mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 16:42:41 +00:00
Combines all uncommitted D&D work into one checkpoint: Phases 1-8 (per gogobee_dnd_session_summary.md): - Race/class/stats system, !setup flow, !sheet, !respec - d20-vs-AC combat with race/class passives, auto-migration - XP/level-up, skill checks, NPC refund hooks - Equipment slot mapping, rarity, !rest short/long - Pre-arm active abilities, resource pools - Bestiary, !roll/!stats/!level, onboarding DM - Audit fixes A-I, flavor wiring under internal/flavor/ - Phase 8 weapon dice + armor AC tables (gogobee_equipment_appendix) Phase 9 SP1 — spell system foundations: - 79 SpellDefinitions (76 in-scope + 3 reaction-deferred) - dnd_known_spells, dnd_spell_slots tables - pending_cast / concentration_* columns on dnd_character - Slot tables for Mage/Cleric/Ranger, DC + attack-bonus math - Long-rest refreshes slots; respec wipes spell state - Auto-grant default known list on !setup confirm and auto-migration Phase 9 SP2 — !cast / !spells / !prepare commands: - Out-of-combat HEAL and UTILITY resolve immediately - Damage/control/buff queue as pending_cast for next combat - Audit-style save-then-debit, slot refund on save failure - !cast --drop, concentration supersession, prep-cap enforcement - Reaction spells refused with Phase 11 note SP3 (combat-time resolution of pending_cast) and SP4 (full prep/learn tests) are next. Build clean, full test suite green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
503 lines
15 KiB
Go
503 lines
15 KiB
Go
package plugin
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import (
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"database/sql"
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"encoding/json"
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"fmt"
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"log/slog"
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"strconv"
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"time"
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"gogobee/internal/db"
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"maunium.net/go/mautrix/id"
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)
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type CoopRun struct {
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ID int
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Tier int
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Status string
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LeaderID id.UserID
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CurrentDay int
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TotalDays int
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BaseDifficulty int
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GoldPool int
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RewardTotal int
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LastResolvedDay int
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InvitePostID id.EventID
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CreatedAt time.Time
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LockedAt *time.Time
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CompletedAt *time.Time
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}
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type CoopMember struct {
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RunID int
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UserID id.UserID
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TurnOrder int
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TotalContributed int
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IsLiability bool
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DailyFunding map[int]CoopFundingTier // day → tier
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}
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func createCoopRun(tier int, leader id.UserID, totalDays, baseDifficulty int) (*CoopRun, error) {
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d := db.Get()
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res, err := d.Exec(`INSERT INTO coop_dungeon_runs (tier, leader_id, total_days, base_difficulty)
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VALUES (?, ?, ?, ?)`, tier, string(leader), totalDays, baseDifficulty)
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if err != nil {
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return nil, err
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}
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id64, _ := res.LastInsertId()
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return loadCoopRun(int(id64))
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}
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func loadCoopRun(runID int) (*CoopRun, error) {
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d := db.Get()
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r := &CoopRun{}
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var leader string
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var lockedAt, completedAt sql.NullTime
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err := d.QueryRow(`SELECT id, tier, status, leader_id, current_day, total_days,
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base_difficulty, gold_pool, reward_total, last_resolved_day, invite_post_id, created_at, locked_at, completed_at
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FROM coop_dungeon_runs WHERE id = ?`, runID).Scan(
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&r.ID, &r.Tier, &r.Status, &leader, &r.CurrentDay, &r.TotalDays,
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&r.BaseDifficulty, &r.GoldPool, &r.RewardTotal, &r.LastResolvedDay,
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(*string)(&r.InvitePostID),
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&r.CreatedAt, &lockedAt, &completedAt)
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if err != nil {
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return nil, err
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}
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r.LeaderID = id.UserID(leader)
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if lockedAt.Valid {
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t := lockedAt.Time
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r.LockedAt = &t
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}
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if completedAt.Valid {
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t := completedAt.Time
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r.CompletedAt = &t
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}
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return r, nil
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}
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func loadOpenCoopRuns() ([]*CoopRun, error) {
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return queryCoopRuns(`status = 'open' ORDER BY created_at DESC`)
