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The M1 close-out sweep (new, skip-gated: n=400/cell through the REAL delivery path, not SimulateCombat) says three wards buy roughly +40pp of survival — a level 12 fighter meeting a boss at 70% HP goes from 48% to 90%. At a flat €25 that let three friends halve a €1,200 boss contract for €75, which makes the tier the entire economy rests on feel like money thrown away. A ward now costs max(€25, 10% of the contract): €25 at grunt and mob, €35 at elite, €120 at a boss — so covering someone against a boss costs the town €360. Still a bargain against €1,200, but it has to be a real rally rather than pocket change. It reads the contract's current basis, so an escalation raises the price of saving its target too: the counterplay tracks the threat. The sweep also shows the M0 fee table was priced on a fight we don't deliver. Its control arm (full HP) diverges from M0 in both directions — up where an engine timeout now counts as survival, down where the turn engine loops a boss's full multiattack profile and SimulateCombat doesn't. And the arm M0 could not see at all, a wounded mid-run target, is the one that matters: boss tier at 70% HP collapses everywhere. Fees stand; the tiers still do what they were priced to do. The real-path table is now the reference.
1093 lines
45 KiB
Go
1093 lines
45 KiB
Go
package plugin
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// Mischief Makers (M1) — paid monster hits on live expeditions.
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//
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// A buyer spends euros to send a monster at an adventurer who is out in a
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// dungeon right now. The games room hears the contract is out; a window later
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// the monster is delivered mid-run. Surviving it pays the target and unseals
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// the buyer in Pete's bulletin. See gogobee_mischief_plan.md.
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//
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// Three properties the design leans on, all of them enforced here rather than
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// trusted:
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//
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// - The monster is priced against the TARGET, not the dungeon they happen to
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// be standing in. It comes from the zone pool of the target's own level
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// bracket (mischiefBracketZones), which is the corpus the difficulty pass is
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// calibrated on. The arena ladder is deliberately NOT the source: its
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// BaseLethality is a legacy flat death chance and arena T5 one-shots a level
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// 20, which would collapse every tier into an execution.
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//
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// - The payout basis is the BASE fee, never what the buyer actually paid. The
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// +25% sign surcharge is a pure sink. With the per-tier percentages below
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// capped at 75%, a survival purse is always strictly less than the buyer's
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// outlay — so two players colluding to move money this way lose to
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// `!baltransfer`, which is free. That cap is the whole anti-collusion story;
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// no danger multiplier is needed.
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//
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// - Mischief maims, it does not murder. The delivery close-out floors every
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// seat at 1 HP and force-extracts the expedition. A purchased attack that
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// lands while the victim is asleep must not be able to delete their
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// character — see mischiefResolveDowned.
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import (
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"database/sql"
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"errors"
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"fmt"
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"log/slog"
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"math"
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"math/rand/v2"
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"strings"
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"time"
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"gogobee/internal/db"
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"gogobee/internal/peteclient"
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"github.com/google/uuid"
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"maunium.net/go/mautrix/id"
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)
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const (
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// mischiefWindow — how long the games room has to react before the monster
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// is delivered. Long enough for a bless/escalate scramble (M2), short
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// enough that a contract resolves inside one sitting.
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mischiefWindow = 60 * time.Minute
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// mischiefMinLevel — a level 1-2 adventurer is nobody's idea of a fair
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// target, and the bracket-1 pool is the only thing we could send anyway.
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mischiefMinLevel = 3
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// mischiefTargetCooldown — a target gets a breather after one resolves, so
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// a buyer with money can't chain-maim someone out of the game.
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mischiefTargetCooldown = 24 * time.Hour
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// mischiefBuyerDailyCap — contracts one buyer may place per rolling day.
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mischiefBuyerDailyCap = 2
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// mischiefBossPerTargetWindow — boss tier is "end this expedition" against a
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// caster (0-14% survival in the M0 sweep). One per target per week, on top of
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// the cooldown and the buyer cap.
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mischiefBossPerTargetWindow = 7 * 24 * time.Hour
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// mischiefSignSurcharge — the buyer pays this much on top to put their name
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// on the contract from the start. Pure sink; see the payout-basis note above.
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mischiefSignSurcharge = 0.25
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// Fizzle: the expedition ended before the monster could find them.
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mischiefFizzleRefund = 0.90
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// A ward is priced against the contract it is defending: a floor, or a slice of
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// the fee, whichever is more. Warding someone has to stay an impulse at the
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// cheap tiers (or nobody bothers and the window is just a countdown), but the
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// M1-close-out sweep measured three wards buying roughly +40pp of survival —
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// fighter L12 vs a boss at 70% HP goes 48% → 90%. At a flat fee that let the
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// room halve a €1,200 boss contract for €75, which makes the tier the whole
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// economy rests on feel like money thrown away. Saving someone from a boss
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// should cost the town real money: €120 a ward, €360 to cover them completely.
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mischiefBlessingFeeMin = 25
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mischiefBlessingFeePct = 0.10
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// mischiefBlessingCap — how many blessings one contract can carry. Three at
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// +10% MaxHP each is a third of a health bar: enough to swing an elite
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// coin-flip, not enough to make a boss survivable on its own.
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mischiefBlessingCap = 3
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// mischiefBlessingPct — temp HP per blessing, as a fraction of the target's
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// MaxHP. Same cushion mechanism as a well-rested long rest (applyDnDHPScaling),
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// and like it, evaporates when the fight's HP is persisted back.
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mischiefBlessingPct = 0.10
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)
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// Contract statuses. `delivering` is the claimed-but-unresolved state a CAS
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// moves through, so a ticker double-fire finds nothing left to claim.
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const (
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mischiefStatusOpen = "open"
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mischiefStatusDelivering = "delivering"
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mischiefStatusDelivered = "delivered"
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mischiefStatusFizzled = "fizzled"
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)
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const (
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mischiefOutcomeSurvived = "survived"
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mischiefOutcomeDowned = "downed"
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)
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// ── Tiers ────────────────────────────────────────────────────────────────────
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// mischiefTier is one rung of the grunt→boss ladder. Fee and PayoutPct come
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// from the M0 pricing sweep (n=2000/cell against the real combat engine) read
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// against the live prod economy — see the tier table in the plan doc.
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type mischiefTier struct {
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Key string
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Display string
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Fee int // base fee; also the payout basis
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PayoutPct float64 // survival purse as a fraction of Fee. Capped at 0.75.
