Files
gogobee/internal/plugin/adventure_rival.go
prosolis b15c13cde7 Add version system, tax tracking, lottery winner DMs, fmtEuro, audit fixes
- Version system: per-plugin versions via Versioned interface, crash_log and
  version_history DB tables, !version command, crash stats in !botinfo
- Tax tracking: tax_ledger table, trackTaxPaid across all communityTax and
  communityPotAdd sites, tax paid display in !stats and !superstatsexplusalpha
- Lottery: DM winners with winning ticket details and matched numbers bolded
- fmtEuro: generic currency formatter with thousand separators across all
  economy display paths
- Audit fixes: streak_decayed column for Streak Survivor achievement,
  combat_narrative empty-phase guard, crafting success rate integer division,
  RecordCrash nil-DB guard

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-18 01:07:25 -07:00

840 lines
26 KiB
Go
Raw Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package plugin
import (
"database/sql"
"fmt"
"log/slog"
"math"
"math/rand/v2"
"strings"
"time"
"gogobee/internal/db"
"github.com/google/uuid"
"maunium.net/go/mautrix/id"
)
// ── Constants ────────────────────────────────────────────────────────────────
const (
rivalMinCombatLevel = 5
rivalChallengeWindow = 24 * time.Hour
rivalSamePairCooldown = 7 * 24 * time.Hour
rivalMinIntervalHours = 3 * 24 // 3 days in hours
rivalMaxIntervalHours = 4 * 24 // 4 days in hours
)
// ── Types ────────────────────────────────────────────────────────────────────
type advRivalChallenge struct {
ChallengeID string
ChallengerID id.UserID
ChallengedID id.UserID
Stake int
Round int
PlayerScore int
RivalScore int
ExpiresAt time.Time
CreatedAt time.Time
}
type advRivalRecord struct {
RivalID id.UserID
Wins int
Losses int
LastDuelAt *time.Time
}
type advPendingRivalRPS struct {
ChallengeID string
}
// ── Stake Calculation ────────────────────────────────────────────────────────
func rivalStake(combatLevel int) int {
return (combatLevel / 5) * 1000
}
// ── Rival Pool Unlock ────────────────────────────────────────────────────────
func (p *AdventurePlugin) checkRivalPoolUnlock(char *AdventureCharacter) {
if char.CombatLevel >= rivalMinCombatLevel && char.RivalPool == 0 {
char.RivalPool = 1
if !char.RivalUnlockedNotified {
char.RivalUnlockedNotified = true
p.SendDM(char.UserID, rivalUnlockDM)
}
}
}
// ── DB CRUD ──────────────────────────────────────────────────────────────────
func loadRivalChallengeByID(challengeID string) (*advRivalChallenge, error) {
d := db.Get()
c := &advRivalChallenge{}
err := d.QueryRow(`
SELECT challenge_id, challenger_id, challenged_id, stake,
round, player_score, rival_score, expires_at, created_at
FROM adventure_rival_challenges WHERE challenge_id = ?`, challengeID).Scan(
&c.ChallengeID, &c.ChallengerID, &c.ChallengedID, &c.Stake,
&c.Round, &c.PlayerScore, &c.RivalScore, &c.ExpiresAt, &c.CreatedAt,
)
if err == sql.ErrNoRows {
return nil, nil
}
if err != nil {
return nil, err
}
return c, nil
}
func insertRivalChallenge(c *advRivalChallenge) error {
db.Exec("rival: insert challenge",
`INSERT INTO adventure_rival_challenges
(challenge_id, challenger_id, challenged_id, stake, round, player_score, rival_score, expires_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?)`,
c.ChallengeID, string(c.ChallengerID), string(c.ChallengedID),
c.Stake, c.Round, c.PlayerScore, c.RivalScore, c.ExpiresAt,
)
return nil
}
func saveRivalChallengeRound(c *advRivalChallenge) {
db.Exec("rival: update round",
`UPDATE adventure_rival_challenges
SET round = ?, player_score = ?, rival_score = ?
