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computeAC: lift caster floors (cleric/druid 3→5, bard/warlock 1→3, mage/sorcerer 0→2). Ranger 3 / rogue 1 / fighter+paladin 6 unchanged. computeMaxHP: new casterHPMult(class) = 1.25 for the same caster set, applied multiplicatively on top of phase5BHPMult. Martials unchanged. New caster L10 HPMax: mage/sorc ~98 (was 78), bard/cleric/druid/warlock ~118 (was 95); martial L10 ~141 unchanged. bootstrap_caster_hp.go: new bootstrapCasterHPRefresh (job key caster_hp_refresh_v1) refreshes existing rows once at startup; mirrors bootstrapPhase5BHPRefresh — only raises HPMax, preserves absolute wound. Wired in adventure.go. Measured on n=2500 d8dfix2 corpus (gitignored sim_results) vs d8c: - T3 manor caster lift confirmed — bard +13 (43→56), druid +8 (88→96), warlock +8, sorcerer +5, mage +5, cleric +2. Martials flat. - Macro deltas: bard +2.6, warlock +2.0, druid +1.4, mage/sorcerer +1.0, cleric -0.2. n=500 1σ ≈ 2.2pp — bard/warlock cleanly past noise. - T4 underdark wall still holds (every caster ~0%). Lift directionally correct but undersized for T4 atk-bonus + multiattack — separate follow-up. - T5 dragons_lair universal wall unchanged (martials TPK too). Diagnostic context: project_d8d_diagnostic. Cleric flat manor likely the concentration AOE re-tick engine gap (filed for D8-e+).
7.3 KiB
7.3 KiB