mirror of
https://github.com/prosolis/gogobee.git
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Bundle of uncommitted working-tree edits across combat engine, expedition cycle, flavor pools, and TwinBee/zone narration. Includes new files: combat_debug.go, dnd_boss_consumables.go, dnd_dex_floor.go, plus CHANGES_24H.md and REBALANCE_NOTES.md scratch notes. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
216 lines
5.8 KiB
Go
216 lines
5.8 KiB
Go
package plugin
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import (
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"io"
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"os"
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"path/filepath"
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"testing"
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"time"
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"gogobee/internal/db"
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"maunium.net/go/mautrix/id"
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)
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func setupRestTestDB(t *testing.T) {
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t.Helper()
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src := "/home/reala-misaki/git/gogobee/data/gogobee.db"
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if _, err := os.Stat(src); err != nil {
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t.Skip("prod db not present")
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}
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dir := t.TempDir()
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dst := filepath.Join(dir, "gogobee.db")
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in, _ := os.Open(src)
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defer in.Close()
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out, _ := os.Create(dst)
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defer out.Close()
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io.Copy(out, in)
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db.Close()
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if err := db.Init(dir); err != nil {
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t.Fatal(err)
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}
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t.Cleanup(db.Close)
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}
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func makeRestTestChar(t *testing.T, uid id.UserID, level int) *DnDCharacter {
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t.Helper()
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c := &DnDCharacter{
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UserID: uid, Race: RaceHuman, Class: ClassFighter, Level: level,
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STR: 16, DEX: 13, CON: 14, INT: 8, WIS: 10, CHA: 12,
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}
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conMod := abilityModifier(c.CON)
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c.HPMax = computeMaxHP(c.Class, conMod, level)
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c.HPCurrent = 1 // wounded
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c.ArmorClass = computeAC(c.Class, abilityModifier(c.DEX))
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c.ShortRestCharges = level // charges = level (matches autoBuildCharacter)
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if err := SaveDnDCharacter(c); err != nil {
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t.Fatal(err)
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}
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// Also need an adventure_characters row so loadAdvCharacter doesn't fail.
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if err := createAdvCharacter(uid, "rest_test"); err != nil {
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t.Fatal(err)
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}
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return c
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}
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func TestShortRest_HealsWithinExpectedRange(t *testing.T) {
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setupRestTestDB(t)
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uid := id.UserID("@short_rest:example")
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c := makeRestTestChar(t, uid, 3) // L3 → 1d6+CON, no x2
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p := &AdventurePlugin{}
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if err := p.handleDnDShortRest(MessageContext{Sender: uid}); err != nil {
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t.Fatal(err)
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}
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got, err := LoadDnDCharacter(uid)
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if err != nil || got == nil {
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t.Fatal(err)
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}
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conMod := abilityModifier(c.CON) // +2
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// Heal range L1-4: 1d6 + 2 = 3..8
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healed := got.HPCurrent - 1
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if healed < 1+conMod || healed > 6+conMod {
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t.Errorf("healed %d HP, want %d..%d (1d6+%d)", healed, 1+conMod, 6+conMod, conMod)
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}
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if got.LastShortRestAt == nil {
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t.Error("LastShortRestAt not set")
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}
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}
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func TestShortRest_DoublesAtL5(t *testing.T) {
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setupRestTestDB(t)
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uid := id.UserID("@short_rest_l5:example")
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c := makeRestTestChar(t, uid, 5) // L5 → 2*(1d6+CON)
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conMod := abilityModifier(c.CON)
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p := &AdventurePlugin{}
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if err := p.handleDnDShortRest(MessageContext{Sender: uid}); err != nil {
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t.Fatal(err)
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}
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got, _ := LoadDnDCharacter(uid)
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healed := got.HPCurrent - 1
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// Range: 2*(1+2)..2*(6+2) = 6..16
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low, high := 2*(1+conMod), 2*(6+conMod)
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if healed < low || healed > high {
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t.Errorf("L5 healed %d HP, want %d..%d", healed, low, high)
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}
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}
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func TestShortRest_ChargesEnforced(t *testing.T) {
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setupRestTestDB(t)
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uid := id.UserID("@short_cd:example")
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c := makeRestTestChar(t, uid, 3)
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// Drain to last charge so the second rest hits the empty branch.
