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Multi-day party runs with funding decisions, TwinBee-narrated floor events, spectator parimutuel betting, basket/mimic gift system, and weighted-roll item distribution including masterwork drops at T4-T5. Schema (5 tables, 2 fewer than spec by computing helpfulness on-the-fly and skipping the loot-pending state): - coop_dungeon_runs / _members (daily funding as JSON column) - coop_dungeon_events (votes as JSON, used to derive TwinBee helpfulness) - coop_dungeon_bets / _gifts Mechanics: - 2-4 player parties, 24h invite window, locks consume one combat action - Per-floor success roll: base + sum(funding) + level/pet bonuses + event vote modifier + active gift modifiers, clamped to 5..95 - Funding tiers (none/min/std/agg/all_in) with liability cap at +8% for under-leveled players - TwinBee narrates events from existing flavor pool; 20 authored events with per-option modifiers and embedded recommendation - Parimutuel betting with 10% rake; odds line shown on lock/daily/status posts - Gift modifiers symmetric at 50/50 sender mix so no dominant strategy - Item drops on success via weight-by-contribution roll; T4 25% / T5 100% masterwork chance (random pick from existing T4/T5 defs) Balance via Monte Carlo (coop_dungeon_balance_test.go): - All tiers exceed 1.5x solo daily income at average party profile - Optimal funding strategy walks up tiers correctly (Min/Std/Std/Mixed/Agg) - All-In stays -EV at every tier (boost lever, not optimal play) Tests: parsing, liability cap, JSON roundtrips, vote tally with leader tiebreak, event meta consistency, parimutuel payouts, gift EV symmetry, weighted-roll distribution (Monte Carlo), masterwork tier gates. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
45 KiB
45 KiB