Files
gogobee/internal/plugin/adventure_mischief.go
T

1360 lines
56 KiB
Go

package plugin
// Mischief Makers (M1) — paid monster hits on live expeditions.
//
// A buyer spends euros to send a monster at an adventurer who is out in a
// dungeon right now. The games room hears the contract is out; a window later
// the monster is delivered mid-run. Surviving it pays the target and unseals
// the buyer in Pete's bulletin. See gogobee_mischief_plan.md.
//
// Three properties the design leans on, all of them enforced here rather than
// trusted:
//
// - The monster is priced against the TARGET, not the dungeon they happen to
// be standing in. It comes from the zone pool of the target's own level
// bracket (mischiefBracketZones), which is the corpus the difficulty pass is
// calibrated on. The arena ladder is deliberately NOT the source: its
// BaseLethality is a legacy flat death chance and arena T5 one-shots a level
// 20, which would collapse every tier into an execution.
//
// - The payout basis is the BASE fee, never what the buyer actually paid. The
// +25% sign surcharge is a pure sink. With the per-tier percentages below
// capped at 75%, a survival purse is always strictly less than the buyer's
// outlay — so two players colluding to move money this way lose to
// `!baltransfer`, which is free. That cap is the whole anti-collusion story;
// no danger multiplier is needed.
//
// - Mischief maims, it does not murder. The delivery close-out floors every
// seat at 1 HP and force-extracts the expedition. A purchased attack that
// lands while the victim is asleep must not be able to delete their
// character — see mischiefResolveDowned.
import (
"database/sql"
"errors"
"fmt"
"log/slog"
"math"
"math/rand/v2"
"strings"
"time"
"gogobee/internal/db"
"gogobee/internal/peteclient"
"github.com/google/uuid"
"maunium.net/go/mautrix/id"
)
const (
// mischiefWindow — how long the games room has to react before the monster
// is delivered. Long enough for a bless/escalate scramble (M2), short
// enough that a contract resolves inside one sitting.
mischiefWindow = 60 * time.Minute
// mischiefMinLevel — a level 1-2 adventurer is nobody's idea of a fair
// target, and the bracket-1 pool is the only thing we could send anyway.
mischiefMinLevel = 3
// mischiefTargetCooldown — a target gets a breather after one resolves, so
// a buyer with money can't chain-maim someone out of the game.
mischiefTargetCooldown = 24 * time.Hour
// mischiefBuyerDailyCap — contracts one buyer may place per rolling day.
mischiefBuyerDailyCap = 2
// mischiefBossPerTargetWindow — boss tier is "end this expedition" against a
// caster (0-14% survival in the M0 sweep). One per target per week, on top of
// the cooldown and the buyer cap.
mischiefBossPerTargetWindow = 7 * 24 * time.Hour
// mischiefSignSurcharge — the buyer pays this much on top to put their name
// on the contract from the start. Pure sink; see the payout-basis note above.
mischiefSignSurcharge = 0.25
// Fizzle: the expedition ended before the monster could find them.
mischiefFizzleRefund = 0.90
// A ward is priced against the contract it is defending: a floor, or a slice of
// the fee, whichever is more. Warding someone has to stay an impulse at the
// cheap tiers (or nobody bothers and the window is just a countdown), but the
// M1-close-out sweep measured three wards buying roughly +40pp of survival —
// fighter L12 vs a boss at 70% HP goes 48% → 90%. At a flat fee that let the
// room halve a €1,200 boss contract for €75, which makes the tier the whole
// economy rests on feel like money thrown away. Saving someone from a boss
// should cost the town real money: €120 a ward, €360 to cover them completely.
mischiefBlessingFeeMin = 25
mischiefBlessingFeePct = 0.10
// mischiefBlessingCap — how many blessings one contract can carry. Three at
// +10% MaxHP each is a third of a health bar: enough to swing an elite
// coin-flip, not enough to make a boss survivable on its own.
mischiefBlessingCap = 3
// mischiefBlessingPct — temp HP per blessing, as a fraction of the target's
// MaxHP. Same cushion mechanism as a well-rested long rest (applyDnDHPScaling),
// and like it, evaporates when the fight's HP is persisted back.
mischiefBlessingPct = 0.10
)
// Contract statuses. `delivering` is the claimed-but-unresolved state a CAS
// moves through, so a ticker double-fire finds nothing left to claim.
