mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 08:32:41 +00:00
Implements the identity layer of gogobee_subclass_system.md: 15 subclasses (3 per class) selectable at L5 via !subclass. - Schema: new subclass + last_subclass_respec_at columns on dnd_character. - Registry (dnd_subclass.go): 15 entries with class, display, tagline, and TwinBee flavor line; helpers for prompt rendering and input resolution (number, id, or display-name; case/space/hyphen-insensitive). - !subclass command: bare form prints prompt or current; !subclass <name> selects (free first time) or changes (500 euros + 30-day cooldown via separate timestamp from the full !respec wipe). Save-then-debit ordering mirrors !respec audit fix B. - Level-up DM at L5+ now embeds the real selection prompt instead of the Phase 9 placeholder; suppressed once a subclass is set. - Sheet shows the subclass below the class line, or nudges !subclass when unchosen at L5+. - Existing !respec full-wipe also clears subclass + cooldown timestamp. Mechanical effects of L5/7/10/15 subclass abilities deferred to SUB2/SUB3.
210 lines
7.7 KiB
Go
210 lines
7.7 KiB
Go
package plugin
|
||
|
||
import (
|
||
"sort"
|
||
"strings"
|
||
)
|
||
|
||
// Phase 10 — subclass registry. Implements `gogobee_subclass_system.md`:
|
||
// 15 subclasses (3 per class × 5 classes), unlocked at L5 via !subclass.
|
||
//
|
||
// SUB1 (this file + dnd_subclass_cmd.go) covers identity only — selection,
|
||
// storage, !respec, sheet display. Mechanical effects of L5/7/10/15
|
||
// abilities arrive in SUB2/SUB3.
|
||
//
|
||
// Forward-deps that aren't built yet are deliberately stubbed: Beast
|
||
// Master picks the subclass even though the Phase 15 pet rework hasn't
|
||
// landed; Necromancer Animate Dead waits on an undead-summon engine.
|
||
|
||
type DnDSubclass string
|
||
|
||
const (
|
||
// Fighter
|
||
SubclassChampion DnDSubclass = "champion"
|
||
SubclassBattleMaster DnDSubclass = "battle_master"
|
||
SubclassBerserker DnDSubclass = "berserker"
|
||
// Rogue
|
||
SubclassThief DnDSubclass = "thief"
|
||
SubclassAssassin DnDSubclass = "assassin"
|
||
SubclassArcaneTrickster DnDSubclass = "arcane_trickster"
|
||
// Mage
|
||
SubclassEvocation DnDSubclass = "evocation"
|
||
SubclassAbjuration DnDSubclass = "abjuration"
|
||
SubclassNecromancy DnDSubclass = "necromancy"
|
||
// Cleric
|
||
SubclassLifeDomain DnDSubclass = "life_domain"
|
||
SubclassWarDomain DnDSubclass = "war_domain"
|
||
SubclassTrickeryDomain DnDSubclass = "trickery_domain"
|
||
// Ranger
|
||
SubclassHunter DnDSubclass = "hunter"
|
||
SubclassBeastMaster DnDSubclass = "beast_master"
|
||
SubclassGloomStalker DnDSubclass = "gloom_stalker"
|
||
)
|
||
|
||
// DnDSubclassInfo — registry row. Tagline summarizes identity in one line
|
||
// (used in selection prompt). Flavor is the TwinBee narration line shown
|
||
// on selection (per design doc §7).
|
||
type DnDSubclassInfo struct {
|
||
ID DnDSubclass
|
||
Class DnDClass
|
||
Display string
|
||
Tagline string
|
||
Flavor string
|
||
}
|
||
|
||
// dndSubclassRegistry — 15 entries, ordered first by class (Fighter,
|
||
// Rogue, Mage, Cleric, Ranger) then by the design doc's listed order
|
||
// within each class. The selection prompt presents them in this order.