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Blurb string
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}
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var mischiefTiers = []mischiefTier{
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{Key: "grunt", Display: "Grunt", Fee: 40, PayoutPct: 0.40,
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Blurb: "One of the local nasties. Mostly theatre — it'll cost them blood, not the run."},
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{Key: "mob", Display: "Mob", Fee: 100, PayoutPct: 0.50,
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Blurb: "Three of them, back to back. Attrition, and a real dent in the supplies."},
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{Key: "elite", Display: "Elite", Fee: 350, PayoutPct: 0.65,
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Blurb: "Something that hunts on purpose, and it opens with a free swing. A coin-flip at their level."},
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{Key: "boss", Display: "Boss", Fee: 1200, PayoutPct: 0.75,
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Blurb: "The worst thing in their bracket, with the drop on them. This ends expeditions."},
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}
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func mischiefTierByKey(key string) (mischiefTier, bool) {
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for _, t := range mischiefTiers {
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if t.Key == strings.ToLower(strings.TrimSpace(key)) {
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return t, true
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}
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}
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return mischiefTier{}, false
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}
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// mischiefNextTier is the rung an escalation buys. Boss is the top: there is
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// nothing worse in the bracket to send.
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func mischiefNextTier(key string) (mischiefTier, bool) {
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for i, t := range mischiefTiers {
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if t.Key == key && i+1 < len(mischiefTiers) {
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return mischiefTiers[i+1], true
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}
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}
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return mischiefTier{}, false
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}
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// mischiefBlessingFee is what one ward costs against a contract of this fee. It
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// reads the contract's CURRENT basis, so an escalation raises the price of
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// protecting its target too — the room's counterplay tracks the threat.
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func mischiefBlessingFee(contractFee int) int {
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fee := int(math.Round(float64(contractFee) * mischiefBlessingFeePct))
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if fee < mischiefBlessingFeeMin {
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return mischiefBlessingFeeMin
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}
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return fee
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}
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// mischiefBlessingTempHP is the cushion a contract's blessings are worth to a
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// target of this MaxHP. At least 1 per blessing, so a low-HP character still
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// feels the ward they were bought.
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func mischiefBlessingTempHP(hpMax, blessings int) int {
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if blessings <= 0 || hpMax <= 0 {
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return 0
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}
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if blessings > mischiefBlessingCap {
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blessings = mischiefBlessingCap
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}
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per := int(float64(hpMax) * mischiefBlessingPct)
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if per < 1 {
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per = 1
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}
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return per * blessings
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}
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// mischiefSignedFee is what a buyer pays to put their name on the contract up
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// front. The extra is a sink — mischiefPurse never sees it.
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func mischiefSignedFee(fee int) int {
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return int(math.Round(float64(fee) * (1 + mischiefSignSurcharge)))
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}
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// mischiefPurse is the target's cut for surviving: a percentage of the BASE fee
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// (which escalations raise, and the sign surcharge does not). Hard-capped at 75%
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// so no combination of tier + escalation can pay out more than three-quarters of
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// what was spent.
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func mischiefPurse(fee int, pct float64) int {
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if pct > 0.75 {
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pct = 0.75
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}
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return int(math.Round(float64(fee) * pct))
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}
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// ── Monster selection ────────────────────────────────────────────────────────
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// mischiefBracketZones — the zone whose enemy pool a target of each level
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// bracket draws its attacker from. The target's *current* dungeon is not used:
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// a level 20 slumming in a tier 1 zone should still be sent something that can
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// find them, and a level 4 who wandered into a tier 4 zone should not be sent
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// its boss.
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var mischiefBracketZones = map[int]ZoneID{
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1: ZoneGoblinWarrens,
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2: ZoneSunkenTemple,
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3: ZoneManorBlackspire,
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4: ZoneUnderdark,
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5: ZoneDragonsLair,
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}
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func mischiefBracketForLevel(level int) int {
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switch {
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case level <= 3:
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return 1
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case level <= 7:
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return 2
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case level <= 12:
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return 3
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case level <= 17:
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return 4
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}
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return 5
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}
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// mischiefBracketZone resolves the zone a target's attacker is drawn from.
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func mischiefBracketZone(level int) ZoneDefinition {
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zone, _ := getZone(mischiefBracketZones[mischiefBracketForLevel(level)])
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return zone
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}
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func mischiefPickEnemy(zone ZoneDefinition, elite bool, rng *rand.Rand) DnDMonsterTemplate {
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var pool []ZoneEnemy
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for _, e := range zone.Enemies {
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if e.IsElite == elite {
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pool = append(pool, e)
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}
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}
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if len(pool) == 0 {
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pool = zone.Enemies
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}
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if len(pool) == 0 {
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return DnDMonsterTemplate{}
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}
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return dndBestiary[pool[rng.IntN(len(pool))].BestiaryID]
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}
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// mischiefMonsters returns the fight chain a tier sends, and whether the first
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// monster gets the ambush (the attacker's privilege — it was lying in wait).
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// This IS the shape the M0 sweep priced; changing it invalidates the fee table.
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//
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// grunt = one non-elite zone enemy, no ambush
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// mob = three non-elite zone enemies back to back (HP carries), no ambush
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// elite = one elite zone enemy, ambush
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// boss = the zone boss, ambush
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func mischiefMonsters(tierKey string, zone ZoneDefinition, rng *rand.Rand) (chain []DnDMonsterTemplate, ambush bool) {
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switch tierKey {
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case "grunt":
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return []DnDMonsterTemplate{mischiefPickEnemy(zone, false, rng)}, false
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case "mob":
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return []DnDMonsterTemplate{
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mischiefPickEnemy(zone, false, rng),
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mischiefPickEnemy(zone, false, rng),
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mischiefPickEnemy(zone, false, rng),
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}, false
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case "elite":
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return []DnDMonsterTemplate{mischiefPickEnemy(zone, true, rng)}, true
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case "boss":
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return []DnDMonsterTemplate{dndBestiary[zone.Boss.BestiaryID]}, true
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}
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return nil, false
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}
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// ── Model + persistence ──────────────────────────────────────────────────────
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type mischiefContract struct {
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ID string
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BuyerID id.UserID
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TargetID id.UserID
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Tier string
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Fee int // payout basis (base fee + escalations)
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Paid int // what the buyer actually parted with
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Status string
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Signed bool
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EscalationCount int
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EscalatedBy id.UserID // "" unless somebody paid to bump the tier
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BlessingCount int
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Source string
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Outcome string
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CreatedAt time.Time
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WindowEndsAt time.Time
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}
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const mischiefCols = `contract_id, buyer_id, target_id, tier, fee, paid, status, signed,
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escalation_count, COALESCE(escalated_by, ''), blessing_count, source, COALESCE(outcome, ''),
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created_at, window_ends_at`
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func scanMischief(row interface{ Scan(...any) error }) (*mischiefContract, error) {
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c := &mischiefContract{}
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err := row.Scan(&c.ID, &c.BuyerID, &c.TargetID, &c.Tier, &c.Fee, &c.Paid, &c.Status,
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&c.Signed, &c.EscalationCount, &c.EscalatedBy, &c.BlessingCount, &c.Source, &c.Outcome,
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&c.CreatedAt, &c.WindowEndsAt)
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if err != nil {
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return nil, err
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}
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return c, nil
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}
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// insertMischiefContract writes the contract, and FAILS if one is already live
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// against this target (idx_mischief_one_live_per_target). That error is the
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// serialization point for two buyers racing at the same victim — the caller must
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// refund on it, not ignore it.