const (
mischiefStatusOpen = "open"
mischiefStatusDelivering = "delivering"
mischiefStatusDelivered = "delivered"
mischiefStatusFizzled = "fizzled"
)
const (
mischiefOutcomeSurvived = "survived"
mischiefOutcomeDowned = "downed"
)
// ── Tiers ────────────────────────────────────────────────────────────────────
// mischiefTier is one rung of the grunt→boss ladder. Fee and PayoutPct come
// from the M0 pricing sweep (n=2000/cell against the real combat engine) read
// against the live prod economy — see the tier table in the plan doc.
type mischiefTier struct {
Key string
Display string
Fee int // base fee; also the payout basis
PayoutPct float64 // survival purse as a fraction of Fee. Capped at 0.75.
Blurb string
}
var mischiefTiers = []mischiefTier{
{Key: "grunt", Display: "Grunt", Fee: 40, PayoutPct: 0.40,
Blurb: "One of the local nasties. Mostly theatre — it'll cost them blood, not the run."},
{Key: "mob", Display: "Mob", Fee: 100, PayoutPct: 0.50,
Blurb: "Three of them, back to back. Attrition, and a real dent in the supplies."},
{Key: "elite", Display: "Elite", Fee: 350, PayoutPct: 0.65,
Blurb: "Something that hunts on purpose, and it opens with a free swing. A coin-flip at their level."},
{Key: "boss", Display: "Boss", Fee: 1200, PayoutPct: 0.75,
Blurb: "The worst thing in their bracket, with the drop on them. This ends expeditions."},
}
func mischiefTierByKey(key string) (mischiefTier, bool) {
for _, t := range mischiefTiers {
if t.Key == strings.ToLower(strings.TrimSpace(key)) {
return t, true
}
}
return mischiefTier{}, false
}
// mischiefNextTier is the rung an escalation buys. Boss is the top: there is
// nothing worse in the bracket to send.
func mischiefNextTier(key string) (mischiefTier, bool) {
for i, t := range mischiefTiers {
if t.Key == key && i+1 < len(mischiefTiers) {
return mischiefTiers[i+1], true
}
}
return mischiefTier{}, false
}
// mischiefPrevTier is the rung an escalated contract came FROM. Grunt is the
// bottom: nothing escalates into it.
func mischiefPrevTier(key string) (mischiefTier, bool) {
for i, t := range mischiefTiers {
if t.Key == key && i > 0 {
return mischiefTiers[i-1], true
}
}
return mischiefTier{}, false
}
// mischiefOutlay splits what a contract collected into the buyer's stake and the
// escalator's. It exists because `paid` carries BOTH — escalateMischiefContract
// adds the delta to it so the purse cap keeps biting — and every path that gives
// money back has to give each of them back their own. Crediting the whole of
// `paid` to the buyer turns being escalated on top of into a windfall: buy an
// elite for €350, have someone bump it to a boss (+€850), let the target extract,
// and the 90% fizzle refund hands the buyer €1080 of somebody else's money.
//
// The escalator's stake is derived, not stored. An escalation is exactly one rung
// and happens at most once (escalation_count = 0 is in the UPDATE's WHERE), so it
// is always the fee gap between the contract's tier and the one below it.
func mischiefOutlay(c *mischiefContract) (buyer, escalator int) {
if c.EscalatedBy == "" || c.EscalationCount == 0 {
return c.Paid, 0
}
cur, okCur := mischiefTierByKey(c.Tier)
prev, okPrev := mischiefPrevTier(c.Tier)
if !okCur || !okPrev {
return c.Paid, 0
}
delta := cur.Fee - prev.Fee
if delta <= 0 || delta > c.Paid {
return c.Paid, 0 // nonsense ladder; don't invent money out of it
}
return c.Paid - delta, delta
}
// trackMischiefSink books a sink against the people whose money it actually was.
