mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 08:32:41 +00:00
Sweep of the remaining four twinbee_*.go flavor files (gm, resource,
ambient, housing). Every 'TwinBee [verb]' / 'TwinBee says' / 'TwinBee
notes' rewritten into first-person or implicit-subject voice. Jokes,
references, and pacing preserved; a few lines got slightly sharper
punchlines on the way through.
Files touched:
- twinbee_gm_flavor.go (~270 lines, all narration pools)
- twinbee_resource_flavor.go (~100 lines, harvest/fish/loot pools)
- twinbee_ambient_flavor.go (~40 lines, between-day ticker)
- twinbee_housing_flavor.go (7 lines; Thom Krooke 3rd-person and
Pastel 1st-person voices preserved)
twinbee_npc_flavor.go intentionally untouched: those are Pete
announcements referring to TwinBee, which is correctly third-person
(different speaker).
DO-NOT-REWRITE headers replaced with voice-convention notes covering
future additions.
115 lines
12 KiB
Go
115 lines
12 KiB
Go
// twinbee_ambient_flavor.go
|
||
// TwinBee GM Dialogue — Ambient between-day micro-events. Fired by the
|
||
// expedition ambient ticker (Phase 12 E7) every few hours while the player
|
||
// is offline or idle. Mostly flavor; occasional micro-mechanical nudges.
|
||
//
|
||
// Voice convention (Phase B2): TwinBee speaks in first-person or implicit
|
||
// subject. No third-person "TwinBee [verb]" lines. Add freely.
|
||
// Don't shorten existing entries.
|
||
|
||
package flavor
|
||
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
// AMBIENT — Pure flavor (no mechanical effect)
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
|
||
var AmbientMonologue = []string{
|
||
"I've been counting the dripping sound. The dripping sound has not been keeping pace. I suspect the dripping sound is doing it on purpose.",
|
||
"A draft moves through the corridor in a way that suggests the dungeon is breathing, then in a way that suggests it isn't, then back. I decline to call it.",
|
||
"Somewhere far off, a door closes. Nothing has opened a door. Filed under 'noted, not investigated.'",
|
||
"Your bedroll has shifted approximately two inches to the left over the course of the morning. I did not move it. You did not move it. I am going to stop watching the bedroll now.",
|
||
"A small stone has rolled across the floor with no visible cause. It came to rest in a position I can only describe as 'mildly conversational.'",
|
||
"I tried to think of a song and forgot the words. The dungeon offered a few. I politely declined.",
|
||
"A spiderweb in the corner has rearranged itself overnight into a shape that's almost a sentence. I can read about three letters of it before deciding it's safer to look at the floor.",
|
||
"The torch is burning at exactly the same height it was an hour ago. No wax has accumulated. I considered asking the torch about this and decided against. The torch has not earned an interview.",
|
||
"You have not moved in some time. The dungeon also has not moved. I'm calling this an even draw and declaring the round complete.",
|
||
"A faint smell of bread has drifted through. There is no bread within several days of you. I'm not mentioning it, because mentioning it would make it worse.",
|
||
"I've been alphabetizing your inventory in my head. I got as far as 'flask, empty' before getting distracted by the question of whether 'empty' counts.",
|
||
"The shadow in the far corner has been the same shape for three hours. Shadows are generally not committed to one shape. I've stopped looking at it.",
|
||
"You realize you've been holding your breath. You weren't doing it on purpose. I was, and I'm quietly resuming.",
|
||
"A pebble on the floor has, by all appearances, blinked. I reviewed the definition of 'blink' and found it unhelpful here.",
|
||
"The dungeon is quiet in the specific way that means something is being quiet *at* you. I acknowledge the distinction and move on.",
|
||
"I've been composing an imaginary letter home. The letter is mostly about lichen. The lichen is, frankly, fascinating.",
|
||
"You hear what is almost certainly a cough. It is unclear which of you it came from. I'm assuming responsibility and apologizing.",
|
||
"The map in your pack has folded itself one extra time while you weren't looking. I decline to unfold it for science.",
|
||
"Your own footsteps echo back to you a half-second late, in slightly the wrong order. Noted. I'm choosing to walk in silence for a bit.",
|
||
"A long, slow scrape happens two rooms over. Then nothing. I waited for a second scrape. There wasn't one. The first scrape was the whole sentence.",
|
||
}
|
||
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
// AMBIENT — Noises (+1 threat)
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
|
||
var AmbientNoise = []string{
|
||
"Something far off makes a wet, considered noise — the kind of noise that's been thinking about itself. Marked on the imaginary map. Threat ticks up.",
|
||
"A door slams somewhere it shouldn't. 'Shouldn't' is doing heroic work in that sentence. The dungeon is more aware of you now.",
|
||
"A patrol passes a corridor or two over — boots, low voices, the particular silence of people who hunt in shifts. They didn't find you. They know the shape of where you might be.",
|
||
"The dungeon hums for a moment, like a refrigerator coming on. There is no refrigerator. There is also, distinctly, a humming. The faction's pulse is faster today.",
|
||
"Stones shift overhead in a way that is not settling and not random. Something walked across the ceiling. I'm choosing not to elaborate on what 'across the ceiling' implies.",
