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Turn the four placeholder ability effects into working mechanics: spell_resist halves player spell damage, reveal_action rolls the player's next swing at disadvantage, fear_immune fizzles control spells, and ally_buff grants an accumulating enemy attack bonus. All four are armed by applyAbility, read by the shared resolution primitives, and round-tripped through CombatStatuses for turn-based suspend/resume. New branches are guarded by zero-valued state so the auto-resolve characterization golden is untouched. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
16 KiB
16 KiB