// The escalator's stake sits inside c.Paid, so charging the whole rake to the
// buyer would credit them with tax they never paid — and credit the escalator,
// who funded most of a boss contract, with none.
func trackMischiefSink(c *mischiefContract, amount int) {
buyerPaid, escPaid := mischiefOutlay(c)
total := buyerPaid + escPaid
if amount <= 0 || total <= 0 {
return
}
escShare := amount * escPaid / total
if escShare > 0 {
trackTaxPaid(c.EscalatedBy, escShare)
}
if buyerShare := amount - escShare; buyerShare > 0 {
trackTaxPaid(c.BuyerID, buyerShare)
}
}
// mischiefBlessingFee is what one ward costs against a contract of this fee. It
// reads the contract's CURRENT basis, so an escalation raises the price of
// protecting its target too — the room's counterplay tracks the threat.
func mischiefBlessingFee(contractFee int) int {
fee := int(math.Round(float64(contractFee) * mischiefBlessingFeePct))
if fee < mischiefBlessingFeeMin {
return mischiefBlessingFeeMin
}
return fee
}
// mischiefBlessingTempHP is the cushion a contract's blessings are worth to a
// target of this MaxHP. At least 1 per blessing, so a low-HP character still
// feels the ward they were bought.
func mischiefBlessingTempHP(hpMax, blessings int) int {
if blessings <= 0 || hpMax <= 0 {
return 0
}
if blessings > mischiefBlessingCap {
blessings = mischiefBlessingCap
}
per := int(float64(hpMax) * mischiefBlessingPct)
if per < 1 {
per = 1
}
return per * blessings
}
// mischiefSignedFee is what a buyer pays to put their name on the contract up
// front. The extra is a sink — mischiefPurse never sees it.
func mischiefSignedFee(fee int) int {
return int(math.Round(float64(fee) * (1 + mischiefSignSurcharge)))
}
// mischiefPurse is the target's cut for surviving: a percentage of the BASE fee
// (which escalations raise, and the sign surcharge does not). Hard-capped at 75%
// so no combination of tier + escalation can pay out more than three-quarters of
// what was spent.
func mischiefPurse(fee int, pct float64) int {
if pct > 0.75 {
pct = 0.75
}
return int(math.Round(float64(fee) * pct))
}
// ── Monster selection ────────────────────────────────────────────────────────
// mischiefBracketZones — the zone whose enemy pool a target of each level
// bracket draws its attacker from. The target's *current* dungeon is not used:
// a level 20 slumming in a tier 1 zone should still be sent something that can
// find them, and a level 4 who wandered into a tier 4 zone should not be sent
// its boss.
var mischiefBracketZones = map[int]ZoneID{
1: ZoneGoblinWarrens,
2: ZoneSunkenTemple,
3: ZoneManorBlackspire,
4: ZoneUnderdark,
5: ZoneDragonsLair,
}
func mischiefBracketForLevel(level int) int {
switch {
case level <= 3:
return 1
case level <= 7:
return 2
case level <= 12:
return 3
case level <= 17:
return 4
}
return 5
}
// mischiefBracketZone resolves the zone a target's attacker is drawn from.
func mischiefBracketZone(level int) ZoneDefinition {
zone, _ := getZone(mischiefBracketZones[mischiefBracketForLevel(level)])
return zone
}
func mischiefPickEnemy(zone ZoneDefinition, elite bool, rng *rand.Rand) DnDMonsterTemplate {
var pool []ZoneEnemy
for _, e := range zone.Enemies {
if e.IsElite == elite {
pool = append(pool, e)
}
}
if len(pool) == 0 {
pool = zone.Enemies
}
if len(pool) == 0 {
return DnDMonsterTemplate{}
}
return dndBestiary[pool[rng.IntN(len(pool))].BestiaryID]
}
// mischiefMonsters returns the fight chain a tier sends, and whether the first
// monster gets the ambush (the attacker's privilege — it was lying in wait).
// This IS the shape the M0 sweep priced; changing it invalidates the fee table.