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}
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func loadActiveCoopRuns() ([]*CoopRun, error) {
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return queryCoopRuns(`status = 'active' ORDER BY id`)
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}
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func loadMostRecentOpenCoopRun() (*CoopRun, error) {
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runs, err := queryCoopRuns(`status = 'open' ORDER BY created_at DESC LIMIT 1`)
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if err != nil || len(runs) == 0 {
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return nil, err
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}
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return runs[0], nil
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}
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func queryCoopRuns(whereClause string) ([]*CoopRun, error) {
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d := db.Get()
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rows, err := d.Query(`SELECT id, tier, status, leader_id, current_day, total_days,
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base_difficulty, gold_pool, reward_total, last_resolved_day, invite_post_id, created_at, locked_at, completed_at
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FROM coop_dungeon_runs WHERE ` + whereClause)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var out []*CoopRun
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for rows.Next() {
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r := &CoopRun{}
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var leader string
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var lockedAt, completedAt sql.NullTime
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if err := rows.Scan(&r.ID, &r.Tier, &r.Status, &leader, &r.CurrentDay, &r.TotalDays,
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&r.BaseDifficulty, &r.GoldPool, &r.RewardTotal, &r.LastResolvedDay,
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(*string)(&r.InvitePostID),
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&r.CreatedAt, &lockedAt, &completedAt); err != nil {
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return nil, err
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}
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r.LeaderID = id.UserID(leader)
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if lockedAt.Valid {
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t := lockedAt.Time
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r.LockedAt = &t
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}
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if completedAt.Valid {
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t := completedAt.Time
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r.CompletedAt = &t
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}
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out = append(out, r)
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}
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return out, rows.Err()
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}
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func loadCoopRunForUser(userID id.UserID) (*CoopRun, error) {
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d := db.Get()
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var runID int
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err := d.QueryRow(`SELECT m.run_id FROM coop_dungeon_members m
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JOIN coop_dungeon_runs r ON r.id = m.run_id
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WHERE m.user_id = ? AND r.status IN ('open','active')
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ORDER BY r.id DESC LIMIT 1`, string(userID)).Scan(&runID)
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if err == sql.ErrNoRows {
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return nil, nil
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}
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if err != nil {
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return nil, err
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}
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return loadCoopRun(runID)
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}
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func setCoopRunStatus(runID int, status string) error {
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d := db.Get()
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_, err := d.Exec(`UPDATE coop_dungeon_runs SET status = ? WHERE id = ?`, status, runID)
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return err
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}
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func lockCoopRun(runID int) error {
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d := db.Get()
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_, err := d.Exec(`UPDATE coop_dungeon_runs
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SET status = 'active', locked_at = CURRENT_TIMESTAMP, current_day = 1
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WHERE id = ? AND status = 'open'`, runID)
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return err
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}
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func advanceCoopDay(runID, newDay int) error {
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d := db.Get()
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_, err := d.Exec(`UPDATE coop_dungeon_runs SET current_day = ? WHERE id = ?`, newDay, runID)
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return err
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}
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func completeCoopRun(runID int, status string, reward int) error {
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d := db.Get()
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_, err := d.Exec(`UPDATE coop_dungeon_runs
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SET status = ?, reward_total = ?, completed_at = CURRENT_TIMESTAMP
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WHERE id = ?`, status, reward, runID)
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return err
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}
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// lockCoopCombatActions sets combat_actions_used to a value that exceeds the
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// holiday cap on every active co-op participant. Called after the midnight
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// reset (which would otherwise zero them) and at bot startup. Combat stays
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// locked for the full duration of the run — players in a co-op cannot also
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// solo-grind dungeons or arena.
