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Reshapes the legacy ArenaMonster data into a boss-shaped arenaBosses map of DnDMonsterTemplate entries — the carrier the upcoming resolveArenaBoss (step 4) will hand to runZoneCombat + renderBossOutcome. IDs namespaced "arena_t<tier>_r<round>" so they don't collide with dndBestiary. HP/AC/Attack scale with tier via arenaTierBaseStats; within a tier, BaseLethality biases each monster by a ±30% band so round-1 anchors the bottom of the tier and round-4 the top. Stats are first-pass — final tuning happens during the ARENA_BOSS_FLOW flag soak. arenaBossPhaseTwoAt(tier) gates phase-two narration: T1–T2 = none, T3+ = 50% HP. The T4–T5 flavor barb piggybacks on the existing bossPhaseTwoPool path through ZoneArena. No callers yet — wiring lands in step 4. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>