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//
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// Every timestamp is bound as a Go time.Time rather than left to
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// CURRENT_TIMESTAMP: created_at and window_ends_at are both compared against
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// bound Go times later (the daily cap, the due sweep), and mixing SQLite's own
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// text stamp with the driver's encoding is how you get a comparison that is
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// lexicographic-by-accident.
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func insertMischiefContract(c *mischiefContract) error {
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_, err := db.Get().Exec(
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`INSERT INTO mischief_contracts
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(contract_id, buyer_id, target_id, tier, fee, paid, status, signed, source,
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created_at, window_ends_at)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`,
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c.ID, string(c.BuyerID), string(c.TargetID), c.Tier, c.Fee, c.Paid,
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c.Status, c.Signed, c.Source, c.CreatedAt, c.WindowEndsAt)
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return err
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}
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// blessMischiefContract adds one ward to an open contract and reports whether it
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// took. The cap and the still-open check are in the WHERE clause, not in the
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// caller: the window is a scramble, and a room that piles four blessings in the
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// same second must still land exactly three. A caller that loses this race has
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// already been debited and must refund.
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func blessMischiefContract(contractID string) bool {
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res := db.ExecResult("mischief: bless contract",
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`UPDATE mischief_contracts SET blessing_count = blessing_count + 1
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WHERE contract_id = ? AND status = ? AND blessing_count < ?`,
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contractID, mischiefStatusOpen, mischiefBlessingCap)
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if res == nil {
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return false
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}
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n, _ := res.RowsAffected()
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return n == 1
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}
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// escalateMischiefContract bumps an open contract one rung: the tier, the payout
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// basis (fee) and the buyer-side outlay (paid) all move together, so the purse
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// stays a percentage of what was actually spent and the 75% cap survives an
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// escalation untouched.
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//
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// The escalation_count = 0 and tier = <from> guards are what make it one step,
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// once, even if two people hit `!mischief escalate` on the same contract at the
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// same moment. The loser is refunded.
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func escalateMischiefContract(contractID, fromTier string, next mischiefTier, delta int, by id.UserID) bool {
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res := db.ExecResult("mischief: escalate contract",
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`UPDATE mischief_contracts
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SET tier = ?, fee = ?, paid = paid + ?, escalation_count = 1, escalated_by = ?
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WHERE contract_id = ? AND status = ? AND tier = ? AND escalation_count = 0`,
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next.Key, next.Fee, delta, string(by), contractID, mischiefStatusOpen, fromTier)
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if res == nil {
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return false
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}
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n, _ := res.RowsAffected()
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return n == 1
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}
|
||
|
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// claimMischiefForDelivery moves open → delivering and reports whether THIS
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// caller won the race. Exactly one delivery per contract, whatever the ticker
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||
// does across a restart.
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func claimMischiefForDelivery(contractID string) bool {
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res := db.ExecResult("mischief: claim delivery",
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`UPDATE mischief_contracts SET status = ?
|
||
WHERE contract_id = ? AND status = ?`,
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||
mischiefStatusDelivering, contractID, mischiefStatusOpen)
|
||
if res == nil {
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||
return false
|
||
}
|
||
n, _ := res.RowsAffected()
|
||
return n == 1
|
||
}
|
||
|
||
// resolveMischiefContract stamps the terminal state. Called only by the
|
||
// delivery path, which already holds the claim.
|
||
func resolveMischiefContract(contractID, status, outcome string) {
|
||
db.Exec("mischief: resolve contract",
|
||
`UPDATE mischief_contracts
|
||
SET status = ?, outcome = ?, resolved_at = ?
|
||
WHERE contract_id = ?`,
|
||
status, outcome, time.Now().UTC(), contractID)
|
||
}
|
||
|
||
// fizzleMischiefContract claims an open contract straight to fizzled — the
|
||
// target's expedition ended before the monster found them. Same CAS discipline
|
||
// as delivery, so a fizzle and a delivery can never both fire.
|
||
func fizzleMischiefContract(contractID string) bool {
|
||
return casMischiefStatus("mischief: fizzle contract", contractID,
|
||
mischiefStatusOpen, mischiefStatusFizzled, mischiefStatusFizzled)
|
||
}
|
||
|
||
// abandonStaleMischief releases a stuck delivery. CAS off `delivering`, so a
|
||
// delivery that is merely slow (a long fight) cannot be swept out from under
|
||
// itself and double-refunded.
|
||
func abandonStaleMischief(contractID string) bool {
|
||
return casMischiefStatus("mischief: abandon stale delivery", contractID,
|
||
mischiefStatusDelivering, mischiefStatusFizzled, mischiefStatusFizzled)
|
||
}
|
||
|
||
// casMischiefStatus is the one status transition every terminal path takes: move
|
||
// from → to only if the row is still in `from`, and report whether THIS caller
|
||
// won. Every transition is conditional, which is what makes a ticker double-fire
|
||
// or a restart mid-delivery unable to pay (or refund) twice.
|
||
func casMischiefStatus(label, contractID, from, to, outcome string) bool {
|
||
res := db.ExecResult(label,
|
||
`UPDATE mischief_contracts
|
||
SET status = ?, outcome = ?, resolved_at = ?
|
||
WHERE contract_id = ? AND status = ?`,
|
||
to, outcome, time.Now().UTC(), contractID, from)
|
||
if res == nil {
|
||
return false
|
||
}
|
||
n, _ := res.RowsAffected()
|
||
return n == 1
|
||
}
|
||
|
||
// loadStaleMischiefDeliveries returns contracts stuck in `delivering` — claimed
|
||
// by a delivery that then crashed, or was killed mid-fight by a restart. Without
|
||
// this sweep the row lives forever: the target can never be targeted again (the
|
||
// live-contract check counts `delivering`) and the buyer's money is simply gone.
|
||
func loadStaleMischiefDeliveries(before time.Time) []mischiefContract {
|
||
return loadMischiefByStatus(mischiefStatusDelivering, before)
|
||
}
|
||
|
||
// loadMischiefDue returns open contracts whose window has closed.
|
||
func loadMischiefDue(now time.Time) []mischiefContract {
|
||
return loadMischiefByStatus(mischiefStatusOpen, now)
|
||
}
|
||
|
||
func loadMischiefByStatus(status string, dueBy time.Time) []mischiefContract {
|
||
rows, err := db.Get().Query(
|
||
`SELECT `+mischiefCols+` FROM mischief_contracts
|
||
WHERE status = ? AND window_ends_at <= ?`,
|
||
status, dueBy)
|
||
if err != nil {
|
||
return nil
|
||
}
|
||
defer rows.Close()
|
||
var out []mischiefContract
|
||
for rows.Next() {
|
||
if c, err := scanMischief(rows); err == nil {
|
||
out = append(out, *c)
|
||
}
|
||
}
|
||
return out
|
||
}
|
||
|
||
// liveMischiefForTarget returns the contract already in flight against a target,
|
||
// or nil. One at a time: two monsters converging on the same person turns a
|
||
// mischief into a mugging.