WHERE challenge_id = ?`,
c.Round, c.PlayerScore, c.RivalScore, c.ChallengeID,
)
}
func deleteRivalChallenge(challengeID string) {
db.Exec("rival: delete challenge",
`DELETE FROM adventure_rival_challenges WHERE challenge_id = ?`,
challengeID,
)
}
func upsertRivalRecord(userID, rivalID id.UserID, won bool) {
if won {
db.Exec("rival: upsert record win",
`INSERT INTO adventure_rival_records (user_id, rival_id, wins, losses, last_duel_at)
VALUES (?, ?, 1, 0, CURRENT_TIMESTAMP)
ON CONFLICT(user_id, rival_id) DO UPDATE SET wins = wins + 1, last_duel_at = CURRENT_TIMESTAMP`,
string(userID), string(rivalID),
)
} else {
db.Exec("rival: upsert record loss",
`INSERT INTO adventure_rival_records (user_id, rival_id, wins, losses, last_duel_at)
VALUES (?, ?, 0, 1, CURRENT_TIMESTAMP)
ON CONFLICT(user_id, rival_id) DO UPDATE SET losses = losses + 1, last_duel_at = CURRENT_TIMESTAMP`,
string(userID), string(rivalID),
)
}
}
func loadAllRivalRecords(userID id.UserID) ([]advRivalRecord, error) {
d := db.Get()
rows, err := d.Query(`
SELECT rival_id, wins, losses, last_duel_at
FROM adventure_rival_records
WHERE user_id = ?
ORDER BY last_duel_at DESC`, string(userID))
if err != nil {
return nil, err
}
defer rows.Close()
var records []advRivalRecord
for rows.Next() {
r := advRivalRecord{}
var lastDuel sql.NullTime
if err := rows.Scan(&r.RivalID, &r.Wins, &r.Losses, &lastDuel); err != nil {
return nil, err
}
if lastDuel.Valid {
r.LastDuelAt = &lastDuel.Time
}
records = append(records, r)
}
return records, rows.Err()
}
func communityPotAdd(amount int) {
db.Exec("rival: community pot add",
`INSERT INTO community_pot (id, balance, updated_at)
VALUES (1, ?, CURRENT_TIMESTAMP)
ON CONFLICT(id) DO UPDATE SET balance = balance + ?, updated_at = CURRENT_TIMESTAMP`,
amount, amount,
)
}
func communityTax(userID id.UserID, gross float64, rate float64) (net float64, tax int) {
t := math.Round(gross * rate)
tax = int(t)
net = gross - t
if tax > 0 {
communityPotAdd(tax)
trackTaxPaid(userID, tax)
}
return net, tax
}
func trackTaxPaid(userID id.UserID, amount int) {
if amount <= 0 {
return
}
db.Exec("tax: track paid",
`INSERT INTO tax_ledger (user_id, total_paid, updated_at)
VALUES (?, ?, CURRENT_TIMESTAMP)
ON CONFLICT(user_id) DO UPDATE SET total_paid = total_paid + ?, updated_at = CURRENT_TIMESTAMP`,
string(userID), amount, amount,
)
}
func communityPotBalance() int {
d := db.Get()
var balance int
_ = d.QueryRow(`SELECT COALESCE(balance, 0) FROM community_pot WHERE id = 1`).Scan(&balance)
return balance
}
func communityPotDebit(amount int) bool {
d := db.Get()
res, err := d.Exec(`UPDATE community_pot SET balance = balance - ?, updated_at = CURRENT_TIMESTAMP
WHERE id = 1 AND balance >= ?`, amount, amount)
if err != nil {
return false
}
n, _ := res.RowsAffected()
return n == 1
}
func loadExpiredRivalChallenges() ([]advRivalChallenge, error) {
d := db.Get()
rows, err := d.Query(`
SELECT challenge_id, challenger_id, challenged_id, stake,
round, player_score, rival_score, expires_at, created_at
FROM adventure_rival_challenges
WHERE expires_at <= CURRENT_TIMESTAMP`)
if err != nil {
return nil, err
}
defer rows.Close()
var challenges []advRivalChallenge
for rows.Next() {
c := advRivalChallenge{}
if err := rows.Scan(
&c.ChallengeID, &c.ChallengerID, &c.ChallengedID, &c.Stake,
&c.Round, &c.PlayerScore, &c.RivalScore, &c.ExpiresAt, &c.CreatedAt,
); err != nil {
return nil, err
}
challenges = append(challenges, c)
}
return challenges, rows.Err()
}
func lastRivalChallengeTime() time.Time {
d := db.Get()
var t sql.NullTime