|
||
var dndSubclassRegistry = []DnDSubclassInfo{
|
||
// Fighter
|
||
{SubclassChampion, ClassFighter, "Champion",
|
||
"Raw power, brutal efficiency.",
|
||
"You've chosen the old way. No tricks, no systems. Just you, and the blade, and the next hit. TwinBee approves of this directness."},
|
||
{SubclassBattleMaster, ClassFighter, "Battle Master",
|
||
"Tactical superiority, maneuver control.",
|
||
"Maneuvers, dice, control of the engagement. TwinBee notes that the smartest fighter in the room rarely throws the first punch."},
|
||
{SubclassBerserker, ClassFighter, "Berserker",
|
||
"Rage-fueled destruction, high risk/reward.",
|
||
"Rage as a tool, exhaustion as a tax. TwinBee files this under 'load-bearing recklessness'."},
|
||
|
||
// Rogue
|
||
{SubclassThief, ClassRogue, "Thief",
|
||
"Speed, opportunism, fast hands.",
|
||
"Quick fingers, quicker exits. TwinBee suspects the locks of the world have been put on notice."},
|
||
{SubclassAssassin, ClassRogue, "Assassin",
|
||
"Setup and execution; devastating openers.",
|
||
"Patience, then violence, then nothing. TwinBee respects the economy of motion."},
|
||
{SubclassArcaneTrickster, ClassRogue, "Arcane Trickster",
|
||
"Stealth plus a slice of Mage spellcasting.",
|
||
"Magic in the hands of a Rogue. TwinBee considers this the universe's way of apologizing for giving you low HP."},
|
||
|
||
// Mage
|
||
{SubclassEvocation, ClassMage, "Evocation",
|
||
"Pure damage output. The glass cannon perfected.",
|
||
"You picked the path of the louder spell. TwinBee finds this aesthetically pleasing and structurally alarming."},
|
||
{SubclassAbjuration, ClassMage, "Abjuration",
|
||
"Wards, shields, counterspells.",
|
||
"You'd rather not get hit, and you've made it your specialty. TwinBee approves of this kind of foresight."},
|
||
{SubclassNecromancy, ClassMage, "Necromancy",
|
||
"Control undead and drain life.",
|
||
"Undeath as a tool rather than a state. TwinBee has opinions about this. TwinBee is keeping them to itself."},
|
||
|
||
// Cleric
|
||
{SubclassLifeDomain, ClassCleric, "Life Domain",
|
||
"Maximum healing output. Party support anchor.",
|
||
"Healing as discipline, not afterthought. TwinBee notes the party will live longer because of you, whether they thank you or not."},
|
||
{SubclassWarDomain, ClassCleric, "War Domain",
|
||
"Combat Cleric — extra attacks, martial weapons.",
|
||
"You came to fight, not to mediate. TwinBee finds this clarifying."},
|
||
{SubclassTrickeryDomain, ClassCleric, "Trickery Domain",
|
||
"Illusion, misdirection, chaos.",
|
||
"A Cleric who lies for a living. TwinBee delights in the implied theological complications."},
|
||
|
||
// Ranger
|
||
{SubclassHunter, ClassRanger, "Hunter",
|
||
"Zone specialist; bonuses against enemy types.",
|
||
"You read the terrain before you draw the bow. TwinBee finds this professionalism rare and welcome."},
|
||
{SubclassBeastMaster, ClassRanger, "Beast Master",
|
||
"Deep Ranger–pet bond. Pet as combat partner.",
|
||
"You and your pet, all the way down. TwinBee finds this genuinely moving and declines to be embarrassed about that."},
|
||
{SubclassGloomStalker, ClassRanger, "Gloom Stalker",
|
||
"Darkness specialist. Exceptional underground.",
|
||
"You were already good in the dark. Now you're better. TwinBee notes: the Underdark is waiting."},
|
||
}
|
||
|
||
// subclassInfo returns the registry row for id, or (zero, false).
