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Synthetic sim chars are vanilla base-class (no pet, no subclass), so the per-round pet attack/deflect/whiff path was never exercised in the sim. Add -pet-level N (1-10) which stamps a base Massive Dog (no armor) onto the AdventureCharacter via the normal save path before the run, so combat's DerivePlayerStats sees HasPet()==true. 0 (default) stays petless. Measured lift (n=40, 10 classes x L3/7/12 x 3 zones): overall clear-rate 38.3% petless -> 47.8% at pet L10 (+9.4pp); biggest gains go to the caster trailers (bard +13.3, warlock +11.9, cleric +11.4), narrowing class spread.
5.7 KiB
5.7 KiB