|
||
func liveMischiefForTarget(targetID id.UserID) *mischiefContract {
|
||
row := db.Get().QueryRow(
|
||
`SELECT `+mischiefCols+` FROM mischief_contracts
|
||
WHERE target_id = ? AND status IN (?, ?)
|
||
ORDER BY created_at DESC LIMIT 1`,
|
||
string(targetID), mischiefStatusOpen, mischiefStatusDelivering)
|
||
c, err := scanMischief(row)
|
||
if err != nil {
|
||
return nil
|
||
}
|
||
return c
|
||
}
|
||
|
||
// mischiefTargetCoolingDown reports whether the target survived (or was floored
|
||
// by) a delivered contract too recently to be sent another.
|
||
//
|
||
// Only a DELIVERED contract cools a target down. A fizzle never reached them,
|
||
// and a crash-swept stranding never happened at all — counting either would sell
|
||
// cheap immunity: a target whose friend places a grunt and who then extracts pays
|
||
// 10% of a grunt fee for a full day of being untargetable.
|
||
func mischiefTargetCoolingDown(targetID id.UserID, now time.Time) (bool, time.Duration) {
|
||
var resolved time.Time
|
||
err := db.Get().QueryRow(
|
||
`SELECT resolved_at FROM mischief_contracts
|
||
WHERE target_id = ? AND status = ? AND resolved_at IS NOT NULL
|
||
ORDER BY resolved_at DESC LIMIT 1`,
|
||
string(targetID), mischiefStatusDelivered).Scan(&resolved)
|
||
if err != nil {
|
||
return false, 0 // no row (or unreadable stamp) == not cooling down
|
||
}
|
||
if wait := mischiefTargetCooldown - now.Sub(resolved.UTC()); wait > 0 {
|
||
return true, wait
|
||
}
|
||
return false, 0
|
||
}
|
||
|
||
// mischiefBuyerCountSince is how many contracts this buyer has placed in the
|
||
// window — the anti-spam cap. Fizzled ones count: the limit is on how often you
|
||
// may point a monster at someone, not on how often it connects.
|
||
func mischiefBuyerCountSince(buyerID id.UserID, since time.Time) int {
|
||
var n int
|
||
_ = db.Get().QueryRow(
|
||
`SELECT COUNT(*) FROM mischief_contracts WHERE buyer_id = ? AND created_at > ?`,
|
||
string(buyerID), since).Scan(&n)
|
||
return n
|
||
}
|
||
|
||
// mischiefBossCountSince counts boss-tier contracts aimed at a target inside the
|
||
// window, from anyone. Boss is the "end their expedition" button; one a week.
|
||
//
|
||
// Fizzled ones do NOT count, and that asymmetry with the buyer cap is deliberate:
|
||
// the buyer cap limits how often you may POINT a monster at someone, but this cap
|
||
// protects the target from being boss'd, and a boss that never found them is not
|
||
// something they need protecting from. Counting it would let a friendly buyer burn
|
||
// the target's weekly boss slot for the price of a fizzle rake.
|
||
func mischiefBossCountSince(targetID id.UserID, since time.Time) int {
|
||
var n int
|
||
_ = db.Get().QueryRow(
|
||
`SELECT COUNT(*) FROM mischief_contracts
|
||
WHERE target_id = ? AND tier = 'boss' AND created_at > ? AND status != ?`,
|
||
string(targetID), since, mischiefStatusFizzled).Scan(&n)
|
||
return n
|
||
}
|
||
|
||
// ── Eligibility ──────────────────────────────────────────────────────────────
|
||
|
||
// mischiefTargetable reports why a target can't be sent a monster, or "" if they
|
||
// can. The active expedition is the whole premise: the monster has to have
|
||
// somewhere to walk in from.
|
||
func (p *AdventurePlugin) mischiefTargetable(targetID id.UserID, tier mischiefTier, now time.Time) string {
|
||
dndChar, err := LoadDnDCharacter(targetID)
|
||
if err != nil || dndChar == nil {
|
||
return fmt.Sprintf("%s has no adventurer.", p.DisplayName(targetID))
|
||
}
|
||
// A dead character can still own an 'active' expedition row — that drift is
|
||
// exactly what the ambient ticker keeps a run-liveness net for. Don't sell a
|
||
// hit on a corpse.
|
||
if advChar, err := loadAdvCharacter(targetID); err != nil || advChar == nil || !advChar.Alive {
|
||
return fmt.Sprintf("%s is in no state to be attacked. Leave them be.", p.DisplayName(targetID))
|
||
}
|
||
if dndChar.Level < mischiefMinLevel {
|
||
return fmt.Sprintf("%s is only level %d — nobody's putting a price on a rookie's head (level %d+).",
|
||
p.DisplayName(targetID), dndChar.Level, mischiefMinLevel)
|
||
}
|
||
exp, err := getActiveExpedition(targetID)
|
||
if err != nil || exp == nil {
|
||
return fmt.Sprintf("%s isn't out on an expedition. Monsters don't do house calls.",
|
||
p.DisplayName(targetID))
|
||
}
|
||
if c := liveMischiefForTarget(targetID); c != nil {
|
||
return fmt.Sprintf("Somebody already has coin on %s. Wait for it to land.", p.DisplayName(targetID))
|
||
}
|
||
if cooling, wait := mischiefTargetCoolingDown(targetID, now); cooling {
|
||
return fmt.Sprintf("%s has only just shaken one off. Try again %s.",
|
||
p.DisplayName(targetID), formatDuration(wait))
|
||
}
|
||
if tier.Key == "boss" && mischiefBossCountSince(targetID, now.Add(-mischiefBossPerTargetWindow)) > 0 {
|
||
return fmt.Sprintf("%s has already had a boss sent after them this week. Once is plenty.",
|
||
p.DisplayName(targetID))
|
||
}
|
||
return ""
|
||
}
|
||
|
||
// ── Command surface ──────────────────────────────────────────────────────────
|
||
|
||
func (p *AdventurePlugin) handleMischiefCmd(ctx MessageContext, args string) error {
|
||
fields := strings.Fields(strings.TrimSpace(args))
|
||
if len(fields) == 0 {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, p.mischiefBoard())
|
||
}
|
||
switch strings.ToLower(fields[0]) {
|
||
case "board", "tiers", "help":
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, p.mischiefBoard())
|
||
case "status":
|
||
return p.mischiefStatusCmd(ctx)
|
||
case "send":
|
||
return p.mischiefSendCmd(ctx, fields[1:])
|
||
case "bless":
|
||
return p.mischiefBlessCmd(ctx, fields[1:])
|
||
case "escalate":
|
||
return p.mischiefEscalateCmd(ctx, fields[1:])
|
||
default:
|
||
return p.SendReply(ctx.RoomID, ctx.EventID,
|
||