//
// grunt = one non-elite zone enemy, no ambush
// mob = three non-elite zone enemies back to back (HP carries), no ambush
// elite = one elite zone enemy, ambush
// boss = the zone boss, ambush
func mischiefMonsters(tierKey string, zone ZoneDefinition, rng *rand.Rand) (chain []DnDMonsterTemplate, ambush bool) {
switch tierKey {
case "grunt":
return []DnDMonsterTemplate{mischiefPickEnemy(zone, false, rng)}, false
case "mob":
return []DnDMonsterTemplate{
mischiefPickEnemy(zone, false, rng),
mischiefPickEnemy(zone, false, rng),
mischiefPickEnemy(zone, false, rng),
}, false
case "elite":
return []DnDMonsterTemplate{mischiefPickEnemy(zone, true, rng)}, true
case "boss":
return []DnDMonsterTemplate{dndBestiary[zone.Boss.BestiaryID]}, true
}
return nil, false
}
// ── Model + persistence ──────────────────────────────────────────────────────
type mischiefContract struct {
ID string
BuyerID id.UserID
TargetID id.UserID
Tier string
Fee int // payout basis (base fee + escalations)
Paid int // what the buyer actually parted with
Status string
Signed bool
EscalationCount int
EscalatedBy id.UserID // "" unless somebody paid to bump the tier
BlessingCount int
Source string
Outcome string
OrderGUID string // the web order this was opened for; "" for a Matrix buy
CreatedAt time.Time
WindowEndsAt time.Time
}
const mischiefCols = `contract_id, buyer_id, target_id, tier, fee, paid, status, signed,
escalation_count, COALESCE(escalated_by, ''), blessing_count, source, COALESCE(outcome, ''),
COALESCE(order_guid, ''), created_at, window_ends_at`
func scanMischief(row interface{ Scan(...any) error }) (*mischiefContract, error) {
c := &mischiefContract{}
err := row.Scan(&c.ID, &c.BuyerID, &c.TargetID, &c.Tier, &c.Fee, &c.Paid, &c.Status,
&c.Signed, &c.EscalationCount, &c.EscalatedBy, &c.BlessingCount, &c.Source, &c.Outcome,
&c.OrderGUID, &c.CreatedAt, &c.WindowEndsAt)
if err != nil {
return nil, err
}
return c, nil
}
// insertMischiefContract writes the contract, and FAILS if one is already live
// against this target (idx_mischief_one_live_per_target). That error is the
// serialization point for two buyers racing at the same victim — the caller must
// refund on it, not ignore it.
//
// Every timestamp is bound as a Go time.Time rather than left to
// CURRENT_TIMESTAMP: created_at and window_ends_at are both compared against
// bound Go times later (the daily cap, the due sweep), and mixing SQLite's own
// text stamp with the driver's encoding is how you get a comparison that is
// lexicographic-by-accident.
func insertMischiefContract(c *mischiefContract) error {
_, err := db.Get().Exec(
`INSERT INTO mischief_contracts
(contract_id, buyer_id, target_id, tier, fee, paid, status, signed, source, order_guid,
created_at, window_ends_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`,
c.ID, string(c.BuyerID), string(c.TargetID), c.Tier, c.Fee, c.Paid,
c.Status, c.Signed, c.Source, c.OrderGUID, c.CreatedAt, c.WindowEndsAt)
return err
}
// mischiefContractByOrderGUID finds the contract opened for a web order, if one
// exists. It is the idempotency backstop for the storefront's retrying claim
// loop: a placement that already created a contract must not create a second, so
// the loop checks here before it debits or inserts. Returns nil when no contract
// carries this order (the normal first-attempt case).
func mischiefContractByOrderGUID(orderGUID string) *mischiefContract {
if orderGUID == "" {
return nil
}
row := db.Get().QueryRow(
`SELECT `+mischiefCols+` FROM mischief_contracts WHERE order_guid = ?`, orderGUID)
c, err := scanMischief(row)
if err != nil {
return nil // sql.ErrNoRows (the common case) or a scan miss — treat as absent
}
return c
}
// blessMischiefContract adds one ward to an open contract and reports whether it
// took. The cap and the still-open check are in the WHERE clause, not in the
// caller: the window is a scramble, and a room that piles four blessings in the
// same second must still land exactly three. A caller that loses this race has
// already been debited and must refund.
func blessMischiefContract(contractID string) bool {
res := db.ExecResult("mischief: bless contract",
`UPDATE mischief_contracts SET blessing_count = blessing_count + 1
WHERE contract_id = ? AND status = ? AND blessing_count < ?`,
contractID, mischiefStatusOpen, mischiefBlessingCap)
if res == nil {
return false
}
n, _ := res.RowsAffected()
return n == 1
}
// escalateMischiefContract bumps an open contract one rung: the tier, the payout
// basis (fee) and the buyer-side outlay (paid) all move together, so the purse
// stays a percentage of what was actually spent and the 75% cap survives an
// escalation untouched.
