mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 16:42:41 +00:00
Generalizes the Phase 0 spike harness to the full build matrix the class-balance doc plans for. No tuning yet — just measurement. - classBalanceProfile gains Subclass; buildHarnessCharacter sets it on the synthetic DnDCharacter; buildHarnessPlayer now calls applySubclassPassives after class+race passives, matching live order (combat_bridge.go, combat_session_build.go). Subclass="" is a no-op, so L1–L4 pre-unlock rows are unaffected. - buildPhase1Profiles yields 190 rows: 10 classes × 4 pre-subclass levels (L1–L4) + 10 classes × 3 subclasses × 5 post-unlock checkpoints (L5/7/10/15/20). Order is registry order so output reads like the design doc / !class help. - TestClassBalance_Phase1_FullMatrix runs the matrix at 200 trials/cell (~5.5s) and logs every cell plus a per-class tier-mean summary with min/max range. Only harness-broken pathologies fail the test (0% at T1 anywhere, or 100% at T5 for an L1 build); per-tier parity bands land in Phase 2 once we have data to calibrate the tolerance. Phase-2 baseline from this run: at T4 the cross-class spread of mean win rate runs Bard 0.62 → Fighter 0.80 (~18pp); at T5 0.48 → 0.64 (~16pp); casters trail martials at the post-unlock tier (T3) by ~20pp. Phase 0 test (TestClassBalance_Phase0_FighterVsMage) still green with identical numbers — the additional applySubclassPassives call is a no-op for Subclass=="".
19 KiB
19 KiB