"Unknown option. `!mischief` for the board · `!mischief send <tier> @user` · "+
|
||
"`!mischief bless @user` · `!mischief escalate @user` · `!mischief status`")
|
||
}
|
||
}
|
||
|
||
func (p *AdventurePlugin) mischiefBoard() string {
|
||
var b strings.Builder
|
||
b.WriteString("😈 **Mischief Makers** — put coin on an adventurer's head while they're out in a dungeon.\n")
|
||
b.WriteString("The monster comes from their own bracket, so it's always a fight worth watching. ")
|
||
b.WriteString("If they survive it, they keep a cut of your money — and the town finds out it was you.\n\n")
|
||
for _, t := range mischiefTiers {
|
||
b.WriteString(fmt.Sprintf("· **%s** — %s (signed: %s) — survivor keeps %s · ward %s\n _%s_\n",
|
||
t.Display, fmtEuro(t.Fee), fmtEuro(mischiefSignedFee(t.Fee)),
|
||
fmtEuro(mischiefPurse(t.Fee, t.PayoutPct)), fmtEuro(mischiefBlessingFee(t.Fee)), t.Blurb))
|
||
}
|
||
b.WriteString("\n`!mischief send <tier> @user` — anonymous · add `signed` to put your name on it up front.\n")
|
||
b.WriteString(fmt.Sprintf(
|
||
"While a contract is open, the rest of us get a say:\n"+
|
||
"· `!mischief bless @user` — a ward for the fight, up to %d of them. Help them. "+
|
||
"The worse the thing coming, the more a ward costs.\n"+
|
||
"· `!mischief escalate @user` — pay the difference, send something worse. \"Help\" them. "+
|
||
"It raises their purse too, if they live.\n",
|
||
mischiefBlessingCap))
|
||
b.WriteString(fmt.Sprintf("_They have to be out on an expedition, level %d+. It lands about %s later._",
|
||
mischiefMinLevel, formatDuration(mischiefWindow)))
|
||
return b.String()
|
||
}
|
||
|
||
func (p *AdventurePlugin) mischiefStatusCmd(ctx MessageContext) error {
|
||
if c := liveMischiefForTarget(ctx.Sender); c != nil {
|
||
t, _ := mischiefTierByKey(c.Tier)
|
||
who := "Someone"
|
||
if c.Signed {
|
||
who = "**" + p.DisplayName(c.BuyerID) + "**"
|
||
}
|
||
wards := ""
|
||
if c.BlessingCount > 0 {
|
||
wards = fmt.Sprintf("\n🕯️ %d of the town's wards are on you.", c.BlessingCount)
|
||
}
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
|
||
"😈 %s has paid for a **%s** to find you. It arrives %s. Survive it and you keep %s.%s",
|
||
who, strings.ToLower(t.Display), formatDuration(time.Until(c.WindowEndsAt)),
|
||
fmtEuro(mischiefPurse(c.Fee, t.PayoutPct)), wards))
|
||
}
|
||
rows, err := db.Get().Query(
|
||
`SELECT `+mischiefCols+` FROM mischief_contracts
|
||
WHERE buyer_id = ? AND status IN (?, ?) ORDER BY created_at DESC`,
|
||
string(ctx.Sender), mischiefStatusOpen, mischiefStatusDelivering)
|
||
if err == nil {
|
||
defer rows.Close()
|
||
var lines []string
|
||
for rows.Next() {
|
||
if c, err := scanMischief(rows); err == nil {
|
||
lines = append(lines, fmt.Sprintf("· a **%s** for **%s**, landing %s",
|
||
c.Tier, p.DisplayName(c.TargetID), formatDuration(time.Until(c.WindowEndsAt))))
|
||
}
|
||
}
|
||
if len(lines) > 0 {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID,
|
||
"😈 **Your contracts in flight**\n"+strings.Join(lines, "\n"))
|
||
}
|
||
}
|
||
return p.SendReply(ctx.RoomID, ctx.EventID,
|
||
"Nothing out on you, and nothing out from you. `!mischief` for the board.")
|
||
}
|
||
|
||
func (p *AdventurePlugin) mischiefSendCmd(ctx MessageContext, fields []string) error {
|
||
if len(fields) < 2 {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID,
|
||
"Usage: `!mischief send <grunt|mob|elite|boss> @user [signed]`")
|
||
}
|
||
tier, ok := mischiefTierByKey(fields[0])
|
||
if !ok {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID,
|
||
"That's not a tier. Try `grunt`, `mob`, `elite` or `boss` — `!mischief` for the board.")
|
||
}
|
||
targetID, ok := p.ResolveUser(fields[1], ctx.RoomID)
|
||
if !ok {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID,
|
||
"Could not resolve that user. Usage: `!mischief send <tier> @user`")
|
||
}
|
||
if targetID == ctx.Sender {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID,
|
||
"You can't put a price on your own head. Get help elsewhere.")
|
||
}
|
||
signed := len(fields) > 2 && strings.EqualFold(fields[2], "signed")
|
||
|
||
// Serialise this buyer's placement so a double-submit can't pass the daily
|
||
// cap twice and double-debit — same discipline as the duel escrow.
|
||
lock := p.advUserLock(ctx.Sender)
|
||
lock.Lock()
|
||
defer lock.Unlock()
|
||
|
||
now := time.Now().UTC()
|
||
if n := mischiefBuyerCountSince(ctx.Sender, now.Add(-24*time.Hour)); n >= mischiefBuyerDailyCap {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
|
||
"You've already sent %d monsters today. Even mischief keeps office hours.", n))
|
||
}
|
||
if reason := p.mischiefTargetable(targetID, tier, now); reason != "" {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, reason)
|
||
}
|
||
|
||
price := tier.Fee
|
||
if signed {
|
||
price = mischiefSignedFee(tier.Fee)
|
||
}
|
||
if bal := p.euro.GetBalance(ctx.Sender); int(bal) < price {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
|
||
"A %s runs %s — you have %s.", strings.ToLower(tier.Display), fmtEuro(price), fmtEuro(int(bal))))
|
||
}
|
||
if !p.euro.Debit(ctx.Sender, float64(price), "mischief_contract") {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "Couldn't take your money. Try again.")
|
||
}
|
||
|
||
c := &mischiefContract{
|
||
ID: uuid.NewString(),
|
||
BuyerID: ctx.Sender,
|
||
TargetID: targetID,
|
||
Tier: tier.Key,
|
||
Fee: tier.Fee,
|
||
Paid: price,
|
||
Status: mischiefStatusOpen,
|
||
Signed: signed,
|
||
Source: "matrix",
|
||
CreatedAt: now,
|
||
WindowEndsAt: now.Add(mischiefWindow),
|
||
}
|
||
// The one-live-contract-per-target index is the real guard: the check above
|
||
// ran under this buyer's lock, and another buyer could have slipped a contract
|
||
// onto the same target since. Losing that race costs the buyer nothing.