|
||
"A horn sounds, very far away — the kind of horn that's a signal to a thing that signals to more things. I acknowledge the chain.",
|
||
"You hear someone whistling your name. You don't have that name. The whistler is workshopping options.",
|
||
}
|
||
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
// AMBIENT — Pack Rat / Critter ate supplies (−0.2 SU)
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
|
||
var AmbientPackRat = []string{
|
||
"A rat has formed strong opinions about your trail mix. The opinions are now inside the rat. Some supplies were lost in transit.",
|
||
"You catch a small mammal mid-burglary. It looks at you with the unbothered confidence of a creature that has read the lease and concluded it has rights. You lose a little supply.",
|
||
"Something with too many legs has been at the rations. I won't say how many legs. I will say: fewer rations now.",
|
||
"A bird the size of a thumbnail has stolen a piece of jerky three times its size, by a process best described as 'unclear but enviable.' Supplies tick down.",
|
||
"Mold. Just normal, ambitious mold. It has made itself at home in a corner of the pack. You evict it; some supplies go with it.",
|
||
"You discover a small hole in the side of your pack and a smaller, more confident animal asleep beside it, full. Supplies were the rent.",
|
||
}
|
||
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
// AMBIENT — Lucky Find (+1d6 coins)
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
|
||
var AmbientLuckyFind = []string{
|
||
"I found a copper piece in your boot. You did not put it there. I did not put it there. I elect not to investigate further and pocket it.",
|
||
"You notice a coin wedged in a wall crack at exactly eye height, as though placed for the next passerby. You are the next passerby. The coin is yours now.",
|
||
"A small pouch is lying in the middle of the floor. I inspect it from a polite distance — no trap, no glyph, just coins. The dungeon occasionally tips.",
|
||
"You step on something flat. It is a coin. It is also two more coins under the first coin. I suspect a coin-laying creature and choose not to share the theory.",
|
||
"A skeleton you walked past three days ago has, on review, a small purse you missed. I retrieve it with the discretion of a librarian recovering an overdue book.",
|
||
"You find coins in the lining of your own cloak. They were always there. I gently suggest counting your pockets more often.",
|
||
}
|
||
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
// AMBIENT — Camp Critter (camped only; tiny HP +1 or supply nibble)
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
|
||
var AmbientCampVisitor = []string{
|
||
"A possum has joined the camp. It seems diplomatic — it brought a leaf. I accept the leaf. Morale ticks up.",
|
||
"A small luminous moth lands on your hand for a full minute, then leaves, taking with it a portion of whatever was weighing on you. You can't explain it. You feel slightly better.",
|
||
"A cat. There should not be a cat down here. There is a cat. It sits at the edge of the firelight and watches you sleep, professionally. You rest a little better.",
|
||
"A frog finds the camp acceptable and gives no further reviews. Its presence is, somehow, soothing. You feel marginally more whole.",
|
||
"A small fox eats some of your jerky and gives you a look afterwards that seems to be gratitude or possibly contempt. Hard to read. The jerky is gone either way.",
|
||
"A field mouse studies your bedroll, judges it, and leaves. Nothing is missing. You feel oddly honored.",
|
||
}
|
||
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
// AMBIENT — Threat-aware whisper (only when threat ≥ 30; +2 threat)
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
|
||
var AmbientFactionWhisper = []string{
|
||
"You overhear two voices a corridor away, going over a list. The list is short. One of the items on it is the corridor you're standing in. They move on. So should you.",
|
||
"A piece of paper is pinned to a wall you haven't reached yet. I can see the corner of it from here. It is the right shape and size to have your description on it.",
|
||
"Something taps three times on stone, pauses, taps three times again. Five seconds later, the same sequence answers it from a different direction. You are between the two.",
|
||
"A scent of lamp oil that isn't yours drifts through. Someone is reading by it. Nearby. They have not moved for some time. I adjust the route.",
|
||
"A bell rings exactly once, somewhere structural. I have learned what one bell means in this zone. I decline to share but increase pace.",
|
||
}
|
||
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
// AMBIENT — Small item / minor stash hint (flavor only)
|
||
// ─────────────────────────────────────────────────────────────────────────────
|
||
|
||
var AmbientSmallFind = []string{
|
||
"I notice a loose stone you walked past earlier. Under it: a button. Just a button. I pocket it anyway, because of course I do.",
|
||
"A bird's nest in an unlikely place yields a single bead, blue. I like it. It goes in the bag of things I like.",
|
||
"A scrap of fabric has caught on a nail at exactly knee height. I save it without explanation. There may be an explanation later. There probably won't.",
|
||
"You find a single playing card on the floor. The four of cups. Neither omen nor coincidence. Pocketed neutrally.",
|
||
"A small key. To a small door. Neither of which is currently relevant. Filed under 'eventually.'",
|
||
}
|