the day counter, and flips status to 'extracting'. The expedition stays
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// resumable until completed_at + 7 days.
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func voluntaryExtractExpedition(userID id.UserID) (*Expedition, error) {
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e, err := getActiveExpedition(userID)
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if err != nil {
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return nil, err
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}
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if e == nil {
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return nil, ErrNoActiveExpedition
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}
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harsh := e.ThreatLevel > 60
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newSupplies, _ := applyDailyBurn(e.Supplies, harsh, e.SiegeMode)
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e.Supplies = newSupplies
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supJSON, _ := json.Marshal(newSupplies)
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if _, err := db.Get().Exec(`
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UPDATE dnd_expedition
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SET status = 'extracting',
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supplies_json = ?,
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current_day = current_day + 1,
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completed_at = CURRENT_TIMESTAMP,
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last_activity = CURRENT_TIMESTAMP
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WHERE expedition_id = ?`, string(supJSON), e.ID); err != nil {
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return nil, fmt.Errorf("voluntary extract: %w", err)
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}
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e.CurrentDay++
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e.Status = ExpeditionStatusExtracting
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return e, nil
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}
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// forcedExtractExpedition flips an expedition to 'abandoned'. Returns the
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// 20% coin-tax amount the caller should debit (CoinsEarned * 0.20, floored).
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// Reason is appended to the expedition log.
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func forcedExtractExpedition(expID, reason string) (*Expedition, int, error) {
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e, err := getExpedition(expID)
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if err != nil {
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return nil, 0, err
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}
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if e == nil {
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return nil, 0, ErrNoActiveExpedition
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}
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tax := int(float64(e.CoinsEarned) * forcedExtractCoinTaxFrac)
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if _, err := db.Get().Exec(`
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UPDATE dnd_expedition
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SET status = 'abandoned',
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completed_at = CURRENT_TIMESTAMP,
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last_activity = CURRENT_TIMESTAMP
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WHERE expedition_id = ?`, expID); err != nil {
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return nil, 0, fmt.Errorf("forced extract: %w", err)
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}
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e.Status = ExpeditionStatusAbandoned
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return e, tax, nil
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}
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// getResumableExpedition returns the most recent 'extracting' row for the
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// user, regardless of age (caller checks the 7-day window).
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func getResumableExpedition(userID id.UserID) (*Expedition, error) {
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row := db.Get().QueryRow(`
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SELECT expedition_id, user_id, zone_id, run_id, status,
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start_date, current_day, current_region, boss_defeated,
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supplies_json, camp_json, threat_level, threat_siege,
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threat_events, temporal_stack, region_state,
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xp_earned, coins_earned, gm_mood,
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last_briefing_at, last_recap_at, last_activity, completed_at
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FROM dnd_expedition
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WHERE user_id = ?
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AND status = 'extracting'
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ORDER BY completed_at DESC
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LIMIT 1`, string(userID))
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e, err := scanExpedition(row)
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if errors.Is(err, sql.ErrNoRows) {
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return nil, nil
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}
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return e, err
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}
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// resumeExpedition flips an extracting row back to 'active' with fresh
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// supplies. Threat/temporal/region state are preserved as-is.
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func resumeExpedition(expID string, supplies ExpeditionSupplies) error {
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supJSON, _ := json.Marshal(supplies)
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_, err := db.Get().Exec(`
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UPDATE dnd_expedition
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SET status = 'active',
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supplies_json = ?,
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completed_at = NULL,
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last_activity = CURRENT_TIMESTAMP
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WHERE expedition_id = ?`, string(supJSON), expID)
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return err
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}
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// ── !extract command ────────────────────────────────────────────────────────
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func (p *AdventurePlugin) handleExtractCmd(ctx MessageContext, _ string) error {
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userMu := p.advUserLock(ctx.Sender)
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userMu.Lock()
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defer userMu.Unlock()
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exp, err := getActiveExpedition(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "Couldn't read expedition state: "+err.Error())
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}
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if exp == nil {
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return p.SendDM(ctx.Sender, "No active expedition to extract from.")
