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Both T3 zones follow the D1-a/b pattern: extend the graph so the longest entry→boss walk lands in band, keep the zone's authored topology intact. manor_blackspire (T3): 11 → 35 nodes, longest 23 (band 22-26) underforge (T3): 10 → 31 nodes, longest 23 (band 22-26) Topology preserved per zone: - Manor: two-stacked-3-way forks identity + full lock-kind coverage (LockNone, LockPerception, LockStatCheck, LockLevelMin). Adds the missing Trap anchor (Cursed Threshold). All six spokes are 3 mid-nodes so route choice is loot/encounter character, not shortcut economics. - Underforge: one-way-descent gauntlet identity preserved — 17-node linear preamble through the existing Cooling River (TRAP) and Magma Chamber (ELITE), single 3-way antechamber fork before boss. All three antechamber spokes are 4 mid-nodes. MinRooms/MaxRooms re-pitched 7-9 → 22-26 so the dice fallback also lands in band for any future graphless variant.
102 lines
3.6 KiB
Go
102 lines
3.6 KiB
Go
package plugin
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import "testing"
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func TestManorBlackspireGraph_Registered(t *testing.T) {
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g, ok := zoneGraphRegistry[ZoneManorBlackspire]
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if !ok {
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t.Fatal("zoneManorBlackspireGraph not registered")
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}
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if g.Entry != "manor_blackspire.entry" {
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t.Errorf("entry node = %q", g.Entry)
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}
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// Long-expedition D1-c widened this zone from 11 → 35 nodes so the
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// longest entry→boss walk lands in the T3 [22,26] traversal band.
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if len(g.Nodes) != 35 {
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t.Errorf("nodes = %d, want 35", len(g.Nodes))
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}
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}
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// TestManorBlackspireGraph_TwoStackedThreeWayForks captures the design
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// shape: both great_hall and upper_hall expose three options.
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func TestManorBlackspireGraph_TwoStackedThreeWayForks(t *testing.T) {
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g := zoneManorBlackspireGraph()
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for _, hub := range []string{
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"manor_blackspire.great_hall",
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"manor_blackspire.upper_hall",
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} {
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outs := g.outgoingEdges(hub)
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if len(outs) != 3 {
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t.Errorf("%s outgoing = %d, want 3", hub, len(outs))
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}
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}
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}
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func TestManorBlackspireGraph_AllSpokesReachBoss(t *testing.T) {
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g := zoneManorBlackspireGraph()
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for _, leaf := range []string{
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// great_hall spokes (entry of each 3-node branch).
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"manor_blackspire.portrait_gallery",
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"manor_blackspire.locked_study",
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"manor_blackspire.forbidden_library",
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// upper_hall spokes.
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"manor_blackspire.master_bedroom",
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"manor_blackspire.hidden_oratory",
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"manor_blackspire.tower_observatory",
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} {
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if !reachable(g, leaf, "manor_blackspire.boss") {
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t.Errorf("%s unreachable to boss", leaf)
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}
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}
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}
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// TestManorBlackspireGraph_LockLevelMinFirstUse verifies the tower spoke
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// still carries the LockLevelMin gate so all four lock kinds (None,
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// Perception, StatCheck, LevelMin) remain authored within this zone.
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func TestManorBlackspireGraph_LockLevelMinFirstUse(t *testing.T) {
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g := zoneManorBlackspireGraph()
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var levelMinEdge *ZoneEdge
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for _, outs := range g.Edges {
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for i := range outs {
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if outs[i].Lock == LockLevelMin {
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levelMinEdge = &outs[i]
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}
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}
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}
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if levelMinEdge == nil {
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t.Fatal("expected at least one LockLevelMin edge")
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}
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if min := lockDataInt(levelMinEdge.LockData, "min_level", 0); min < 7 {
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t.Errorf("min_level = %d, want >= 7 (T3 zone)", min)
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}
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if levelMinEdge.Hint == "" {
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t.Error("level-gated edge missing hint")
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}
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}
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// TestManorBlackspireGraph_SymmetricBranches locks in the D1-c design
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// intent: all six fork spokes are 3 mid-nodes long so any route walks
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// the same 23-room length — the choice is loot/encounter, not shortcut.
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func TestManorBlackspireGraph_SymmetricBranches(t *testing.T) {
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g := zoneManorBlackspireGraph()
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checks := []struct {
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from, to, via string
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want int
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}{
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// great_hall → second_floor_landing, hops via each spoke.
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{"manor_blackspire.great_hall", "manor_blackspire.second_floor_landing", "manor_blackspire.portrait_gallery", 4},
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{"manor_blackspire.great_hall", "manor_blackspire.second_floor_landing", "manor_blackspire.locked_study", 4},
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{"manor_blackspire.great_hall", "manor_blackspire.second_floor_landing", "manor_blackspire.forbidden_library", 4},
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// upper_hall → spire_corridor, hops via each spoke.
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{"manor_blackspire.upper_hall", "manor_blackspire.spire_corridor", "manor_blackspire.master_bedroom", 4},
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{"manor_blackspire.upper_hall", "manor_blackspire.spire_corridor", "manor_blackspire.hidden_oratory", 4},
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{"manor_blackspire.upper_hall", "manor_blackspire.spire_corridor", "manor_blackspire.tower_observatory", 4},
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}
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for _, c := range checks {
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got := bfsHops(g, c.from, c.to, c.via)
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if got != c.want {
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t.Errorf("hops %s → %s via %s = %d, want %d", c.from, c.to, c.via, got, c.want)
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}
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}
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}
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