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Flat net ability mods aren't equal *effective* power: a +1 in a stat a build uses beats a +1 in a dump stat. Add dnd_race_balance.go, which scores each race's mods against a 60/40 blend of per-class combat stat priorities and class-independent non-combat utility (zone locks, expedition harvest, skill checks, haggling). Retune all races so their mean score across playable classes lands within ±0.5 of the Standard Human baseline (6.0); best-fit/worst-fit spread is kept as intentional race identity. TestRaceBalance logs the report and asserts the rule.
6.2 KiB
6.2 KiB