mirror of
https://github.com/prosolis/gogobee.git
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New expedition_autocamp.go: pure decideAutopilotCamp + pitchAutopilotCamp + dwell-window lifecycle. Wired into tryAutoRun so the background ticker pitches a rest camp on low HP and a base-camp waypoint on region-boss clear; auto-pitched camps last minAutoCampDwell (4h) before the next tick breaks them and walks. CampState.AutoPitched separates auto- vs player- pitched camp lifetimes so a player !camp stays sticky. Day-rollover semantics unchanged — still UTC-anchored; D2-b moves day++/burn/threat-drift onto the camp-pitch event.
249 lines
7.2 KiB
Go
249 lines
7.2 KiB
Go
package plugin
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import (
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"testing"
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"time"
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"maunium.net/go/mautrix/id"
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)
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func TestDecideAutopilotCamp_SkipsWhenCamped(t *testing.T) {
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in := autoCampInputs{
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Camp: &CampState{Active: true, Type: CampTypeRough},
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Run: &DungeonRun{CurrentRoom: 0, RoomsCleared: []int{0}},
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HPCur: 1, HPMax: 20, // very low — would otherwise camp
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Supplies: ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1},
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}
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if _, ok := decideAutopilotCamp(in); ok {
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t.Errorf("expected no camp when already camped")
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}
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}
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func TestDecideAutopilotCamp_SkipsHealthyHP(t *testing.T) {
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in := autoCampInputs{
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Run: &DungeonRun{CurrentRoom: 0, RoomsCleared: []int{0}},
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HPCur: 20, HPMax: 20,
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Supplies: ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1},
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}
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if _, ok := decideAutopilotCamp(in); ok {
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t.Errorf("expected no camp when HP full")
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}
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}
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func TestDecideAutopilotCamp_LowHPClearedPitchesStandard(t *testing.T) {
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in := autoCampInputs{
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Run: &DungeonRun{CurrentRoom: 1, RoomsCleared: []int{0, 1}},
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HPCur: 5, HPMax: 20, // 25% — below 55% threshold
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Supplies: ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1},
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}
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d, ok := decideAutopilotCamp(in)
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if !ok || d.Kind != CampTypeStandard {
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t.Errorf("expected standard camp, got %+v ok=%v", d, ok)
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}
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}
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func TestDecideAutopilotCamp_LowHPUnclearedPitchesRough(t *testing.T) {
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in := autoCampInputs{
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Run: &DungeonRun{CurrentRoom: 2, RoomsCleared: []int{0, 1}},
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HPCur: 5, HPMax: 20,
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Supplies: ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1},
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}
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d, ok := decideAutopilotCamp(in)
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if !ok || d.Kind != CampTypeRough {
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t.Errorf("expected rough camp, got %+v ok=%v", d, ok)
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}
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}
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func TestDecideAutopilotCamp_DowngradesWhenSuppliesTight(t *testing.T) {
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in := autoCampInputs{
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Run: &DungeonRun{CurrentRoom: 1, RoomsCleared: []int{0, 1}},
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HPCur: 5, HPMax: 20,
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Supplies: ExpeditionSupplies{Current: 0.6, Max: 5, DailyBurn: 1}, // can't afford 1.0
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}
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d, ok := decideAutopilotCamp(in)
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if !ok || d.Kind != CampTypeRough {
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t.Errorf("expected downgrade to rough, got %+v ok=%v", d, ok)
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}
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}
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func TestDecideAutopilotCamp_SkipsBossRoom(t *testing.T) {
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in := autoCampInputs{
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Run: &DungeonRun{
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CurrentRoom: 0, RoomsCleared: []int{},
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RoomSeq: []RoomType{RoomBoss},
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},
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HPCur: 1, HPMax: 20,
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}
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if _, ok := decideAutopilotCamp(in); ok {
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t.Errorf("expected no camp in boss room")
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}
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}
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func TestDecideAutopilotCamp_BaseCampWhenRegionCleared(t *testing.T) {
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in := autoCampInputs{
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Run: &DungeonRun{CurrentRoom: 0, RoomsCleared: []int{0}},
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Multi: true,
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RegionCleared: true,
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BaseSite: true,
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BaseAlready: false,
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HPCur: 20, HPMax: 20, // healthy — still pitch base waypoint
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Supplies: ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1},
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}
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d, ok := decideAutopilotCamp(in)
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if !ok || d.Kind != CampTypeBase {
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t.Errorf("expected base camp, got %+v ok=%v", d, ok)
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}
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}
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func TestDecideAutopilotCamp_BaseCampSkippedIfAlreadyPersisted(t *testing.T) {
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in := autoCampInputs{
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Run: &DungeonRun{CurrentRoom: 0, RoomsCleared: []int{0}},
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Multi: true,
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RegionCleared: true,
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BaseSite: true,
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BaseAlready: true,
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HPCur: 20, HPMax: 20,
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Supplies: ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1},
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}
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if _, ok := decideAutopilotCamp(in); ok {
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t.Errorf("expected no second base-camp pitch")
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}
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}
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func TestShouldSkipAutoRunForCamp(t *testing.T) {
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now := time.Now().UTC()
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stickyPlayerCamp := &Expedition{Camp: &CampState{
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Active: true, Type: CampTypeStandard, AutoPitched: false,
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EstablishedAt: now.Add(-10 * time.Hour),
