Files
gogobee/internal/plugin/dnd_expedition_night_test.go
prosolis 3369d7d8fe gofmt: bring internal/ and cmd/ back to gofmt -l clean
Mechanical `gofmt -w ./internal ./cmd`. Mostly struct-field realignment that
had drifted, plus a few trailing-newline fixes. No behaviour change — gofmt is
semantics-preserving, and build/vet/test are green either side.

Split out from the code-review fixes that follow so those stay reviewable
instead of hiding inside a wall of realignment.
2026-07-10 07:18:07 -07:00

201 lines
5.8 KiB
Go

package plugin
import (
"strings"
"testing"
"time"
"maunium.net/go/mautrix/id"
)
// Phase 12 E2b — wandering monster / night phase tests.
func TestWanderingOutcome_BucketBoundaries(t *testing.T) {
cases := []struct {
total int
want NightOutcome
}{
{1, NightOutcomePeaceful},
{5, NightOutcomePeaceful},
{6, NightOutcomePassage},
{10, NightOutcomePassage},
{11, NightOutcomeMinor},
{14, NightOutcomeMinor},
{15, NightOutcomeStandard},
{17, NightOutcomeStandard},
{18, NightOutcomeElite},
{19, NightOutcomeElite},
{20, NightOutcomeAmbush},
{25, NightOutcomeAmbush},
}
for _, c := range cases {
got := wanderingOutcome(c.total)
if got != c.want {
t.Errorf("total %d → %v, want %v", c.total, got, c.want)
}
}
}
func TestResolveWanderingCheck_RoughCampBumpsRoll(t *testing.T) {
exp := &Expedition{
ZoneID: ZoneGoblinWarrens,
ThreatLevel: 0,
Camp: &CampState{Active: true, Type: CampTypeRough},
}
// roll 8 → +3 rough → total 11 → Minor (would have been Passage at 8).
nc := resolveWanderingCheck(exp, ClassFighter, func() int { return 8 })
if nc.Outcome != NightOutcomeMinor {
t.Errorf("rough+8 → %v, want Minor", nc.Outcome)
}
if nc.CampMod != 3 {
t.Errorf("camp mod = %d, want 3", nc.CampMod)
}
}
func TestResolveWanderingCheck_FortifiedCampReducesRoll(t *testing.T) {
exp := &Expedition{
ZoneID: ZoneGoblinWarrens,
ThreatLevel: 0,
Camp: &CampState{Active: true, Type: CampTypeFortified},
}
// roll 14 → -4 fortified → total 10 → Passage.
nc := resolveWanderingCheck(exp, ClassFighter, func() int { return 14 })
if nc.Outcome != NightOutcomePassage {
t.Errorf("fortified+14 → %v, want Passage", nc.Outcome)
}
}
func TestResolveWanderingCheck_ThreatModAbove30(t *testing.T) {
exp := &Expedition{
ZoneID: ZoneGoblinWarrens,
ThreatLevel: 60,
Camp: &CampState{Active: true, Type: CampTypeStandard},
}
// (60-30)/10 = 3 mod. roll 12 → +3 → total 15 → Standard.
nc := resolveWanderingCheck(exp, ClassFighter, func() int { return 12 })
if nc.ThreatMod != 3 {
t.Errorf("threat mod = %d, want 3", nc.ThreatMod)
}
if nc.Outcome != NightOutcomeStandard {
t.Errorf("outcome = %v, want Standard", nc.Outcome)
}
}
func TestResolveWanderingCheck_RangerWildernessDiscount(t *testing.T) {
exp := &Expedition{
ZoneID: ZoneForestShadows,
ThreatLevel: 0,
Camp: &CampState{Active: true, Type: CampTypeStandard},
}
nc := resolveWanderingCheck(exp, ClassRanger, func() int { return 12 })
if nc.ClassMod != -2 {
t.Errorf("ranger wilderness mod = %d, want -2", nc.ClassMod)
}
// In a non-wilderness zone, no class mod.
exp2 := *exp
exp2.ZoneID = ZoneGoblinWarrens
nc2 := resolveWanderingCheck(&exp2, ClassRanger, func() int { return 12 })
if nc2.ClassMod != 0 {
t.Errorf("ranger non-wilderness mod = %d, want 0", nc2.ClassMod)
}
}
func TestResolveWanderingCheck_NoCampNoEncounter(t *testing.T) {
exp := &Expedition{ZoneID: ZoneGoblinWarrens}
nc := resolveWanderingCheck(exp, ClassFighter, func() int { return 20 })
if nc.Outcome != NightOutcomePeaceful {
t.Errorf("no camp should yield peaceful, got %v", nc.Outcome)
}
}
func TestProcessNightCheck_LogsAndBumpsThreatOnPassage(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-night-passage:example")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
if err != nil {
t.Fatal(err)
}
exp.Camp = &CampState{Active: true, Type: CampTypeStandard, EstablishedAt: time.Now().UTC()}
if err := updateCamp(exp.ID, exp.Camp); err != nil {
t.Fatal(err)
}
nc := NightCheck{
Outcome: NightOutcomePassage, Roll: 8, Total: 8,
Summary: "Signs of passage near camp; no encounter.",
ThreatBumped: true,
}
if err := processNightCheck(exp, nc); err != nil {
t.Fatal(err)
}
got, _ := getExpedition(exp.ID)
if got.ThreatLevel != 2 {
t.Errorf("threat after signs-of-passage = %d, want 2", got.ThreatLevel)
}
entries, _ := recentExpeditionLog(exp.ID, 5)
foundNight := false
for _, e := range entries {
if e.Type == "night" && strings.Contains(e.Summary, "Signs of passage") {
foundNight = true
}
}
if !foundNight {
t.Error("night log entry missing")
}
}
func TestProcessNightCheck_PersistsCampNightEvents(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-night-campevents:example")
defer cleanupExpeditions(uid)
exp, _ := startExpedition(uid, ZoneGoblinWarrens, "",
ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
exp.Camp = &CampState{Active: true, Type: CampTypeStandard, EstablishedAt: time.Now().UTC(), NightEvents: []string{}}
_ = updateCamp(exp.ID, exp.Camp)
nc := NightCheck{Outcome: NightOutcomePeaceful, Roll: 3, Total: 3, Summary: "Peaceful night."}
if err := processNightCheck(exp, nc); err != nil {
t.Fatal(err)
}
got, _ := getExpedition(exp.ID)
if got.Camp == nil || len(got.Camp.NightEvents) != 1 {
t.Errorf("camp.NightEvents not appended: %+v", got.Camp)
}
}
func TestPickWanderingMonster_RespectsEliteFlag(t *testing.T) {
// Run several picks; elite outcomes should never return non-elite when
// the zone has elite entries. Goblin Warrens should have at least one
// IsElite enemy in its roster.
zone, _ := getZone(ZoneGoblinWarrens)
hasElite := false
for _, e := range zone.Enemies {
if e.IsElite {
hasElite = true
break
}
}
if !hasElite {
t.Skip("goblin_warrens roster has no elite — pick test would be vacuous")
}
for i := 0; i < 20; i++ {
id, _ := pickWanderingMonster(ZoneGoblinWarrens, NightOutcomeElite)
if id == "" {
t.Fatalf("expected an elite pick, got empty")
}
isElite := false
for _, e := range zone.Enemies {
if e.BestiaryID == id && e.IsElite {
isElite = true
break
}
}
if !isElite {
t.Errorf("elite outcome picked non-elite %q", id)
}
}
}