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G1 — schema. Adds zone_node + zone_edge tables and three columns to dnd_zone_run (current_node, visited_nodes, node_choices). Linear columns stay during the migration; G9 retires them. G2 — types + validator. New internal/plugin/zone_graph.go defines ZoneNode/ZoneEdge/ZoneGraph + ZoneNodeKind/ZoneEdgeLockKind. BuildGraph enforces: exactly one entry, exactly one boss, boss reachable via BFS, no orphan nodes, no self-loops without explicit opt-in. BuildLinearGraph synthesizes a chain for legacy zones. G3 — legacy compiler + dual-mode loader. compileLegacyZoneGraph turns a ZoneDefinition into a representative linear graph (MaxRooms shape). loadZoneGraph returns the registered graph if hand-authored (G7+), else the legacy fallback. compileRunGraph mirrors a per-run RoomSeq exactly for hot-swap derivations. G4 — run-state dual-write. DungeonRun gains CurrentNode / VisitedNodes / NodeChoices. scanZoneRun reads them and hot-swaps current_node from current_room when a row predates the migration (deriveLegacyNodeID matches BuildLinearGraph's "<zone>.r<n>" scheme). startZoneRun and markRoomCleared write both columns. No behavior change yet — navigation surface (forks, locked edges, !zone go) lands in G5. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
224 lines
5.6 KiB
Go
224 lines
5.6 KiB
Go
package plugin
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import (
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"strings"
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"testing"
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)
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func TestBuildLinearGraph_BasicShape(t *testing.T) {
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seq := []ZoneNodeKind{
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NodeKindEntry,
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NodeKindExploration,
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NodeKindElite,
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NodeKindBoss,
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}
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g := BuildLinearGraph("test_zone", seq)
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if err := validateZoneGraph(g); err != nil {
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t.Fatalf("linear graph should validate: %v", err)
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}
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if len(g.Nodes) != 4 {
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t.Fatalf("want 4 nodes, got %d", len(g.Nodes))
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}
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if g.Entry == "" || g.Boss == "" {
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t.Fatalf("entry/boss not set: entry=%q boss=%q", g.Entry, g.Boss)
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}
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if !reachable(g, g.Entry, g.Boss) {
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t.Fatalf("boss unreachable from entry")
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}
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}
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func TestBuildLinearGraph_Empty(t *testing.T) {
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g := BuildLinearGraph("empty", nil)
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if err := validateZoneGraph(g); err == nil {
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t.Fatalf("empty graph should fail validation")
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}
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}
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func TestValidateZoneGraph_OrphanNode(t *testing.T) {
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nodes := []ZoneNode{
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{NodeID: "e", Kind: NodeKindEntry, IsEntry: true},
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{NodeID: "b", Kind: NodeKindBoss, IsBoss: true},
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{NodeID: "orphan", Kind: NodeKindExploration},
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}
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edges := []ZoneEdge{{From: "e", To: "b"}}
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g := ZoneGraph{
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ZoneID: "z",
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Nodes: map[string]ZoneNode{},
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Edges: map[string][]ZoneEdge{},
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}
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for _, n := range nodes {
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g.Nodes[n.NodeID] = n
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if n.IsEntry {
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g.Entry = n.NodeID
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}
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if n.IsBoss {
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g.Boss = n.NodeID
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}
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}
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for _, e := range edges {
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g.Edges[e.From] = append(g.Edges[e.From], e)
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}
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err := validateZoneGraph(g)
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if err == nil || !strings.Contains(err.Error(), "orphan") {
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t.Fatalf("expected orphan error, got %v", err)
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}
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}
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func TestValidateZoneGraph_BossUnreachable(t *testing.T) {
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// b has an incoming self-loop (so it's not orphaned) but is not
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// reachable from entry — exercises the BFS reachability check.