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// unlockCoopCombatActionsForRun clears the 99-sentinel lock on the given run's
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// members and pins combat_actions_used to the daily cap (= maxCombatActions),
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// so they can't squeeze in extra combat today but are not blocked into
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// tomorrow if the midnight reset is delayed. Called when a run ends (wipe or
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// complete). Idempotent.
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func unlockCoopCombatActionsForRun(runID int) error {
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d := db.Get()
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_, err := d.Exec(`UPDATE adventure_characters
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SET combat_actions_used = ?
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WHERE combat_actions_used > ?
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AND user_id IN (SELECT user_id FROM coop_dungeon_members WHERE run_id = ?)`,
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maxCombatActions, maxCombatActions, runID)
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return err
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}
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// activeCoopMemberSet returns the set of user IDs currently locked into an
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// active co-op run. The midnight reset uses this to skip the streak/babysit
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// logic for those players — their co-op participation auto-resolves daily,
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// so they should not be treated as idle even though they take no manual
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// actions.
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func activeCoopMemberSet() (map[string]bool, error) {
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d := db.Get()
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rows, err := d.Query(`SELECT m.user_id FROM coop_dungeon_members m
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JOIN coop_dungeon_runs r ON r.id = m.run_id
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WHERE r.status = 'active'`)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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out := map[string]bool{}
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for rows.Next() {
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var u string
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if err := rows.Scan(&u); err != nil {
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return nil, err
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}
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out[u] = true
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}
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return out, rows.Err()
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}
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func lockCoopCombatActions() error {
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d := db.Get()
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_, err := d.Exec(`UPDATE adventure_characters
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SET combat_actions_used = 99
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WHERE user_id IN (
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SELECT m.user_id FROM coop_dungeon_members m
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JOIN coop_dungeon_runs r ON r.id = m.run_id
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WHERE r.status = 'active'
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)`)
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return err
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}
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func setCoopRunInvitePostID(runID int, postID id.EventID) error {
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d := db.Get()
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_, err := d.Exec(`UPDATE coop_dungeon_runs SET invite_post_id = ? WHERE id = ?`, string(postID), runID)
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return err
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}
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// setCoopRunLastResolvedDay marks a day as resolved for crash-resume idempotency.
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// Resolution is idempotent: re-entering coopResolveFloor for the same day is a no-op.
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func setCoopRunLastResolvedDay(runID, day int) error {
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d := db.Get()
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_, err := d.Exec(`UPDATE coop_dungeon_runs SET last_resolved_day = ? WHERE id = ?`, day, runID)
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return err
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}
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func addCoopRunPool(runID, delta int) error {
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d := db.Get()
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_, err := d.Exec(`UPDATE coop_dungeon_runs SET gold_pool = gold_pool + ? WHERE id = ?`, delta, runID)
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return err
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}
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// ── Members ─────────────────────────────────────────────────────────────────
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func addCoopMember(runID int, userID id.UserID, turnOrder int, liability bool) error {
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d := db.Get()
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libVal := 0
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if liability {
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libVal = 1
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}
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_, err := d.Exec(`INSERT INTO coop_dungeon_members
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(run_id, user_id, turn_order, is_liability, daily_funding) VALUES (?, ?, ?, ?, '{}')`,
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runID, string(userID), turnOrder, libVal)
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return err
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}
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func loadCoopMembers(runID int) ([]CoopMember, error) {
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d := db.Get()
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rows, err := d.Query(`SELECT run_id, user_id, turn_order, total_contributed, is_liability, daily_funding
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FROM coop_dungeon_members WHERE run_id = ? ORDER BY turn_order`, runID)
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var out []CoopMember
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for rows.Next() {
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m := CoopMember{}
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var userID, fundingJSON string
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var liability int
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if err := rows.Scan(&m.RunID, &userID, &m.TurnOrder, &m.TotalContributed, &liability, &fundingJSON); err != nil {
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return nil, err
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}
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m.UserID = id.UserID(userID)
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m.IsLiability = liability != 0
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m.DailyFunding = parseCoopFundingMap(fundingJSON)
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out = append(out, m)
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}
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return out, rows.Err()
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}
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func loadCoopMember(runID int, userID id.UserID) (*CoopMember, error) {
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d := db.Get()
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m := &CoopMember{}
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var uid, fundingJSON string
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var liability int
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err := d.QueryRow(`SELECT run_id, user_id, turn_order, total_contributed, is_liability, daily_funding
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FROM coop_dungeon_members WHERE run_id = ? AND user_id = ?`, runID, string(userID)).Scan(
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&m.RunID, &uid, &m.TurnOrder, &m.TotalContributed, &liability, &fundingJSON)
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if err == sql.ErrNoRows {
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return nil, nil
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}
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if err != nil {
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return nil, err
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}
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m.UserID = id.UserID(uid)
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m.IsLiability = liability != 0
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m.DailyFunding = parseCoopFundingMap(fundingJSON)
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return m, nil
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}
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// claimCoopMemberPayout atomically claims a member's reward slot. Returns true
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// only if this call wins the race (member_payout was NULL and we set it).
