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Pete's entire taxonomy was arrival, companion_hire, death, milestone,
rival_result and zone_first — every one of them a win, a death, or an
introduction. An expedition that ended with the player walking out alive emitted
nothing at all, so the feed showed a realm where adventurers only ever triumph
or die.
That is not a rare gap. Before the §6 slot work, a cleric retreated on 167 of
500 simulated expeditions: a third of that class's runs ended in a way the news
was structurally incapable of reporting. Casters did not read as unlucky in the
feed. They read as absent.
So: a `retreat` bulletin, filed from forceExtractExpeditionForRunLoss — the one
chokepoint every bad ending already passes through. It carries who, where, and
the day they got to before it came apart.
Gated on the reason, not on "the expedition ended":
- a death already files its own priority dispatch, and must not ALSO be
reported as a retreat;
- an idle reap is not a retreat. A player who closed their laptop did not flee
anything, and Pete announcing by name that they were driven from the field
would be a lie about a person.
The four reason strings were bare literals at their call sites; they are
constants now, because the gate cannot be allowed to drift from them.
The day count is read BEFORE forcedExtractExpedition, which stamps the row
'abandoned' and takes the live fields with it.
Claude-Session: https://claude.ai/code/session_01B2MwktU4RgfWkar8HM3zZn
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