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g := ZoneGraph{
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ZoneID: "z",
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Nodes: map[string]ZoneNode{
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"e": {NodeID: "e", Kind: NodeKindEntry, IsEntry: true},
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"b": {NodeID: "b", Kind: NodeKindBoss, IsBoss: true,
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Content: ZoneNodeContent{AllowSelfLoop: true}},
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},
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Edges: map[string][]ZoneEdge{
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"b": {{From: "b", To: "b"}},
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},
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Entry: "e",
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Boss: "b",
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}
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err := validateZoneGraph(g)
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if err == nil || !strings.Contains(err.Error(), "not reachable") {
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t.Fatalf("expected unreachable error, got %v", err)
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}
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}
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func TestValidateZoneGraph_TwoEntries(t *testing.T) {
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defer func() {
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if r := recover(); r == nil {
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t.Fatalf("expected panic on two entries")
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}
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}()
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BuildGraph("z",
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[]ZoneNode{
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{NodeID: "e1", Kind: NodeKindEntry, IsEntry: true},
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{NodeID: "e2", Kind: NodeKindEntry, IsEntry: true},
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{NodeID: "b", Kind: NodeKindBoss, IsBoss: true},
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},
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[]ZoneEdge{
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{From: "e1", To: "b"},
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{From: "e2", To: "b"},
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},
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)
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}
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func TestValidateZoneGraph_SelfLoopRejected(t *testing.T) {
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defer func() {
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if r := recover(); r == nil {
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t.Fatalf("expected panic on self-loop without opt-in")
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}
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}()
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BuildGraph("z",
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[]ZoneNode{
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{NodeID: "e", Kind: NodeKindEntry, IsEntry: true},
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{NodeID: "b", Kind: NodeKindBoss, IsBoss: true},
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},
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[]ZoneEdge{
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{From: "e", To: "e"},
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{From: "e", To: "b"},
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},
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)
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}
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func TestValidateZoneGraph_SelfLoopAllowed(t *testing.T) {
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g := BuildGraph("z",
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[]ZoneNode{
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{NodeID: "e", Kind: NodeKindEntry, IsEntry: true,
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Content: ZoneNodeContent{AllowSelfLoop: true}},
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{NodeID: "b", Kind: NodeKindBoss, IsBoss: true},
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},
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[]ZoneEdge{
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{From: "e", To: "e"},
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{From: "e", To: "b"},
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},
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)
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if err := validateZoneGraph(g); err != nil {
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t.Fatalf("self-loop with opt-in should validate: %v", err)
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}
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}
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func TestBuildGraph_BranchedShape(t *testing.T) {
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g := BuildGraph("crypt",
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[]ZoneNode{
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{NodeID: "entry", Kind: NodeKindEntry, IsEntry: true},
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{NodeID: "fork", Kind: NodeKindFork},
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{NodeID: "left", Kind: NodeKindElite},
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{NodeID: "right", Kind: NodeKindExploration},
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{NodeID: "merge", Kind: NodeKindMerge},
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{NodeID: "boss", Kind: NodeKindBoss, IsBoss: true},
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},
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[]ZoneEdge{
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{From: "entry", To: "fork"},
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{From: "fork", To: "left", Weight: 1},
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{From: "fork", To: "right", Weight: 2,
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Lock: LockPerception, LockData: map[string]any{"dc": 12}},
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{From: "left", To: "merge"},
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{From: "right", To: "merge"},
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{From: "merge", To: "boss"},
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},
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)
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outs := g.outgoingEdges("fork")
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if len(outs) != 2 {
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t.Fatalf("want 2 fork edges, got %d", len(outs))
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}
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if outs[0].To != "left" {
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t.Fatalf("weight ordering broken: %v", outs)
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}
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}
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func TestCompileLegacyZoneGraph_AllRegistered(t *testing.T) {
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for _, z := range allZones() {
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g, ok := loadZoneGraph(z.ID)
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if !ok {
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t.Errorf("loadZoneGraph(%q): not ok", z.ID)
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continue
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}
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if err := validateZoneGraph(g); err != nil {
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t.Errorf("zone %q: legacy graph invalid: %v", z.ID, err)
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}
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if g.Entry == "" || g.Boss == "" {
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t.Errorf("zone %q: missing entry/boss", z.ID)
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}
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// Boss reachability is enforced by validate, but assert again for
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// clarity.
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if !reachable(g, g.Entry, g.Boss) {
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t.Errorf("zone %q: boss unreachable from entry", z.ID)
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}
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}
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}
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func TestDeriveLegacyNodeID_StableShape(t *testing.T) {
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got := deriveLegacyNodeID("crypt_valdris", 0)
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want := "crypt_valdris.r1"
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if got != want {
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t.Fatalf("want %q, got %q", want, got)
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}
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got = deriveLegacyNodeID("crypt_valdris", 4)
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want = "crypt_valdris.r5"
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if got != want {
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t.Fatalf("want %q, got %q", want, got)
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}
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}
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func TestRegisterZoneGraph_DuplicateRejected(t *testing.T) {
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defer func() {
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if r := recover(); r == nil {
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t.Fatalf("expected panic on duplicate registration")
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}
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// scrub registry side-effect from this test
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delete(zoneGraphRegistry, "dup_test")
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}()
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g := BuildGraph("dup_test",
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[]ZoneNode{
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{NodeID: "e", Kind: NodeKindEntry, IsEntry: true},
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{NodeID: "b", Kind: NodeKindBoss, IsBoss: true},
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},
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[]ZoneEdge{{From: "e", To: "b"}},
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)
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registerZoneGraph(g)
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registerZoneGraph(g)
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}
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