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// Prevents double-credit on crash-retry.
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func claimCoopMemberPayout(runID int, userID id.UserID, payout int) (bool, error) {
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d := db.Get()
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res, err := d.Exec(`UPDATE coop_dungeon_members SET member_payout = ?
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WHERE run_id = ? AND user_id = ? AND member_payout IS NULL`,
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payout, runID, string(userID))
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if err != nil {
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return false, err
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}
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n, _ := res.RowsAffected()
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return n > 0, nil
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}
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func saveCoopMemberFunding(m *CoopMember) error {
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d := db.Get()
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jsonBytes, err := json.Marshal(serializeCoopFundingMap(m.DailyFunding))
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if err != nil {
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return err
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}
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_, err = d.Exec(`UPDATE coop_dungeon_members
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SET daily_funding = ?, total_contributed = ?
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WHERE run_id = ? AND user_id = ?`,
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string(jsonBytes), m.TotalContributed, m.RunID, string(m.UserID))
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return err
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}
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func parseCoopFundingMap(s string) map[int]CoopFundingTier {
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out := map[int]CoopFundingTier{}
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if s == "" || s == "{}" {
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return out
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}
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raw := map[string]string{}
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if err := json.Unmarshal([]byte(s), &raw); err != nil {
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slog.Error("coop: parse funding map", "raw", s, "err", err)
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return out
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}
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for k, v := range raw {
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day, err := strconv.Atoi(k)
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if err != nil {
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continue
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}
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out[day] = CoopFundingTier(v)
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}
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return out
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}
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func serializeCoopFundingMap(m map[int]CoopFundingTier) map[string]string {
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out := make(map[string]string, len(m))
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for k, v := range m {
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out[fmt.Sprintf("%d", k)] = string(v)
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}
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return out
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}
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// ── Floor Events ────────────────────────────────────────────────────────────
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type CoopEvent struct {
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RunID int
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Day int
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Category CoopEventCategory
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EventIndex int
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Recommended string
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Votes map[id.UserID]string // userID → option label
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WinningVote string // "" until resolved
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Outcome string // "" until resolved; "success" or "failure"
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ModifierApplied int
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PostEventID id.EventID
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}
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func createCoopEvent(runID, day int, cat CoopEventCategory, idx int, recommended string) error {
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d := db.Get()
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// INSERT OR IGNORE: idempotent on retry. If the row already exists from a
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// prior tick, leave it untouched (don't re-roll the event index).