|
||
func subclassInfo(id DnDSubclass) (DnDSubclassInfo, bool) {
|
||
for _, s := range dndSubclassRegistry {
|
||
if s.ID == id {
|
||
return s, true
|
||
}
|
||
}
|
||
return DnDSubclassInfo{}, false
|
||
}
|
||
|
||
// subclassesForClass returns the 3 subclasses available to a given class,
|
||
// in registry/design-doc order.
|
||
func subclassesForClass(class DnDClass) []DnDSubclassInfo {
|
||
out := make([]DnDSubclassInfo, 0, 3)
|
||
for _, s := range dndSubclassRegistry {
|
||
if s.Class == class {
|
||
out = append(out, s)
|
||
}
|
||
}
|
||
return out
|
||
}
|
||
|
||
// resolveSubclassInput maps user-supplied input ("1", "champion",
|
||
// "battle master", "BattleMaster") to a subclass id valid for the given
|
||
// class. Returns ("", false) if no match.
|
||
func resolveSubclassInput(class DnDClass, input string) (DnDSubclass, bool) {
|
||
subs := subclassesForClass(class)
|
||
if len(subs) == 0 {
|
||
return "", false
|
||
}
|
||
trimmed := strings.TrimSpace(input)
|
||
if trimmed == "" {
|
||
return "", false
|
||
}
|
||
// Numeric: "1", "2", "3".
|
||
if len(trimmed) == 1 && trimmed[0] >= '1' && trimmed[0] <= '9' {
|
||
idx := int(trimmed[0] - '1')
|
||
if idx >= 0 && idx < len(subs) {
|
||
return subs[idx].ID, true
|
||
}
|
||
}
|
||
// Name match: case-insensitive, ignore spaces/underscores.
|
||
norm := normalizeSubclassName(trimmed)
|
||
for _, s := range subs {
|
||
if normalizeSubclassName(string(s.ID)) == norm ||
|
||
normalizeSubclassName(s.Display) == norm {
|
||
return s.ID, true
|
||
}
|
||
}
|
||
return "", false
|
||
}
|
||
|
||
func normalizeSubclassName(s string) string {
|
||
s = strings.ToLower(s)
|
||
s = strings.ReplaceAll(s, " ", "")
|
||
s = strings.ReplaceAll(s, "_", "")
|
||
s = strings.ReplaceAll(s, "-", "")
|
||
return s
|
||
}
|
||
|
||
// renderSubclassPrompt builds the "Choose your path" message for the
|
||
// player's class. Used by !subclass with no args and by the L5 level-up
|
||
// DM cue.
|
||
func renderSubclassPrompt(class DnDClass) string {
|
||
subs := subclassesForClass(class)
|
||
if len(subs) == 0 {
|
||
return "" // unreachable for any registered class
|
||
}
|
||
ci, _ := classInfo(class)
|
||
var b strings.Builder
|
||
b.WriteString("⚔️ **Choose your path** — ")
|
||
b.WriteString(ci.Display)
|
||
b.WriteString(" subclass\n\n")
|
||
for i, s := range subs {
|
||
b.WriteString(" ")
|
||
b.WriteString(string(rune('1' + i)))
|
||
b.WriteString(". **")
|
||
b.WriteString(s.Display)
|
||
b.WriteString("** — ")
|
||
b.WriteString(s.Tagline)
|
||
b.WriteString("\n")
|
||
}
|
||
b.WriteString("\nReply: `!subclass <name or number>` (e.g. `!subclass 1` or `!subclass champion`).")
|
||
return b.String()
|
||
}
|
||
|
||
// allSubclassIDs — used by tests/audits to walk every subclass.
|
||
func allSubclassIDs() []DnDSubclass {
|
||
ids := make([]DnDSubclass, 0, len(dndSubclassRegistry))
|
||
for _, s := range dndSubclassRegistry {
|
||
ids = append(ids, s.ID)
|
||
}
|
||
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
|
||
return ids
|
||
}
|