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The 24h cooldown and the one-boss-a-week cap both keyed off any resolved contract, and a fizzle resolves. So a target could have a friend point a grunt at them, extract, and buy a day of immunity for the fizzle rake. Both caps now only count contracts that were actually delivered. Delivery also ran a full combat against the target's sheet without their advUserLock. hasActiveCombatSession only sees the turn engine — the target's own autopilot walk resolves its fights inline under that lock and reports no session, so a delivery could race it and lose a fight's worth of HP writes. Also: don't tell a buyer a rival beat them when the insert simply failed.
18 KiB
18 KiB