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Consumables (auto-crafted from foraged ingredients or dropped from T2+ activities) are a curated stockpile — selling them should be an explicit choice, not a side effect. Two surfaces tightened: - Robbie's qualifying-items filter now skips Type == "consumable" the same way it skips Arena gear and cards. - !adventure sell all leaves consumables in inventory and reports them in the kept-items tally. The merchant message points players at !adventure sell <name> for explicit consumable sales. !adventure sell <name> still works fine on consumables — that path is already explicit by definition. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
34 KiB
34 KiB