_ = d.QueryRow(`SELECT MAX(created_at) FROM adventure_rival_challenges`).Scan(&t)
if t.Valid {
return t.Time
}
return time.Time{}
}
func hasActiveChallenge(userID id.UserID) bool {
d := db.Get()
var count int
_ = d.QueryRow(`
SELECT COUNT(*) FROM adventure_rival_challenges
WHERE (challenger_id = ? OR challenged_id = ?) AND expires_at > CURRENT_TIMESTAMP`,
string(userID), string(userID)).Scan(&count)
return count > 0
}
func lastDuelBetween(a, b id.UserID) time.Time {
d := db.Get()
var t sql.NullTime
_ = d.QueryRow(`
SELECT last_duel_at FROM adventure_rival_records
WHERE user_id = ? AND rival_id = ?`, string(a), string(b)).Scan(&t)
if t.Valid {
return t.Time
}
return time.Time{}
}
// ── Pair Selection ───────────────────────────────────────────────────────────
func (p *AdventurePlugin) selectRivalPair() (*AdventureCharacter, *AdventureCharacter) {
chars, err := loadAllAdvCharacters()
if err != nil {
slog.Error("rival: load characters", "err", err)
return nil, nil
}
// Filter to eligible pool members.
var pool []AdventureCharacter
for _, c := range chars {
if c.RivalPool == 0 || !c.Alive || c.BabysitActive {
continue
}
if hasActiveChallenge(c.UserID) {
continue
}
stake := rivalStake(c.CombatLevel)
if stake <= 0 {
continue
}
bal := p.euro.GetBalance(c.UserID)
if bal < float64(stake) {
continue
}
pool = append(pool, c)
}
if len(pool) < 2 {
return nil, nil
}
// Shuffle and find first valid pair.
rand.Shuffle(len(pool), func(i, j int) { pool[i], pool[j] = pool[j], pool[i] })
now := time.Now().UTC()
for i := 0; i < len(pool); i++ {
for j := i + 1; j < len(pool); j++ {
a, b := &pool[i], &pool[j]
// Check same-pair cooldown (7 days).
last := lastDuelBetween(a.UserID, b.UserID)
if !last.IsZero() && now.Sub(last) < rivalSamePairCooldown {
continue
}
// Randomly assign challenger/challenged.
if rand.IntN(2) == 0 {
return a, b
}
return b, a
}
}
return nil, nil
}
// ── Challenge Issuance ───────────────────────────────────────────────────────
func (p *AdventurePlugin) issueRivalChallenge(challenger, challenged *AdventureCharacter) {
stake := rivalStake(challenged.CombatLevel)
challenge := &advRivalChallenge{
ChallengeID: uuid.New().String()[:12],
ChallengerID: challenger.UserID,
ChallengedID: challenged.UserID,
Stake: stake,
Round: 1,
PlayerScore: 0,
RivalScore: 0,
ExpiresAt: time.Now().UTC().Add(rivalChallengeWindow),
}
insertRivalChallenge(challenge)
// Notify the rival (challenger) that a challenge was issued in their name.
p.SendDM(challenger.UserID, fmt.Sprintf(
"⚔️ You've been matched as a rival against **%s**. A challenge has been issued in your name. "+
"Your throws will be generated automatically. Sit back and wait for the result.",
challenged.DisplayName))
// Send the dramatic challenge DM to the challenged player.
openingTaunt := pickRivalFlavor(rivalOpeningTaunts)
dm := fmt.Sprintf(`⚔️ RIVAL CHALLENGE
You're walking along enjoying a nice sunny day when you look across the road and notice someone staring at you intensely -- the look of someone who caught a faint but unmistakable smell at a restaurant and has traced it back to its source.
The person crosses the street. The sun disappears behind dark, angry clouds as if on cue.
*"You're looking at me like you got a problem."*
They look you over slowly. The scowl becomes a smug smile.
*"Your face looks like someone who's fought countless battles and lost just as many. Ah well. I already crossed the street so I guess I'll make this quick."*
They reach to their side. You ready yourself.
The stakes are €%d. Best of 3. Rock Paper Scissors.
*%s*
Reply with **rock**, **paper**, or **scissors** for Round 1.