|
||
if err := insertMischiefContract(c); err != nil {
|
||
p.euro.Credit(ctx.Sender, float64(price), "mischief_refund_contested")
|
||
slog.Warn("mischief: contract insert rejected",
|
||
"buyer", ctx.Sender, "target", targetID, "err", err)
|
||
// Refund either way, but don't tell a buyer a rival outbid them when the
|
||
// write simply failed — they'd stop retrying and believe in a contract that
|
||
// does not exist. The index is the only thing that legitimately rejects here.
|
||
if liveMischiefForTarget(targetID) != nil {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
|
||
"Somebody beat you to **%s** — there's already a monster on the way. You've been refunded.",
|
||
p.DisplayName(targetID)))
|
||
}
|
||
return p.SendReply(ctx.RoomID, ctx.EventID,
|
||
"The contract didn't take — something went wrong on our end. You've been refunded; try again.")
|
||
}
|
||
|
||
p.announceMischiefContract(c, tier)
|
||
p.dmMischiefVictim(c, tier)
|
||
emitMischiefContractNews(c, tier)
|
||
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
|
||
"😈 Done. A **%s** is on its way to **%s** — it finds them in about %s.\n%s",
|
||
strings.ToLower(tier.Display), p.DisplayName(targetID), formatDuration(mischiefWindow),
|
||
mischiefBuyerNote(signed)))
|
||
}
|
||
|
||
// mischiefOpenContractFor resolves "@user" to the contract currently open against
|
||
// them, or explains why the room can't act on it. A contract already claimed for
|
||
// delivery is deliberately out of reach: the monster is in the room with them and
|
||
// a ward bought now would have to reach back into a fight that has started.
|
||
func (p *AdventurePlugin) mischiefOpenContractFor(ctx MessageContext, fields []string, verb string) (*mischiefContract, id.UserID, string) {
|
||
if len(fields) < 1 {
|
||
return nil, "", fmt.Sprintf("Usage: `!mischief %s @user`", verb)
|
||
}
|
||
targetID, ok := p.ResolveUser(fields[0], ctx.RoomID)
|
||
if !ok {
|
||
return nil, "", fmt.Sprintf("Could not resolve that user. Usage: `!mischief %s @user`", verb)
|
||
}
|
||
c := liveMischiefForTarget(targetID)
|
||
if c == nil {
|
||
return nil, targetID, fmt.Sprintf("Nobody has coin on **%s** right now.", p.DisplayName(targetID))
|
||
}
|
||
if c.Status != mischiefStatusOpen {
|
||
return nil, targetID, fmt.Sprintf(
|
||
"Too late — the thing has already found **%s**.", p.DisplayName(targetID))
|
||
}
|
||
return c, targetID, ""
|
||
}
|
||
|
||
// mischiefBlessCmd — the helping half of the window. The fee is a pure sink (it
|
||
// goes to the community pot, never to the purse), so a blessing can't be used to
|
||
// route money to the target: it buys them HP, not euros.
|
||
func (p *AdventurePlugin) mischiefBlessCmd(ctx MessageContext, fields []string) error {
|
||
lock := p.advUserLock(ctx.Sender)
|
||
lock.Lock()
|
||
defer lock.Unlock()
|
||
|
||
c, targetID, reason := p.mischiefOpenContractFor(ctx, fields, "bless")
|
||
if c == nil {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, reason)
|
||
}
|
||
if c.BlessingCount >= mischiefBlessingCap {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
|
||
"**%s** is already carrying every ward the town has to give (%d). The rest is up to them.",
|
||
p.DisplayName(targetID), mischiefBlessingCap))
|
||
}
|
||
// Priced off the contract's current basis: warding someone against a boss costs
|
||
// what a boss is worth, and an escalation raises the price of saving them.
|
||
fee := mischiefBlessingFee(c.Fee)
|
||
if bal := p.euro.GetBalance(ctx.Sender); int(bal) < fee {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
|
||
"A ward against a %s costs %s — you have %s.",
|
||
strings.ToLower(c.Tier), fmtEuro(fee), fmtEuro(int(bal))))
|
||
}
|
||
if !p.euro.Debit(ctx.Sender, float64(fee), "mischief_blessing") {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "Couldn't take your money. Try again.")
|
||
}
|
||
// The cap is enforced by the UPDATE, not by the read above — two people can
|
||
// buy the third ward in the same second, and only one of them may have it.
|
||
if !blessMischiefContract(c.ID) {
|
||
p.euro.Credit(ctx.Sender, float64(fee), "mischief_blessing_refund")
|
||
return p.SendReply(ctx.RoomID, ctx.EventID,
|
||
"Somebody got there first — the ward wasn't needed. You've been refunded.")
|
||
}
|
||
communityPotAdd(fee)
|
||
trackTaxPaid(ctx.Sender, fee)
|
||
|
||
p.announceMischiefBlessing(c, ctx.Sender, c.BlessingCount+1)
|
||
p.SendDM(targetID, fmt.Sprintf(
|
||
"🕯️ **%s** has paid for a ward on you. Whatever's coming, I've made you harder to put down.",
|
||
p.DisplayName(ctx.Sender)))
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
|
||
"🕯️ Done — **%s** goes into that fight tougher than they would have. (%d/%d wards)",
|
||
p.DisplayName(targetID), c.BlessingCount+1, mischiefBlessingCap))
|
||
}
|
||
|
||
// mischiefEscalateCmd — the "helping" half. Anyone but the target can pay the
|
||
// difference to send something worse. The money joins the payout basis, so piling
|
||
// on raises the jackpot the target walks away with if they live: the room's cruelty
|
||
// is also its generosity, which is the joke.
|
||
func (p *AdventurePlugin) mischiefEscalateCmd(ctx MessageContext, fields []string) error {
|
||
lock := p.advUserLock(ctx.Sender)
|
||
lock.Lock()
|
||
defer lock.Unlock()
|
||
|
||
c, targetID, reason := p.mischiefOpenContractFor(ctx, fields, "escalate")
|
||
if c == nil {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, reason)
|
||
}
|
||
if targetID == ctx.Sender {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID,
|
||
"You don't get to raise the price on your own head. Have some dignity.")
|
||
}
|
||
cur, _ := mischiefTierByKey(c.Tier)
|
||
next, ok := mischiefNextTier(c.Tier)
|
||
if !ok {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID,
|
||
"It's already the worst thing in their bracket. There is nothing bigger to send.")
|
||
}
|
||
if c.EscalationCount > 0 {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
|
||
"Somebody has already made it worse — it's a **%s** now. Once is the limit.",
|
||
strings.ToLower(cur.Display)))
|
||
}
|
||
// An escalation into boss tier is still a boss landing on this person, so it
|
||
// answers to the same weekly limit a bought boss does. (This contract is not a
|
||
// boss yet, so it cannot count itself.)