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}
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zone, _ := getZone(exp.ZoneID)
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updated, err := voluntaryExtractExpedition(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "Couldn't extract: "+err.Error())
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}
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line := flavor.Pick(flavor.ExtractionVoluntary)
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_ = appendExpeditionLog(updated.ID, updated.CurrentDay, "narrative",
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"voluntary extraction", line)
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var b strings.Builder
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b.WriteString(fmt.Sprintf("🚪 **Extraction — %s, Day %d**\n\n",
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zone.Display, updated.CurrentDay))
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if line != "" {
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b.WriteString(line)
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b.WriteString("\n\n")
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}
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b.WriteString(fmt.Sprintf("Loot, XP, and coins are kept. The dungeon stays where you left it — `!resume` within 7 days to come back. After %s the expedition expires.",
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(time.Now().UTC().Add(extractResumeWindow)).Format("2006-01-02 15:04 MST")))
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return p.SendDM(ctx.Sender, b.String())
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}
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// ── !resume command ─────────────────────────────────────────────────────────
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func (p *AdventurePlugin) handleResumeCmd(ctx MessageContext, args string) error {
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userMu := p.advUserLock(ctx.Sender)
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userMu.Lock()
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defer userMu.Unlock()
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c, err := LoadDnDCharacter(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "Couldn't load your character: "+err.Error())
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}
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if c == nil || c.PendingSetup {
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return p.SendDM(ctx.Sender, "No Adv 2.0 character yet — run `!setup` first.")
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}
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if existing, _ := getActiveExpedition(ctx.Sender); existing != nil {
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zone, _ := getZone(existing.ZoneID)
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return p.SendDM(ctx.Sender, fmt.Sprintf(
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"You already have an active expedition in **%s** (Day %d). Finish it or `!expedition abandon` first.",
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zone.Display, existing.CurrentDay))
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}
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exp, err := getResumableExpedition(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "Couldn't read expedition state: "+err.Error())
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}
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if exp == nil {
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return p.SendDM(ctx.Sender, "No extracted expedition to resume. Use `!expedition start <zone>` to begin a new one.")
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}
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if exp.CompletedAt == nil || time.Since(*exp.CompletedAt) > extractResumeWindow {
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// Expire it so it doesn't keep resurfacing.
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_ = completeExpedition(exp.ID, ExpeditionStatusFailed)
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return p.SendDM(ctx.Sender,
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"That extraction is past its 7-day resume window — the dungeon has reshaped without you. Start a new expedition.")
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}
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purchase, err := parseSupplyArgs(strings.TrimSpace(args))
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if err != nil {
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return p.SendDM(ctx.Sender, "Couldn't parse supply packs: "+err.Error())
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}
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if err := purchase.Validate(); err != nil {
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return p.SendDM(ctx.Sender, "Invalid pack selection: "+err.Error())
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}
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cost := float64(purchase.Cost())
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if p.euro == nil {
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return p.SendDM(ctx.Sender, "Coin system unavailable — try again later.")
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}
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if balance := p.euro.GetBalance(ctx.Sender); balance < cost {
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return p.SendDM(ctx.Sender, fmt.Sprintf(
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"Not enough coins. Outfitting costs **%d** but you have **%.0f**.",
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int(cost), balance))
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}
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if !p.euro.Debit(ctx.Sender, cost, "expedition resume outfitting: "+string(exp.ZoneID)) {
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return p.SendDM(ctx.Sender, "Couldn't debit outfitting cost (try again).")
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}
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zone, _ := getZone(exp.ZoneID)
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supplies := makeSupplies(zone.Tier, purchase)
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if err := resumeExpedition(exp.ID, supplies); err != nil {
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p.euro.Credit(ctx.Sender, cost, "expedition resume refund")
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return p.SendDM(ctx.Sender, "Couldn't resume: "+err.Error())
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}
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line := flavor.Pick(flavor.ExpeditionResume)
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_ = appendExpeditionLog(exp.ID, exp.CurrentDay, "narrative",
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"expedition resumed", line)
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var b strings.Builder
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b.WriteString(fmt.Sprintf("🚪 **Expedition resumed — %s, Day %d**\n\n",
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zone.Display, exp.CurrentDay))
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if line != "" {
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b.WriteString(line)
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b.WriteString("\n\n")
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}
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b.WriteString(fmt.Sprintf("**Re-outfitted:** %.0f SU (%d standard, %d deluxe) — %d coins\n",
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supplies.Max, purchase.StandardPacks, purchase.DeluxePacks, purchase.Cost()))
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b.WriteString(fmt.Sprintf("**Threat:** %d / 100 (resumed at extraction value)\n", exp.ThreatLevel))
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if exp.TemporalStack != 0 {
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b.WriteString(fmt.Sprintf("**Zone stack:** %d (resumed)\n", exp.TemporalStack))
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}
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b.WriteString("\nUse `!expedition status` for the daily briefing.")
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return p.SendDM(ctx.Sender, b.String())
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}
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