You have 24 hours.`, stake, openingTaunt)
p.SendDM(challenged.UserID, dm)
// Store pending interaction for the challenged player.
p.pending.Store(string(challenged.UserID), &advPendingInteraction{
Type: "rival_rps",
Data: &advPendingRivalRPS{ChallengeID: challenge.ChallengeID},
ExpiresAt: challenge.ExpiresAt,
})
slog.Info("rival: challenge issued",
"challenger", challenger.DisplayName,
"challenged", challenged.DisplayName,
"stake", stake)
}
// ── RPS Resolution ───────────────────────────────────────────────────────────
type rpsThrow int
const (
rpsRock rpsThrow = iota
rpsPaper
rpsScissors
)
var rpsNames = map[rpsThrow]string{
rpsRock: "rock",
rpsPaper: "paper",
rpsScissors: "scissors",
}
func parseRPS(s string) (rpsThrow, bool) {
switch strings.ToLower(strings.TrimSpace(s)) {
case "rock", "r":
return rpsRock, true
case "paper", "p":
return rpsPaper, true
case "scissors", "s", "scissor":
return rpsScissors, true
}
return 0, false
}
func randomRPS() rpsThrow {
return rpsThrow(rand.IntN(3))
}
// rpsResult: 1 = player wins, -1 = rival wins, 0 = tie.
func rpsResult(player, rival rpsThrow) int {
if player == rival {
return 0
}
if (player == rpsRock && rival == rpsScissors) ||
(player == rpsPaper && rival == rpsRock) ||
(player == rpsScissors && rival == rpsPaper) {
return 1
}
return -1
}
func (p *AdventurePlugin) resolveRivalRPSRound(ctx MessageContext, interaction *advPendingInteraction) error {
// Acquire per-user lock to prevent concurrent resolution from rapid messages.
userMu := p.advUserLock(ctx.Sender)
userMu.Lock()
defer userMu.Unlock()
data := interaction.Data.(*advPendingRivalRPS)
playerThrow, ok := parseRPS(ctx.Body)
if !ok {
// Re-store the pending interaction so the player can try again.
p.pending.Store(string(ctx.Sender), interaction)
return p.SendDM(ctx.Sender, "Rock, paper, or scissors. That's it. Those are the options.")
}
challenge, err := loadRivalChallengeByID(data.ChallengeID)
if err != nil || challenge == nil {
// Challenge was expired/deleted by the ticker — don't re-store pending.
return p.SendDM(ctx.Sender, "That challenge is no longer active.")
}
// Resolve throw.
rivalThrow := randomRPS()
result := rpsResult(playerThrow, rivalThrow)
// Tie — both re-throw. Re-prompt the player.
if result == 0 {
tieLine := pickRivalFlavor(rivalTied)
text := fmt.Sprintf("You threw %s. They threw %s. Tie.\n\n*%s*\n\n"+
"Reply with **rock**, **paper**, or **scissors** to re-throw.",
rpsNames[playerThrow], rpsNames[rivalThrow], tieLine)
// Re-store the pending interaction for the same round.
p.pending.Store(string(ctx.Sender), &advPendingInteraction{
Type: "rival_rps",
Data: &advPendingRivalRPS{ChallengeID: challenge.ChallengeID},
ExpiresAt: challenge.ExpiresAt,
})
return p.SendDM(ctx.Sender, text)
}
// Build the round DM.
var sb strings.Builder
sb.WriteString(fmt.Sprintf("⚔️ ROUND %d RESULT\n\n", challenge.Round))
sb.WriteString(fmt.Sprintf("You threw %s. They threw %s.\n\n", rpsNames[playerThrow], rpsNames[rivalThrow]))
if result == 1 {
// Player won the round.
challenge.PlayerScore++
// Outcome line.
outcomePool := rivalRoundOutcomeWin
outcome := pickRivalFlavor(outcomePool)
switch strings.Count(outcome, "%s") {
case 2:
outcome = fmt.Sprintf(outcome, rpsNames[rivalThrow], rpsNames[playerThrow])
case 1:
outcome = fmt.Sprintf(outcome, rpsNames[rivalThrow])
}
sb.WriteString(outcome + "\n\n")
sb.WriteString(fmt.Sprintf("Score: You %d -- Rival %d\n\n", challenge.PlayerScore, challenge.RivalScore))
// Rival reaction (they lost the round).