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_, err := d.Exec(`INSERT OR IGNORE INTO coop_dungeon_events
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(run_id, day, category, event_index, recommended) VALUES (?, ?, ?, ?, ?)`,
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runID, day, string(cat), idx, recommended)
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return err
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}
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func loadCoopEvent(runID, day int) (*CoopEvent, error) {
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d := db.Get()
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e := &CoopEvent{}
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var cat, votesJSON string
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var winning, outcome, postID sql.NullString
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err := d.QueryRow(`SELECT run_id, day, category, event_index, recommended,
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votes, winning_vote, outcome, modifier_applied, post_event_id
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FROM coop_dungeon_events WHERE run_id = ? AND day = ?`, runID, day).Scan(
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&e.RunID, &e.Day, &cat, &e.EventIndex, &e.Recommended,
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&votesJSON, &winning, &outcome, &e.ModifierApplied, &postID)
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if err == sql.ErrNoRows {
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return nil, nil
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}
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if err != nil {
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return nil, err
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}
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e.Category = CoopEventCategory(cat)
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e.Votes = parseCoopVotes(votesJSON)
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if winning.Valid {
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e.WinningVote = winning.String
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}
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if outcome.Valid {
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e.Outcome = outcome.String
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}
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if postID.Valid {
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e.PostEventID = id.EventID(postID.String)
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}
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return e, nil
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}
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func saveCoopEventVotes(e *CoopEvent) error {
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d := db.Get()
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jsonBytes, err := json.Marshal(serializeCoopVotes(e.Votes))
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if err != nil {
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return err
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}
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_, err = d.Exec(`UPDATE coop_dungeon_events SET votes = ?
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WHERE run_id = ? AND day = ?`, string(jsonBytes), e.RunID, e.Day)
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return err
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}
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func saveCoopEventPostID(runID, day int, eventID id.EventID) error {
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d := db.Get()
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_, err := d.Exec(`UPDATE coop_dungeon_events SET post_event_id = ?
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WHERE run_id = ? AND day = ?`, string(eventID), runID, day)
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return err
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}
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func resolveCoopEvent(runID, day int, winning, outcome string, modifier int) error {
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d := db.Get()
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_, err := d.Exec(`UPDATE coop_dungeon_events
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SET winning_vote = ?, outcome = ?, modifier_applied = ?
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WHERE run_id = ? AND day = ?`, winning, outcome, modifier, runID, day)
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return err
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}
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// CoopTwinBeeHelpfulness returns a score in [0,1] where 1 means TwinBee's
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// recommendations have been winning + succeeding (or losing + failing). Used
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// by phase 3 betting odds.
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func coopTwinBeeHelpfulness(window int) float64 {
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d := db.Get()
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rows, err := d.Query(`SELECT recommended, winning_vote, outcome
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|
FROM coop_dungeon_events
|
|
WHERE outcome IS NOT NULL
|
|
ORDER BY rowid DESC LIMIT ?`, window)
|
|
if err != nil {
|
|
return 0.5
|
|
}
|
|
defer rows.Close()
|
|
hits, total := 0, 0
|
|
for rows.Next() {
|
|
var rec, win, out string
|
|
if err := rows.Scan(&rec, &win, &out); err != nil {
|
|
continue
|
|
}
|
|
total++
|
|
if rec == win && out == "success" {
|
|
hits++
|
|
} else if rec != win && out == "failure" {
|
|
hits++
|
|
}
|
|
}
|
|
if total == 0 {
|
|
return 0.5
|
|
}
|
|
return float64(hits) / float64(total)
|
|
}
|
|
|
|
func parseCoopVotes(s string) map[id.UserID]string {
|
|
out := map[id.UserID]string{}
|
|
if s == "" || s == "{}" {
|
|
return out
|
|
}
|
|
raw := map[string]string{}
|
|
if err := json.Unmarshal([]byte(s), &raw); err != nil {
|
|
slog.Error("coop: parse votes map", "raw", s, "err", err)
|
|
return out
|
|
}
|
|
for k, v := range raw {
|
|
out[id.UserID(k)] = v
|
|
}
|
|
return out
|
|
}
|
|
|
|
func serializeCoopVotes(m map[id.UserID]string) map[string]string {
|
|
out := make(map[string]string, len(m))
|
|
for k, v := range m {
|
|
out[string(k)] = v
|
|
}
|
|
return out
|
|
}
|