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An attunement item equipped while at the 3-bond cap sat permanently inert: nothing re-bonded it when a slot opened, and the equip picker only lists inventory, so a slotted item could never be reached again. - reconcileMagicAttunements bonds worn-but-inert items whenever bond capacity is free (bonding is strictly beneficial; inert should only exist at the cap). Runs on equip-magic open and after any swap. - New !adventure unequip-magic picker takes a worn item off and returns it to inventory at full value, freeing its bond slot (which then heals any straggler). Destructive-op-first ordering mirrors the equip path.
15 KiB
15 KiB