sb.WriteString(fmt.Sprintf("*%s*\n", pickRivalFlavor(rivalRoundLost)))
} else {
// Rival won the round.
challenge.RivalScore++
outcomePool := rivalRoundOutcomeLoss
outcome := pickRivalFlavor(outcomePool)
switch strings.Count(outcome, "%s") {
case 2:
outcome = fmt.Sprintf(outcome, rpsNames[rivalThrow], rpsNames[playerThrow])
case 1:
outcome = fmt.Sprintf(outcome, rpsNames[rivalThrow])
}
sb.WriteString(outcome + "\n\n")
sb.WriteString(fmt.Sprintf("Score: You %d -- Rival %d\n\n", challenge.PlayerScore, challenge.RivalScore))
// Rival reaction (they won the round).
sb.WriteString(fmt.Sprintf("*%s*\n", pickRivalFlavor(rivalRoundWon)))
}
// Check for match end (best of 3 = first to 2).
if challenge.PlayerScore >= 2 || challenge.RivalScore >= 2 {
playerWon := challenge.PlayerScore >= 2
saveRivalChallengeRound(challenge)
p.pending.Delete(string(ctx.Sender))
p.finalizeRivalMatch(challenge, playerWon, &sb)
return p.SendDM(ctx.Sender, sb.String())
}
// Match continues — next round.
challenge.Round++
saveRivalChallengeRound(challenge)
sb.WriteString(fmt.Sprintf("\nReply with **rock**, **paper**, or **scissors** for Round %d.", challenge.Round))
// Update pending interaction for next round.
p.pending.Store(string(ctx.Sender), &advPendingInteraction{
Type: "rival_rps",
Data: &advPendingRivalRPS{ChallengeID: challenge.ChallengeID},
ExpiresAt: challenge.ExpiresAt,
})
return p.SendDM(ctx.Sender, sb.String())
}
// ── Match Finalization ───────────────────────────────────────────────────────
func (p *AdventurePlugin) finalizeRivalMatch(challenge *advRivalChallenge, playerWon bool, sb *strings.Builder) {
challengerChar, _ := loadAdvCharacter(challenge.ChallengerID)
challengedChar, _ := loadAdvCharacter(challenge.ChallengedID)
var winnerID, loserID id.UserID
var winnerName, loserName string
if playerWon {
winnerID = challenge.ChallengedID
loserID = challenge.ChallengerID
winnerName = ""
loserName = ""
if challengedChar != nil {
winnerName = challengedChar.DisplayName
}
if challengerChar != nil {
loserName = challengerChar.DisplayName
}
} else {
winnerID = challenge.ChallengerID
loserID = challenge.ChallengedID
if challengerChar != nil {
winnerName = challengerChar.DisplayName
}
if challengedChar != nil {
loserName = challengedChar.DisplayName
}
}
// Gold transfer — try full stake, fall back to available balance.
stake := challenge.Stake
if !p.euro.Debit(loserID, float64(stake), "rival_duel_loss") {
// Loser can't cover full stake — debit whatever they have.
bal := p.euro.GetBalance(loserID)
stake = int(bal)
if stake > 0 {
// Best-effort debit of remaining balance. If it fails (concurrent drain), stake becomes 0.
if !p.euro.Debit(loserID, float64(stake), "rival_duel_loss_partial") {
stake = 0
}
}
}
winnerShare := int(math.Round(float64(stake) * 0.3))
potShare := stake - winnerShare
if winnerShare > 0 {
p.euro.Credit(winnerID, float64(winnerShare), "rival_duel_win")
}
if potShare > 0 {
communityPotAdd(potShare)
trackTaxPaid(loserID, potShare)
}
// Update rival records (both directions).
upsertRivalRecord(challenge.ChallengedID, challenge.ChallengerID, playerWon)
upsertRivalRecord(challenge.ChallengerID, challenge.ChallengedID, !playerWon)
// Append closing line to the challenged player's DM.
