Files
gogobee/internal/plugin/zone_graph_ossuary_ascendant_test.go
prosolis d9541f07f1 adventure: Tier 6 postgame "Mythic" dungeons (P1–P7 calibration)
Five post-game dungeons above the T5 ceiling, gated on both T5 bosses beaten
+ level 18. Opt-in endgame: deadly solo, clearable by a party with Pete + pets.

- P1 gating: postgameUnlocked (T5 clears + level floor), zonesForLevel excludes
  T6 unconditionally; wired into startZoneRun, !zone/!expedition, party accept,
  boredom picker, and the list dividers.
- P2 bestiary: 15 elites + 5 signature bosses (Layer-1 stat blocks).
- P3 zone defs + 4-region registries; ZoneLootEntry.BossOnly.
- P4 five zone graphs on a shared builder (44–52 rooms, no soft-lock; Ossuary
  secret Verse nodes).
- P5 loot: BossOnly enforced; signature items are real registry magic items;
  five Thom pity recipes off the per-zone crafting anchors.
- P6 narration/flavor (5 files), T6 achievements, Pete stays zone-parametric.
- P7 (in progress): sim can now reach gated T6 (SimRunner.SeedPostgameUnlock +
  IsPostgameZone). First calibration pass on millenia — hardened ossuary +
  drowned_star, softened first_hoard + unplace; last_meridian in band.

Fix: party members were refused from every T6 zone because expeditionCmdAccept
ran the level gate (which excludes T6) before the postgame check — the intended
party endgame was unreachable. Route T6 through postgameUnlocked. Regression
tests added.
2026-07-15 23:17:07 -07:00

62 lines
1.6 KiB
Go

package plugin
import "testing"
func TestOssuaryAscendantGraph_Invariants(t *testing.T) {
assertPostgameGraph(t, ZoneOssuaryAscendant, zoneOssuaryAscendantGraph)
}
// TestOssuaryAscendantGraph_ThreeVerses verifies the signature set-piece:
// three NodeKindSecret Verses, each reached through a LockPerception spur
// edge (the gate rides the fork→threshold edge; the edge into the Verse
// itself is unlocked).
func TestOssuaryAscendantGraph_ThreeVerses(t *testing.T) {
g := zoneOssuaryAscendantGraph()
verses := []string{"ossuary_ascendant.f1b2", "ossuary_ascendant.f2b2", "ossuary_ascendant.cap32"}
for _, v := range verses {
n, ok := g.Nodes[v]
if !ok {
t.Errorf("missing Verse node %s", v)
continue
}
if n.Kind != NodeKindSecret {
t.Errorf("Verse %s kind = %q, want secret", v, n.Kind)
}
}
if got := countSecretNodes(g); got != 3 {
t.Errorf("secret nodes = %d, want 3 (the Phylactery Verses)", got)
}
// Each Verse's spur is entered through a Perception gate.
percThresholds := map[string]bool{
"ossuary_ascendant.f1b1": false,
"ossuary_ascendant.f2b1": false,
"ossuary_ascendant.cap31": false,
}
for _, outs := range g.Edges {
for _, e := range outs {
if e.Lock == LockPerception {
if _, ok := percThresholds[e.To]; ok {
percThresholds[e.To] = true
}
}
}
}
for th, gated := range percThresholds {
if !gated {
t.Errorf("Verse threshold %s is not behind a LockPerception edge", th)
}
}
}
func countSecretNodes(g ZoneGraph) int {
n := 0
for _, node := range g.Nodes {
if node.Kind == NodeKindSecret {
n++
}
}
return n
}