//
// The escalation_count = 0 and tier = <from> guards are what make it one step,
// once, even if two people hit `!mischief escalate` on the same contract at the
// same moment. The loser is refunded.
func escalateMischiefContract(contractID, fromTier string, next mischiefTier, delta int, by id.UserID) bool {
res := db.ExecResult("mischief: escalate contract",
`UPDATE mischief_contracts
SET tier = ?, fee = ?, paid = paid + ?, escalation_count = 1, escalated_by = ?
WHERE contract_id = ? AND status = ? AND tier = ? AND escalation_count = 0`,
next.Key, next.Fee, delta, string(by), contractID, mischiefStatusOpen, fromTier)
if res == nil {
return false
}
n, _ := res.RowsAffected()
return n == 1
}
// claimMischiefForDelivery moves open → delivering and reports whether THIS
// caller won the race. Exactly one delivery per contract, whatever the ticker
// does across a restart.
func claimMischiefForDelivery(contractID string) bool {
res := db.ExecResult("mischief: claim delivery",
`UPDATE mischief_contracts SET status = ?
WHERE contract_id = ? AND status = ?`,
mischiefStatusDelivering, contractID, mischiefStatusOpen)
if res == nil {
return false
}
n, _ := res.RowsAffected()
return n == 1
}
// resolveMischiefContract stamps the terminal state. Called only by the
// delivery path, which already holds the claim.
func resolveMischiefContract(contractID, status, outcome string) {
db.Exec("mischief: resolve contract",
`UPDATE mischief_contracts
SET status = ?, outcome = ?, resolved_at = ?
WHERE contract_id = ?`,
status, outcome, time.Now().UTC(), contractID)
}
// fizzleMischiefContract claims an open contract straight to fizzled — the
// target's expedition ended before the monster found them. Same CAS discipline
// as delivery, so a fizzle and a delivery can never both fire.
func fizzleMischiefContract(contractID string) bool {
return casMischiefStatus("mischief: fizzle contract", contractID,
mischiefStatusOpen, mischiefStatusFizzled, mischiefStatusFizzled)
}
// abandonStaleMischief releases a stuck delivery. CAS off `delivering`, so a
// delivery that is merely slow (a long fight) cannot be swept out from under
// itself and double-refunded.
func abandonStaleMischief(contractID string) bool {
return casMischiefStatus("mischief: abandon stale delivery", contractID,
mischiefStatusDelivering, mischiefStatusFizzled, mischiefStatusFizzled)
}
// casMischiefStatus is the one status transition every terminal path takes: move
// from → to only if the row is still in `from`, and report whether THIS caller
// won. Every transition is conditional, which is what makes a ticker double-fire
// or a restart mid-delivery unable to pay (or refund) twice.
func casMischiefStatus(label, contractID, from, to, outcome string) bool {
res := db.ExecResult(label,
`UPDATE mischief_contracts
SET status = ?, outcome = ?, resolved_at = ?
WHERE contract_id = ? AND status = ?`,
to, outcome, time.Now().UTC(), contractID, from)
if res == nil {
return false
}
n, _ := res.RowsAffected()
return n == 1
}
// loadStaleMischiefDeliveries returns contracts stuck in `delivering` — claimed
// by a delivery that then crashed, or was killed mid-fight by a restart. Without
// this sweep the row lives forever: the target can never be targeted again (the
// live-contract check counts `delivering`) and the buyer's money is simply gone.
func loadStaleMischiefDeliveries(before time.Time) []mischiefContract {
return loadMischiefByStatus(mischiefStatusDelivering, before)
}
// loadMischiefDue returns open contracts whose window has closed.
func loadMischiefDue(now time.Time) []mischiefContract {
return loadMischiefByStatus(mischiefStatusOpen, now)
}
func loadMischiefByStatus(status string, dueBy time.Time) []mischiefContract {
rows, err := db.Get().Query(
`SELECT `+mischiefCols+` FROM mischief_contracts
WHERE status = ? AND window_ends_at <= ?`,
status, dueBy)
if err != nil {
return nil
}
defer rows.Close()
var out []mischiefContract
for rows.Next() {
if c, err := scanMischief(rows); err == nil {
out = append(out, *c)
}
}
return out
}
// liveMischiefForTarget returns the contract already in flight against a target,
// or nil. One at a time: two monsters converging on the same person turns a
// mischief into a mugging.
func liveMischiefForTarget(targetID id.UserID) *mischiefContract {
row := db.Get().QueryRow(
`SELECT `+mischiefCols+` FROM mischief_contracts
WHERE target_id = ? AND status IN (?, ?)