sb.WriteString("\n⚔ DUEL RESOLVED\n\n")
sb.WriteString(fmt.Sprintf("Final score: You %d -- Rival %d\n", challenge.PlayerScore, challenge.RivalScore))
if playerWon {
sb.WriteString(fmt.Sprintf("€%d added to your balance. €%d added to the community pot.\n\n", winnerShare, potShare))
sb.WriteString(fmt.Sprintf("*%s*\n", pickRivalFlavor(rivalClosingLoss)))
} else {
sb.WriteString(fmt.Sprintf("€%d removed from your balance. €%d added to the community pot.\n\n", stake, potShare))
sb.WriteString(fmt.Sprintf("*%s*\n", pickRivalFlavor(rivalClosingWin)))
}
// Load W/L record for display.
records, _ := loadAllRivalRecords(challenge.ChallengedID)
for _, r := range records {
if r.RivalID == challenge.ChallengerID {
rivalName := string(challenge.ChallengerID)
if challengerChar != nil {
rivalName = challengerChar.DisplayName
}
sb.WriteString(fmt.Sprintf("Record vs %s: %dW-%dL\n", rivalName, r.Wins, r.Losses))
break
}
}
// Send closing DM to the rival (challenger).
var rivalDM strings.Builder
rivalDM.WriteString("⚔️ DUEL RESOLVED\n\n")
rivalDM.WriteString(fmt.Sprintf("Your challenge against **%s** has concluded.\n",
func() string {
if challengedChar != nil {
return challengedChar.DisplayName
}
return string(challenge.ChallengedID)
}()))
rivalDM.WriteString(fmt.Sprintf("Final score: %s %d -- %s %d\n",
func() string {
if challengedChar != nil {
return challengedChar.DisplayName
}
return "Them"
}(), challenge.PlayerScore,
func() string {
if challengerChar != nil {
return challengerChar.DisplayName
}
return "You"
}(), challenge.RivalScore))
if !playerWon {
rivalDM.WriteString(fmt.Sprintf("You won! +€%d to your balance. €%d to the community pot.\n", winnerShare, potShare))
} else {
rivalDM.WriteString(fmt.Sprintf("You lost. €%d removed from your balance.\n", stake))
}
p.SendDM(challenge.ChallengerID, rivalDM.String())
// Room announcement.
gr := gamesRoom()
if gr != "" {
var announce string
if challenge.Round >= 3 {
announce = fmt.Sprintf("⚔️ DUEL OUTCOME DECIDED! **%s** has snatched €%d from **%s** in a nail-biting best of 3!",
winnerName, stake, loserName)
} else {
announce = fmt.Sprintf("⚔️ DUEL OUTCOME DECIDED! **%s** has snatched €%d from **%s**!",
winnerName, stake, loserName)
}
p.SendMessage(gr, announce)
}
// Delete the challenge row.
deleteRivalChallenge(challenge.ChallengeID)
slog.Info("rival: match resolved",
"winner", winnerName, "loser", loserName,
"stake", stake, "rounds", challenge.Round)
}
// ── Expiry Handling ──────────────────────────────────────────────────────────
func (p *AdventurePlugin) expireRivalChallenges() {
expired, err := loadExpiredRivalChallenges()
if err != nil {
slog.Error("rival: load expired challenges", "err", err)
return
}
for _, challenge := range expired {
// Challenged player forfeits — rival wins.
challengerChar, _ := loadAdvCharacter(challenge.ChallengerID)
challengedChar, _ := loadAdvCharacter(challenge.ChallengedID)
stake := challenge.Stake
if !p.euro.Debit(challenge.ChallengedID, float64(stake), "rival_forfeit") {
bal := p.euro.GetBalance(challenge.ChallengedID)
stake = int(bal)
if stake > 0 {
if !p.euro.Debit(challenge.ChallengedID, float64(stake), "rival_forfeit_partial") {
stake = 0
}
}
}
winnerShare := int(math.Round(float64(stake) * 0.3))
potShare := stake - winnerShare
if winnerShare > 0 {
p.euro.Credit(challenge.ChallengerID, float64(winnerShare), "rival_forfeit_win")
}
if potShare > 0 {
communityPotAdd(potShare)
trackTaxPaid(challenge.ChallengedID, potShare)
}
upsertRivalRecord(challenge.ChallengedID, challenge.ChallengerID, false)
upsertRivalRecord(challenge.ChallengerID, challenge.ChallengedID, true)
// DM the challenged player (forfeit notice).