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c.ShortRestCharges = 1
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if err := SaveDnDCharacter(c); err != nil {
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t.Fatal(err)
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}
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p := &AdventurePlugin{}
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// First rest succeeds and burns the last charge.
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if err := p.handleDnDShortRest(MessageContext{Sender: uid}); err != nil {
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t.Fatal(err)
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}
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got1, _ := LoadDnDCharacter(uid)
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if got1.ShortRestCharges != 0 {
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t.Errorf("charge not consumed: %d remaining", got1.ShortRestCharges)
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}
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hpAfterFirst := got1.HPCurrent
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// Second rest should bail (no charges) — HP unchanged.
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if err := p.handleDnDShortRest(MessageContext{Sender: uid}); err != nil {
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t.Fatal(err)
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}
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got2, _ := LoadDnDCharacter(uid)
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if got2.HPCurrent != hpAfterFirst {
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t.Errorf("charges not enforced: HP changed from %d → %d on second rest",
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hpAfterFirst, got2.HPCurrent)
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}
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}
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func TestShortRest_AlreadyFullHP(t *testing.T) {
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setupRestTestDB(t)
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uid := id.UserID("@short_full:example")
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c := makeRestTestChar(t, uid, 3)
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c.HPCurrent = c.HPMax
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if err := SaveDnDCharacter(c); err != nil {
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t.Fatal(err)
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}
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p := &AdventurePlugin{}
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if err := p.handleDnDShortRest(MessageContext{Sender: uid}); err != nil {
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t.Fatal(err)
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}
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got, _ := LoadDnDCharacter(uid)
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if got.LastShortRestAt != nil {
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t.Error("rest at full HP shouldn't consume cooldown")
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}
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}
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func TestLongRest_RequiresHousingOrInn(t *testing.T) {
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setupRestTestDB(t)
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uid := id.UserID("@long_no_house:example")
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makeRestTestChar(t, uid, 3)
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// AdventureCharacter has HouseTier=0; player has no euros either by default.
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p := &AdventurePlugin{euro: nil} // no euro plugin → can't pay inn
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if err := p.handleDnDLongRest(MessageContext{Sender: uid}); err != nil {
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t.Fatal(err)
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}
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got, _ := LoadDnDCharacter(uid)
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if got.HPCurrent == got.HPMax {
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t.Error("long rest succeeded without housing or inn payment")
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}
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if got.LastLongRestAt != nil {
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t.Error("LastLongRestAt set despite failed rest")
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}
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}
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func TestLongRest_WithHousing(t *testing.T) {
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setupRestTestDB(t)
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uid := id.UserID("@long_house:example")
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makeRestTestChar(t, uid, 3)
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// Upgrade to housing.
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advChar, _ := loadAdvCharacter(uid)
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advChar.HouseTier = 2
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if err := saveAdvCharacter(advChar); err != nil {
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t.Fatal(err)
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}
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p := &AdventurePlugin{}
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if err := p.handleDnDLongRest(MessageContext{Sender: uid}); err != nil {
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t.Fatal(err)
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}
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got, _ := LoadDnDCharacter(uid)
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if got.HPCurrent != got.HPMax {
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t.Errorf("long rest with housing didn't fully heal: %d/%d", got.HPCurrent, got.HPMax)
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}
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if got.LastLongRestAt == nil {
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t.Error("LastLongRestAt not set after successful long rest")
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}
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}
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func TestLongRest_CooldownEnforced(t *testing.T) {
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setupRestTestDB(t)
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uid := id.UserID("@long_cd:example")
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c := makeRestTestChar(t, uid, 3)
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advChar, _ := loadAdvCharacter(uid)
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advChar.HouseTier = 1
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saveAdvCharacter(advChar)
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now := time.Now().UTC().Add(-1 * time.Hour) // recent rest
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c.LastLongRestAt = &now
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c.HPCurrent = 1
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if err := SaveDnDCharacter(c); err != nil {
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t.Fatal(err)
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}
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p := &AdventurePlugin{}
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if err := p.handleDnDLongRest(MessageContext{Sender: uid}); err != nil {
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t.Fatal(err)
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}
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got, _ := LoadDnDCharacter(uid)
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if got.HPCurrent != 1 {
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t.Errorf("long rest cooldown not enforced; HP went from 1 → %d", got.HPCurrent)
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}
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}
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