ORDER BY created_at DESC LIMIT 1`,
string(targetID), mischiefStatusOpen, mischiefStatusDelivering)
c, err := scanMischief(row)
if err != nil {
return nil
}
return c
}
// mischiefTargetCoolingDown reports whether the target survived (or was floored
// by) a delivered contract too recently to be sent another.
//
// Only a DELIVERED contract cools a target down. A fizzle never reached them,
// and a crash-swept stranding never happened at all — counting either would sell
// cheap immunity: a target whose friend places a grunt and who then extracts pays
// 10% of a grunt fee for a full day of being untargetable.
func mischiefTargetCoolingDown(targetID id.UserID, now time.Time) (bool, time.Duration) {
var resolved time.Time
err := db.Get().QueryRow(
`SELECT resolved_at FROM mischief_contracts
WHERE target_id = ? AND status = ? AND resolved_at IS NOT NULL
ORDER BY resolved_at DESC LIMIT 1`,
string(targetID), mischiefStatusDelivered).Scan(&resolved)
if err != nil {
return false, 0 // no row (or unreadable stamp) == not cooling down
}
if wait := mischiefTargetCooldown - now.Sub(resolved.UTC()); wait > 0 {
return true, wait
}
return false, 0
}
// mischiefBuyerCountSince is how many contracts this buyer has placed in the
// window — the anti-spam cap. Fizzled ones count: the limit is on how often you
// may point a monster at someone, not on how often it connects.
func mischiefBuyerCountSince(buyerID id.UserID, since time.Time) int {
var n int
_ = db.Get().QueryRow(
`SELECT COUNT(*) FROM mischief_contracts WHERE buyer_id = ? AND created_at > ?`,
string(buyerID), since).Scan(&n)
return n
}
// mischiefBossCountSince counts boss-tier contracts aimed at a target inside the
// window, from anyone. Boss is the "end their expedition" button; one a week.
//
// Fizzled ones do NOT count, and that asymmetry with the buyer cap is deliberate:
// the buyer cap limits how often you may POINT a monster at someone, but this cap
// protects the target from being boss'd, and a boss that never found them is not
// something they need protecting from. Counting it would let a friendly buyer burn
// the target's weekly boss slot for the price of a fizzle rake.
func mischiefBossCountSince(targetID id.UserID, since time.Time) int {
var n int
_ = db.Get().QueryRow(
`SELECT COUNT(*) FROM mischief_contracts
WHERE target_id = ? AND tier = 'boss' AND created_at > ? AND status != ?`,
string(targetID), since, mischiefStatusFizzled).Scan(&n)
return n
}
// ── Eligibility ──────────────────────────────────────────────────────────────
// mischiefTargetable reports why a target can't be sent a monster, or "" if they
// can. The active expedition is the whole premise: the monster has to have
// somewhere to walk in from.
func (p *AdventurePlugin) mischiefTargetable(targetID id.UserID, tier mischiefTier, now time.Time) string {
dndChar, err := LoadDnDCharacter(targetID)
if err != nil || dndChar == nil {
return fmt.Sprintf("%s has no adventurer.", p.DisplayName(targetID))
}
// A dead character can still own an 'active' expedition row — that drift is
// exactly what the ambient ticker keeps a run-liveness net for. Don't sell a
// hit on a corpse.