|
||
now := time.Now().UTC()
|
||
if next.Key == "boss" && mischiefBossCountSince(targetID, now.Add(-mischiefBossPerTargetWindow)) > 0 {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
|
||
"**%s** has already had a boss sent after them this week. Let them keep this one.",
|
||
p.DisplayName(targetID)))
|
||
}
|
||
delta := next.Fee - cur.Fee
|
||
if bal := p.euro.GetBalance(ctx.Sender); int(bal) < delta {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
|
||
"Bumping a %s up to a %s costs the difference: %s. You have %s.",
|
||
strings.ToLower(cur.Display), strings.ToLower(next.Display), fmtEuro(delta), fmtEuro(int(bal))))
|
||
}
|
||
if !p.euro.Debit(ctx.Sender, float64(delta), "mischief_escalation") {
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, "Couldn't take your money. Try again.")
|
||
}
|
||
if !escalateMischiefContract(c.ID, cur.Key, next, delta, ctx.Sender) {
|
||
p.euro.Credit(ctx.Sender, float64(delta), "mischief_escalation_refund")
|
||
return p.SendReply(ctx.RoomID, ctx.EventID,
|
||
"Somebody beat you to it, or the thing already left. You've been refunded.")
|
||
}
|
||
|
||
purse := mischiefPurse(next.Fee, next.PayoutPct)
|
||
p.announceMischiefEscalation(c, next, purse)
|
||
p.SendDM(targetID, fmt.Sprintf(
|
||
"😈 It got worse. What's coming for you is a **%s** now — somebody in town paid to upgrade it.\n"+
|
||
"Their money's in the pot with the rest: walk away from it and you keep %s.",
|
||
strings.ToLower(next.Display), fmtEuro(purse)))
|
||
if c.BuyerID != ctx.Sender {
|
||
p.SendDM(c.BuyerID, fmt.Sprintf(
|
||
"😈 Somebody liked your idea and paid to make it worse: **%s** is getting a **%s** now.",
|
||
p.DisplayName(targetID), strings.ToLower(next.Display)))
|
||
}
|
||
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
|
||
"😈 Paid. It's a **%s** now. If **%s** walks away from it they keep %s — you helped with that too.\n"+
|
||
"_Nobody knows it was you — unless they survive._",
|
||
strings.ToLower(next.Display), p.DisplayName(targetID), fmtEuro(purse)))
|
||
}
|
||
|
||
func mischiefBuyerNote(signed bool) string {
|
||
if signed {
|
||
return "_Your name is on it. Everyone already knows._"
|
||
}
|
||
return "_Nobody knows it was you — unless they walk away from it._"
|
||
}
|
||
|
||
// ── Announcements ────────────────────────────────────────────────────────────
|
||
|
||
// announceMischiefContract tells the games room a hit is out. The buyer is named
|
||
// only if they paid to sign it; otherwise this is the whole point of the window —
|
||
// the room knows someone did it and doesn't know who.
|
||
func (p *AdventurePlugin) announceMischiefContract(c *mischiefContract, tier mischiefTier) {
|
||
gr := gamesRoom()
|
||
if gr == "" {
|
||
return
|
||
}
|
||
who := "**Someone in town**"
|
||
if c.Signed {
|
||
who = fmt.Sprintf("**%s**", p.DisplayName(c.BuyerID))
|
||
}
|
||
p.SendMessage(gr, fmt.Sprintf(
|
||
"😈 %s has put %s on **%s**'s head — a **%s** is already looking for them out there.\n"+
|
||
"It finds them in about %s. If they walk away from it, they keep %s of that money — and we all find out who paid.",
|
||
who, fmtEuro(c.Paid), p.DisplayName(c.TargetID), strings.ToLower(tier.Display),
|
||
formatDuration(time.Until(c.WindowEndsAt)), fmtEuro(mischiefPurse(c.Fee, tier.PayoutPct))))
|
||
}
|
||
|
||
// dmMischiefVictim is TwinBee telling the target that somebody wants them dead.
|
||
// Pure flavor — the expedition is autonomous and they cannot act on it directly —
|
||
// but it is what lets them ask the room for wards, which is the whole window.
|
||
func (p *AdventurePlugin) dmMischiefVictim(c *mischiefContract, tier mischiefTier) {
|
||
who := "Somebody in town"
|
||
if c.Signed {
|
||
who = "**" + p.DisplayName(c.BuyerID) + "**"
|
||
}
|
||
p.SendDM(c.TargetID, fmt.Sprintf(
|
||
"😈 **Word's reached me, and you're not going to like it.**\n"+
|
||
"%s has paid to have a **%s** find you out there. It's already looking. I make it about %s.\n\n"+
|
||
"I can't call it off, and I can't come out there. What the town *can* do is ward you — "+
|
||
"anyone who likes you can `!mischief bless @%s` (%s each, up to %d).\n"+
|
||
"Walk away from it and their money is yours: **%s**. And we all find out who paid.",
|
||
who, strings.ToLower(tier.Display), formatDuration(time.Until(c.WindowEndsAt)),
|
||
p.DisplayName(c.TargetID), fmtEuro(mischiefBlessingFee(c.Fee)), mischiefBlessingCap,
|
||
fmtEuro(mischiefPurse(c.Fee, tier.PayoutPct))))
|
||
}
|
||
|
||
// announceMischiefBlessing — helping is public and immediate. The blesser is
|
||
// named on the spot: there is no reason to hide having done someone a kindness,
|
||
// and the room seeing wards go up is what pulls the next one out of somebody.
|
||
func (p *AdventurePlugin) announceMischiefBlessing(c *mischiefContract, blesser id.UserID, count int) {
|
||
gr := gamesRoom()
|
||
if gr == "" {
|
||
return
|
||
}
|
||
p.SendMessage(gr, fmt.Sprintf(
|
||
"🕯️ **%s** puts a ward on **%s** — %d of %d. Whatever's coming for them will have to work harder.",
|
||
p.DisplayName(blesser), p.DisplayName(c.TargetID), count, mischiefBlessingCap))
|
||
}
|
||
|
||
// announceMischiefEscalation — "helping" is anonymous, exactly like the purchase
|
||
// it piles onto, and unsealed by the same survival.
