mirror of
https://github.com/prosolis/gogobee.git
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Combines all uncommitted D&D work into one checkpoint: Phases 1-8 (per gogobee_dnd_session_summary.md): - Race/class/stats system, !setup flow, !sheet, !respec - d20-vs-AC combat with race/class passives, auto-migration - XP/level-up, skill checks, NPC refund hooks - Equipment slot mapping, rarity, !rest short/long - Pre-arm active abilities, resource pools - Bestiary, !roll/!stats/!level, onboarding DM - Audit fixes A-I, flavor wiring under internal/flavor/ - Phase 8 weapon dice + armor AC tables (gogobee_equipment_appendix) Phase 9 SP1 — spell system foundations: - 79 SpellDefinitions (76 in-scope + 3 reaction-deferred) - dnd_known_spells, dnd_spell_slots tables - pending_cast / concentration_* columns on dnd_character - Slot tables for Mage/Cleric/Ranger, DC + attack-bonus math - Long-rest refreshes slots; respec wipes spell state - Auto-grant default known list on !setup confirm and auto-migration Phase 9 SP2 — !cast / !spells / !prepare commands: - Out-of-combat HEAL and UTILITY resolve immediately - Damage/control/buff queue as pending_cast for next combat - Audit-style save-then-debit, slot refund on save failure - !cast --drop, concentration supersession, prep-cap enforcement - Reaction spells refused with Phase 11 note SP3 (combat-time resolution of pending_cast) and SP4 (full prep/learn tests) are next. Build clean, full test suite green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
70 lines
1.7 KiB
Go
70 lines
1.7 KiB
Go
package plugin
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import "testing"
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func TestBestiaryAllWellFormed(t *testing.T) {
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if len(dndBestiary) == 0 {
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t.Fatal("dndBestiary empty")
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}
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for id, m := range dndBestiary {
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if m.ID != id {
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t.Errorf("%s: ID mismatch (%s)", id, m.ID)
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}
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if m.Name == "" {
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t.Errorf("%s: empty Name", id)
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}
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if m.HP < 1 {
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t.Errorf("%s: HP=%d", id, m.HP)
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}
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if m.AC < 10 {
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t.Errorf("%s: AC=%d (want ≥ 10)", id, m.AC)
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}
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if m.Attack < 1 {
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t.Errorf("%s: Attack=%d", id, m.Attack)
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}
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if m.XPValue < 0 {
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t.Errorf("%s: XPValue=%d", id, m.XPValue)
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}
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}
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}
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func TestBestiaryByCR(t *testing.T) {
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low := dndBestiaryByCR(1.0)
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for _, m := range low {
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if m.CR > 1.0 {
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t.Errorf("CR filter leaked: %s CR=%v", m.Name, m.CR)
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}
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}
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high := dndBestiaryByCR(20.0)
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if len(high) != len(dndBestiary) {
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t.Errorf("CR≤20 filter returned %d, want all %d", len(high), len(dndBestiary))
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}
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}
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func TestBestiaryToCombatStats(t *testing.T) {
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dragon := dndBestiary["ancient_dragon"]
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stats, mods := dragon.toCombatStats()
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if stats.MaxHP != 367 {
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t.Errorf("dragon HP = %d, want 367", stats.MaxHP)
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}
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if stats.AC != 22 {
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t.Errorf("dragon AC = %d, want 22", stats.AC)
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}
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if stats.AttackBonus != 14 {
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t.Errorf("dragon AttackBonus = %d, want 14", stats.AttackBonus)
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}
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if mods.DamageReduct != 1.0 {
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t.Errorf("DamageReduct = %v, want 1.0", mods.DamageReduct)
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}
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}
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func TestBestiaryStarterMonsters(t *testing.T) {
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// Section 8.2 of v1.0 lists 6 starter monsters; verify all present.
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wantIDs := []string{"goblin", "skeleton", "orc_grunt", "troll", "wyvern", "ancient_dragon"}
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for _, id := range wantIDs {
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if _, ok := dndBestiary[id]; !ok {
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t.Errorf("starter bestiary missing: %s", id)
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}
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}
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}
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