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}}
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if !shouldSkipAutoRunForCamp(stickyPlayerCamp, now) {
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t.Error("player camp should always block autorun")
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}
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freshAuto := &Expedition{Camp: &CampState{
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Active: true, Type: CampTypeStandard, AutoPitched: true,
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EstablishedAt: now.Add(-1 * time.Hour),
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}}
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if !shouldSkipAutoRunForCamp(freshAuto, now) {
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t.Error("auto camp within dwell window should skip")
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}
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staleAuto := &Expedition{Camp: &CampState{
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Active: true, Type: CampTypeStandard, AutoPitched: true,
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EstablishedAt: now.Add(-(minAutoCampDwell + time.Minute)),
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}}
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if shouldSkipAutoRunForCamp(staleAuto, now) {
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t.Error("auto camp past dwell should let walk proceed")
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}
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none := &Expedition{}
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if shouldSkipAutoRunForCamp(none, now) {
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t.Error("no camp should not skip")
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}
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}
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func TestPitchAutopilotCamp_DeductsSuppliesAndRestores(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@autocamp-pitch:example")
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campTestCharacter(t, uid, 1)
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// Damage the character so the standard rest can heal them.
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c, _ := LoadDnDCharacter(uid)
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c.HPCurrent = 4
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_ = SaveDnDCharacter(c)
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defer cleanupExpeditions(uid)
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
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ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1, HarshMod: 1})
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if err != nil {
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t.Fatal(err)
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}
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p := &AdventurePlugin{}
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block, err := p.pitchAutopilotCamp(exp, autoCampDecision{
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Kind: CampTypeStandard, Reason: "test pitch",
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})
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if err != nil {
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t.Fatal(err)
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}
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if block == "" {
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t.Error("expected non-empty camp block")
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}
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fresh, _ := getActiveExpedition(uid)
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if fresh.Camp == nil || !fresh.Camp.Active {
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t.Fatal("expected camp pitched")
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}
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if !fresh.Camp.AutoPitched {
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t.Error("expected AutoPitched flag set")
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}
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if !fresh.Camp.RestApplied {
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t.Error("expected RestApplied flag set")
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}
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if fresh.Supplies.Current != 4.0 {
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t.Errorf("supplies = %v, want 4.0 after standard pitch", fresh.Supplies.Current)
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}
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cc, _ := LoadDnDCharacter(uid)
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if cc.HPCurrent != cc.HPMax {
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t.Errorf("HP = %d/%d, want full after standard rest", cc.HPCurrent, cc.HPMax)
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}
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}
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func TestBreakAutoCampIfDue_RespectsDwellWindow(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@autocamp-break:example")
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campTestCharacter(t, uid, 1)
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defer cleanupExpeditions(uid)
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
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ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1, HarshMod: 1})
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if err != nil {
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t.Fatal(err)
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}
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now := time.Now().UTC()
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exp.Camp = &CampState{
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Active: true, Type: CampTypeRough, AutoPitched: true,
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EstablishedAt: now.Add(-1 * time.Hour),
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}
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if err := updateCamp(exp.ID, exp.Camp); err != nil {
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t.Fatal(err)
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}
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if breakAutoCampIfDue(exp, now) {
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t.Error("camp inside dwell window should not be broken")
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}
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exp.Camp.EstablishedAt = now.Add(-(minAutoCampDwell + time.Minute))
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if err := updateCamp(exp.ID, exp.Camp); err != nil {
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t.Fatal(err)
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}
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if !breakAutoCampIfDue(exp, now) {
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t.Error("camp past dwell window should be broken")
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}
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fresh, _ := getActiveExpedition(uid)
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if fresh.Camp != nil && fresh.Camp.Active {
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t.Errorf("expected camp cleared, got %+v", fresh.Camp)
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}
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}
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func TestBreakAutoCampIfDue_LeavesPlayerCampAlone(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@autocamp-playercamp:example")
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campTestCharacter(t, uid, 1)
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defer cleanupExpeditions(uid)
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
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ExpeditionSupplies{Current: 5, Max: 5, DailyBurn: 1, HarshMod: 1})
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if err != nil {
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t.Fatal(err)
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}
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now := time.Now().UTC()
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exp.Camp = &CampState{
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Active: true, Type: CampTypeStandard, AutoPitched: false,
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EstablishedAt: now.Add(-10 * time.Hour),
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}
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if err := updateCamp(exp.ID, exp.Camp); err != nil {
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t.Fatal(err)
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}
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if breakAutoCampIfDue(exp, now) {
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t.Error("player camp must not be auto-broken")
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}
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}
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