Files
gogobee/internal/plugin
prosolis 3fe2d2f0ca Adv 2.0 Phase L2 step 3: arena boss-shaped bestiary
Reshapes the legacy ArenaMonster data into a boss-shaped arenaBosses
map of DnDMonsterTemplate entries — the carrier the upcoming
resolveArenaBoss (step 4) will hand to runZoneCombat + renderBossOutcome.

IDs namespaced "arena_t<tier>_r<round>" so they don't collide with
dndBestiary. HP/AC/Attack scale with tier via arenaTierBaseStats;
within a tier, BaseLethality biases each monster by a ±30% band so
round-1 anchors the bottom of the tier and round-4 the top. Stats are
first-pass — final tuning happens during the ARENA_BOSS_FLOW flag soak.

arenaBossPhaseTwoAt(tier) gates phase-two narration: T1–T2 = none,
T3+ = 50% HP. The T4–T5 flavor barb piggybacks on the existing
bossPhaseTwoPool path through ZoneArena.

No callers yet — wiring lands in step 4.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00
..
2026-04-26 10:09:32 -07:00
2026-03-08 18:25:18 -07:00
2026-03-08 18:25:18 -07:00
2026-03-08 18:25:18 -07:00
2026-04-26 10:09:32 -07:00