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Harden expedition-sim with the three layers a real player carries: race mods (+1 Human across the board), tier-appropriate equipment (weapon/armor/helmet/boots/tool promoted from tier 0 to a level-mapped tier), and a lean consumables bundle (2 heals + 1 buff at T2-T4, 3 heals + 2 buffs at T5). Capture material yields in SimResult so calibration sweeps actually read out the H4 signal. Three sweeps in sim_results/ (n=10): bare baseline, +gear/race, +lean consumables. Headline: yield is gated by combat survival, not charge counts. Fighter and Mage hit a sharp wall at T3+ even kitted; no class extracts the T5 dragons_lair boss. Tuning charges before fixing class survival would over-tune against a strawman, so H4 is now flagged blocked on Phase J. Phase J appended to gogobee_harvest_charges_plan.md: J0 baseline at n=30, J1 Fighter T3+ wall, J2 Mage T2+ wall, J3 T5 boss (sim artifact vs over-tuned vs raid content), J4 validation matrix.
18 KiB
18 KiB