mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 16:42:41 +00:00
Closes D1. Both T5 zones follow the D1-a/b/c/d pattern: extend the graph so the longest entry→boss walk lands in band, keep the zone's authored topology intact. Also backfills the missing per-node RegionID authoring against dnd_expedition_region.go — the D1-d deferral note flagged this as a prerequisite for T5. dragons_lair (T5): 12 → 47 nodes, longest 38 (band 36-44) abyss_portal (T5): 13 → 51 nodes, longest 39 (band 36-44) Topology preserved per zone: - Dragon's Lair: 4-region authoring (every node carries a valid RegionID); binary-converging fork1 (ash_bridge TRAP / treasure_vault Perception 15) still converges at the R3 wyrmlings_nest elite; capstone fork2 still 3-way (LockNone / CHA 16 / Perception 17 SECRET LootBias 2.5) with each spur preserving its own named capstone node. New R4 infernax_doors MERGE consolidates the long final hall instead of triplicating it. - Abyss Portal: 4-region authoring; three sequential forks preserved (binary / binary / ternary) — fork1 Perception 16, fork2 CON 16 (full STR/DEX/CON/INT/WIS/CHA roster still covered), fork3 capstone 3-way with reality_seam SECRET LootBias 3.0. New R4 belaxath_doors MERGE consolidates the final tear-approach. MinRooms/MaxRooms re-pitched 9-10 → 36-44 so the dice fallback also lands in band for any future graphless variant.
14 KiB
14 KiB