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First in-combat Layer-2 mechanic. applyBossInCombatRoundEnd is a new round-boundary seam called from the turn engine's stepRoundEnd, the counterpart to the pre-combat applyBossRunModifiers. The Custodian snapshots its HP at end of round 3 and rewinds to it once on the phase-2 crossing (refunding front-loaded burst); a soft midnight timer past round 20 climbs its Attack via the existing enemyAtkBuff. New state (EnemyRewindHP/Used) round-trips through CombatStatuses so a suspend/resume can't replay the rewind. Sim A/B (n=120 L20 party): last_meridian fighter 65->37.5% clear, a clean -27.5pp swing attributable to the mechanic; shipped as-is per the opt-in-endgame difficulty call. Claude-Session: https://claude.ai/code/session_0156WqjgsbmSY2U8eQ3Kkb1s
12 KiB
12 KiB