forfeitLine := pickRivalFlavor(rivalForfeitLines)
p.SendDM(challenge.ChallengedID, fmt.Sprintf("⚔️ DUEL FORFEITED\n\n%s\n\n€%d removed from your balance.",
forfeitLine, stake))
// DM the challenger.
challengedName := string(challenge.ChallengedID)
if challengedChar != nil {
challengedName = challengedChar.DisplayName
}
p.SendDM(challenge.ChallengerID, fmt.Sprintf(
"⚔️ Your rival **%s** didn't respond in time. You win by default. +€%d to your balance.",
challengedName, winnerShare))
// Room announcement.
gr := gamesRoom()
if gr != "" {
winnerName := string(challenge.ChallengerID)
if challengerChar != nil {
winnerName = challengerChar.DisplayName
}
loserName := challengedName
p.SendMessage(gr, fmt.Sprintf(
"⚔️ DUEL OUTCOME DECIDED! **%s** has snatched €%d from **%s**, who couldn't even be bothered to show up!",
winnerName, stake, loserName))
}
deleteRivalChallenge(challenge.ChallengeID)
p.pending.Delete(string(challenge.ChallengedID))
slog.Info("rival: challenge expired",
"challenger", challenge.ChallengerID,
"challenged", challenge.ChallengedID,
"stake", stake)
}
}
// ── Challenge Scheduler ──────────────────────────────────────────────────────
func (p *AdventurePlugin) rivalChallengeTicker() {
ticker := time.NewTicker(1 * time.Minute)
defer ticker.Stop()
// Roll the next challenge interval once. Re-roll after each issued challenge.
nextIntervalHours := rivalMinIntervalHours + rand.IntN(rivalMaxIntervalHours-rivalMinIntervalHours+1)
for range ticker.C {
now := time.Now().UTC()
// Only fire on the hour.
if now.Minute() != 0 {
continue
}
// Only issue challenges between 08:00 and 22:00 UTC.
if now.Hour() < 8 || now.Hour() >= 22 {
// Still check for expiry outside challenge hours.
p.expireRivalChallenges()
continue
}
// Expire old challenges first.
p.expireRivalChallenges()
// Check if enough time has passed since last challenge.
last := lastRivalChallengeTime()
if !last.IsZero() && now.Sub(last) < time.Duration(nextIntervalHours)*time.Hour {
continue
}
// Try to issue a challenge.
challenger, challenged := p.selectRivalPair()
if challenger == nil || challenged == nil {
continue
}
p.issueRivalChallenge(challenger, challenged)
// Roll a fresh interval for the next challenge.
nextIntervalHours = rivalMinIntervalHours + rand.IntN(rivalMaxIntervalHours-rivalMinIntervalHours+1)
}
}
// ── Rivals Command ───────────────────────────────────────────────────────────
func (p *AdventurePlugin) handleRivalsCmd(ctx MessageContext) error {
char, _, err := p.ensureCharacter(ctx.Sender)
if err != nil {
return err
}
if char.RivalPool == 0 {
return p.SendReply(ctx.RoomID, ctx.EventID,
fmt.Sprintf("You need Combat Level %d to enter the rival pool. Currently: %d.",
rivalMinCombatLevel, char.CombatLevel))
}
records, err := loadAllRivalRecords(char.UserID)
if err != nil || len(records) == 0 {
return p.SendReply(ctx.RoomID, ctx.EventID,
"⚔️ You're in the rival pool but haven't been challenged yet. Your time will come.")
}
var sb strings.Builder
sb.WriteString("⚔️ **Rival Record**\n\n")
for _, r := range records {
rivalChar, _ := loadAdvCharacter(r.RivalID)
name := string(r.RivalID)
if rivalChar != nil {
name = rivalChar.DisplayName
}
daysAgo := ""
if r.LastDuelAt != nil {
days := int(time.Since(*r.LastDuelAt).Hours() / 24)
if days == 0 {
daysAgo = "today"
} else if days == 1 {
daysAgo = "1 day ago"
} else {
daysAgo = fmt.Sprintf("%d days ago", days)
}
}
sb.WriteString(fmt.Sprintf(" %-16s %dW - %dL last duel: %s\n", name, r.Wins, r.Losses, daysAgo))
}
return p.SendReply(ctx.RoomID, ctx.EventID, sb.String())
}