|
||
func (p *AdventurePlugin) announceMischiefEscalation(c *mischiefContract, next mischiefTier, purse int) {
|
||
gr := gamesRoom()
|
||
if gr == "" {
|
||
return
|
||
}
|
||
p.SendMessage(gr, fmt.Sprintf(
|
||
"😈 **Somebody has made it worse.** What's hunting **%s** out there is a **%s** now.\n"+
|
||
"They put their money in the pot to do it — so if **%s** walks away, the purse is up to %s.",
|
||
p.DisplayName(c.TargetID), strings.ToLower(next.Display),
|
||
p.DisplayName(c.TargetID), fmtEuro(purse)))
|
||
}
|
||
|
||
func (p *AdventurePlugin) announceMischiefSurvived(c *mischiefContract, monsterName string, purse int) {
|
||
gr := gamesRoom()
|
||
if gr == "" {
|
||
return
|
||
}
|
||
// The unseal. Anonymity is the buyer's to lose, and losing it is what makes
|
||
// a survival worth announcing. Whoever paid to make it worse loses theirs on
|
||
// the same terms — piling on is a purchase, and it carries the same exposure.
|
||
p.SendMessage(gr, fmt.Sprintf(
|
||
"🛡️ **%s walked away from it.** The **%s** that came for them is dead, and %s is %s richer for the trouble.\n"+
|
||
"The coin came from **%s**.%s",
|
||
p.DisplayName(c.TargetID), monsterName, p.DisplayName(c.TargetID), fmtEuro(purse),
|
||
p.DisplayName(c.BuyerID), p.mischiefEscalatorNote(c)))
|
||
}
|
||
|
||
// mischiefEscalatorNote names whoever paid to upgrade the contract, for the
|
||
// unseal. Empty when nobody did.
|
||
func (p *AdventurePlugin) mischiefEscalatorNote(c *mischiefContract) string {
|
||
if c.EscalatedBy == "" {
|
||
return ""
|
||
}
|
||
return fmt.Sprintf(" **%s** paid to make it worse.", p.DisplayName(c.EscalatedBy))
|
||
}
|
||
|
||
func (p *AdventurePlugin) announceMischiefDowned(c *mischiefContract, monsterName string) {
|
||
gr := gamesRoom()
|
||
if gr == "" {
|
||
return
|
||
}
|
||
who := "Whoever paid for it"
|
||
if c.Signed {
|
||
who = fmt.Sprintf("**%s**, who paid for it,", p.DisplayName(c.BuyerID))
|
||
}
|
||
p.SendMessage(gr, fmt.Sprintf(
|
||
"💀 **%s didn't walk away.** A **%s** found them mid-run and put them on the floor. "+
|
||
"They're being carried home — expedition over, pockets lighter.\n%s keeps nothing: the money's gone to the community pot.",
|
||
p.DisplayName(c.TargetID), monsterName, who))
|
||
}
|
||
|
||
// ── Pete news ────────────────────────────────────────────────────────────────
|
||
//
|
||
// Deploy Pete BEFORE gogobee whenever these types change: Pete 400s an unknown
|
||
// event_type, gogobee retries, and the bulletin parks forever.
|
||
//
|
||
// BULLETIN, never priority. Priority tier is the one thing that makes Pete post a
|
||
// live Matrix beat, and TwinBee already announces every one of these in the games
|
||
// room as it happens (announceMischiefContract / Survived / Downed) — a priority
|
||
// fact would just read Pete's version back to the people who watched it. Bulletin
|
||
// still carries the story to the site and the daily digest, where a roundup is
|
||
// what it is. Same call 1cbd68a made for death and zone_first.
|
||
|
||
func emitMischiefContractNews(c *mischiefContract, tier mischiefTier) {
|
||
target := charName(c.TargetID)
|
||
if target == "" {
|
||
return
|
||
}
|
||
buyer := ""
|
||
buyerUser := id.UserID("")
|
||
if c.Signed {
|
||
buyer = charName(c.BuyerID)
|
||
buyerUser = c.BuyerID
|
||
}
|
||
ts := nowUnix()
|
||
emitFact(peteclient.Fact{
|
||
GUID: fmt.Sprintf("mischief_contract:%s:%d", eventToken(c.TargetID, "mischief:"+c.ID), ts),
|
||
EventType: "mischief_contract",
|
||
Tier: "bulletin",
|
||
Subject: target,
|
||
Opponent: buyer,
|
||
Boss: tier.Display,
|
||
Stakes: fmtEuro(c.Paid),
|
||
Level: charLevel(c.TargetID),
|
||
OccurredAt: ts,
|
||
}, c.TargetID, buyerUser)
|
||
}
|
||
|
||
// emitMischiefResolvedNews files the survival or the maiming. On a survival the
|
||
// buyer is named whether or not they signed — that is the unseal, and it is the
|
||
// only brake on casual griefing. (`!news optout` still anonymizes them to "an
|
||
// adventurer", as it does everywhere else.)
|
||
func emitMischiefResolvedNews(c *mischiefContract, monsterName, outcome string, purse int) {
|
||
target := charName(c.TargetID)
|
||
if target == "" {
|
||
return
|
||
}
|
||
eventType := "mischief_downed"
|
||
buyer, buyerUser := "", id.UserID("")
|
||
if outcome == mischiefOutcomeSurvived {
|
||
eventType = "mischief_survived"
|
||
buyer, buyerUser = charName(c.BuyerID), c.BuyerID
|
||
} else if c.Signed {
|
||
buyer, buyerUser = charName(c.BuyerID), c.BuyerID
|
||
}
|
||
ts := nowUnix()
|
||
emitFact(peteclient.Fact{
|
||
GUID: fmt.Sprintf("%s:%s:%d", eventType, eventToken(c.TargetID, "mischief:"+c.ID), ts),
|
||
EventType: eventType,
|
||
Tier: "bulletin",
|
||
Subject: target,
|
||
Opponent: buyer,
|
||
Boss: monsterName,
|
||
Stakes: fmtEuro(purse),
|
||
Level: charLevel(c.TargetID),
|
||
Outcome: outcome,
|
||
OccurredAt: ts,
|
||
}, c.TargetID, buyerUser)
|
||
}
|
||
|
||
func emitMischiefFizzledNews(c *mischiefContract, refund int) {
|
||
target := charName(c.TargetID)
|
||
if target == "" {
|
||
return
|
||
}
|
||
ts := nowUnix()
|
||
emitFact(peteclient.Fact{
|
||
GUID: fmt.Sprintf("mischief_fizzled:%s:%d", eventToken(c.TargetID, "mischief:"+c.ID), ts),
|
||
EventType: "mischief_fizzled",
|
||
Tier: "bulletin",
|
||
Subject: target,
|
||
Stakes: fmtEuro(refund),
|
||
Outcome: "fizzled",
|
||
OccurredAt: ts,
|
||
}, c.TargetID, "")
|
||
}
|
||
|
||
// mischiefContractByID is the test/ops read path.
|
||
func mischiefContractByID(contractID string) (*mischiefContract, error) {
|
||
row := db.Get().QueryRow(
|
||
`SELECT `+mischiefCols+` FROM mischief_contracts WHERE contract_id = ?`, contractID)
|
||
c, err := scanMischief(row)
|
||
if errors.Is(err, sql.ErrNoRows) {
|
||
return nil, nil
|
||
}
|
||
return c, err
|
||
}
|