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T2 zone, second authored graph. Deliberately diverges from the diamond shape so the !zone map renders distinctly: - Asymmetric main fork: long branch (grove_descent → dryad_circle elite, 2 mid-nodes) vs. short branch (thorn_tunnel, 1 mid-node, Perception DC 13 hint). Tests lock in the asymmetry. - Pre-boss fork to a sapling_shrine secret behind LockStatCheck WIS DC 14 (LootBias 2.0). First authored zone exercising stat_check — Crypt's secret was Perception, so this validates the second lock kind end-to-end. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
70 lines
3.7 KiB
Go
70 lines
3.7 KiB
Go
package plugin
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// Phase G8b — Forest of Shadows branching graph.
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//
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// T2 zone. Per plan §G8 ("two forks for T2+") and the G8 design
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// session: deliberately a different shape from the Crypt diamond.
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//
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// Shape: asymmetric main fork + WIS-gated secret pre-boss.
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//
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// entry → twisted_path → fork1
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// ├─[unlocked, w=1]── grove_descent → dryad_circle (elite) ─┐
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// │ ├── fork2
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// └─[Perception DC 13, w=2]── thorn_tunnel ──────────────────┘
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// │
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// ┌─[unlocked, w=1]── boss ────────────────┘
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// │
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// └─[WIS DC 14, w=2]── sapling_shrine (secret) → boss
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//
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// Asymmetry: long branch is two mid-nodes (grove_descent → dryad_circle
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// (elite)), short branch is one (thorn_tunnel). Map renders the long
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// branch as a "+1 column" arm so the topology reads at a glance.
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// Secret uses LockStatCheck WIS (not Perception) to exercise the
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// stat-check lock kind — Crypt's secret is Perception, so this is the
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// first authored zone using stat_check.
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func zoneForestShadowsGraph() ZoneGraph {
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nodes := []ZoneNode{
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{NodeID: "forest_shadows.entry", Kind: NodeKindEntry, IsEntry: true,
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Label: "Forest Edge", PosX: 0, PosY: 1},
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{NodeID: "forest_shadows.twisted_path", Kind: NodeKindExploration,
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Label: "Twisted Path", PosX: 1, PosY: 1},
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{NodeID: "forest_shadows.fork1", Kind: NodeKindFork,
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Label: "Splintered Trail", PosX: 2, PosY: 1},
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{NodeID: "forest_shadows.grove_descent", Kind: NodeKindExploration,
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Label: "Grove Descent", PosX: 3, PosY: 0},
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{NodeID: "forest_shadows.dryad_circle", Kind: NodeKindElite,
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Label: "Dryad's Circle", PosX: 4, PosY: 0},
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{NodeID: "forest_shadows.thorn_tunnel", Kind: NodeKindExploration,
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Label: "Thorn Tunnel", PosX: 3, PosY: 2},
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{NodeID: "forest_shadows.fork2", Kind: NodeKindFork,
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Label: "Hollow King's Approach", PosX: 5, PosY: 1},
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{NodeID: "forest_shadows.sapling_shrine", Kind: NodeKindSecret,
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Label: "Sapling Shrine", PosX: 6, PosY: 2,
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Content: ZoneNodeContent{LootBias: 2.0}},
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{NodeID: "forest_shadows.boss", Kind: NodeKindBoss, IsBoss: true,
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Label: "Throne of Antlers", PosX: 7, PosY: 1},
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}
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edges := []ZoneEdge{
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{From: "forest_shadows.entry", To: "forest_shadows.twisted_path", Lock: LockNone},
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{From: "forest_shadows.twisted_path", To: "forest_shadows.fork1", Lock: LockNone},
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{From: "forest_shadows.fork1", To: "forest_shadows.grove_descent", Lock: LockNone, Weight: 1},
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{From: "forest_shadows.fork1", To: "forest_shadows.thorn_tunnel",
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Lock: LockPerception, LockData: map[string]any{"dc": 13},
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Hint: "a deer-track winding into thicker brush", Weight: 2},
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{From: "forest_shadows.grove_descent", To: "forest_shadows.dryad_circle", Lock: LockNone},
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{From: "forest_shadows.dryad_circle", To: "forest_shadows.fork2", Lock: LockNone},
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{From: "forest_shadows.thorn_tunnel", To: "forest_shadows.fork2", Lock: LockNone},
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{From: "forest_shadows.fork2", To: "forest_shadows.boss", Lock: LockNone, Weight: 1},
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{From: "forest_shadows.fork2", To: "forest_shadows.sapling_shrine",
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Lock: LockStatCheck, LockData: map[string]any{"stat": "WIS", "dc": 14},
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Hint: "a humming you can almost place — antlers, somewhere", Weight: 2},
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{From: "forest_shadows.sapling_shrine", To: "forest_shadows.boss", Lock: LockNone},
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}
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return BuildGraph(ZoneForestShadows, nodes, edges)
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}
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func init() {
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registerZoneGraph(zoneForestShadowsGraph())
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}
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