if advChar, err := loadAdvCharacter(targetID); err != nil || advChar == nil || !advChar.Alive {
return fmt.Sprintf("%s is in no state to be attacked. Leave them be.", p.DisplayName(targetID))
}
if dndChar.Level < mischiefMinLevel {
return fmt.Sprintf("%s is only level %d — nobody's putting a price on a rookie's head (level %d+).",
p.DisplayName(targetID), dndChar.Level, mischiefMinLevel)
}
exp, err := getActiveExpedition(targetID)
if err != nil || exp == nil {
return fmt.Sprintf("%s isn't out on an expedition. Monsters don't do house calls.",
p.DisplayName(targetID))
}
if c := liveMischiefForTarget(targetID); c != nil {
return fmt.Sprintf("Somebody already has coin on %s. Wait for it to land.", p.DisplayName(targetID))
}
if cooling, wait := mischiefTargetCoolingDown(targetID, now); cooling {
return fmt.Sprintf("%s has only just shaken one off. Try again %s.",
p.DisplayName(targetID), formatDuration(wait))
}
if tier.Key == "boss" && mischiefBossCountSince(targetID, now.Add(-mischiefBossPerTargetWindow)) > 0 {
return fmt.Sprintf("%s has already had a boss sent after them this week. Once is plenty.",
p.DisplayName(targetID))
}
return ""
}
// ── Command surface ──────────────────────────────────────────────────────────
func (p *AdventurePlugin) handleMischiefCmd(ctx MessageContext, args string) error {
fields := strings.Fields(strings.TrimSpace(args))
if len(fields) == 0 {
return p.SendReply(ctx.RoomID, ctx.EventID, p.mischiefBoard())
}
switch strings.ToLower(fields[0]) {
case "board", "tiers", "help":
return p.SendReply(ctx.RoomID, ctx.EventID, p.mischiefBoard())
case "status":
return p.mischiefStatusCmd(ctx)
case "send":
return p.mischiefSendCmd(ctx, fields[1:])
case "bless":
return p.mischiefBlessCmd(ctx, fields[1:])
case "escalate":
return p.mischiefEscalateCmd(ctx, fields[1:])
default:
return p.SendReply(ctx.RoomID, ctx.EventID,
"Unknown option. `!mischief` for the board · `!mischief send <tier> @user` · "+
"`!mischief bless @user` · `!mischief escalate @user` · `!mischief status`")
}
}
func (p *AdventurePlugin) mischiefBoard() string {
var b strings.Builder
b.WriteString("😈 **Mischief Makers** — put coin on an adventurer's head while they're out in a dungeon.\n")
b.WriteString("The monster comes from their own bracket, so it's always a fight worth watching. ")
b.WriteString("If they survive it, they keep a cut of your money — and the town finds out it was you.\n\n")
for _, t := range mischiefTiers {
b.WriteString(fmt.Sprintf("· **%s** — %s (signed: %s) — survivor keeps %s · ward %s\n _%s_\n",
t.Display, fmtEuro(t.Fee), fmtEuro(mischiefSignedFee(t.Fee)),
fmtEuro(mischiefPurse(t.Fee, t.PayoutPct)), fmtEuro(mischiefBlessingFee(t.Fee)), t.Blurb))
}
b.WriteString("\n`!mischief send <tier> @user` — anonymous · add `signed` to put your name on it up front.\n")
b.WriteString(fmt.Sprintf(
"While a contract is open, the rest of us get a say:\n"+
"· `!mischief bless @user` — a ward for the fight, up to %d of them. Help them. "+
"The worse the thing coming, the more a ward costs.\n"+
"· `!mischief escalate @user` — pay the difference, send something worse. \"Help\" them. "+
"It raises their purse too, if they live.\n",
mischiefBlessingCap))
b.WriteString(fmt.Sprintf("_They have to be out on an expedition, level %d+. It lands about %s later._",
mischiefMinLevel, formatDuration(mischiefWindow)))
return b.String()
}
func (p *AdventurePlugin) mischiefStatusCmd(ctx MessageContext) error {
if c := liveMischiefForTarget(ctx.Sender); c != nil {
t, _ := mischiefTierByKey(c.Tier)
who := "Someone"
if c.Signed {
who = "**" + p.DisplayName(c.BuyerID) + "**"
}
wards := ""
if c.BlessingCount > 0 {
wards = fmt.Sprintf("\n🕯️ %d of the town's wards are on you.", c.BlessingCount)
}
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"😈 %s has paid for a **%s** to find you. It arrives %s. Survive it and you keep %s.%s",
who, strings.ToLower(t.Display), formatDuration(time.Until(c.WindowEndsAt)),
fmtEuro(mischiefPurse(c.Fee, t.PayoutPct)), wards))
}
rows, err := db.Get().Query(
`SELECT `+mischiefCols+` FROM mischief_contracts
WHERE buyer_id = ? AND status IN (?, ?) ORDER BY created_at DESC`,
string(ctx.Sender), mischiefStatusOpen, mischiefStatusDelivering)
if err == nil {
defer rows.Close()
var lines []string
for rows.Next() {
if c, err := scanMischief(rows); err == nil {
lines = append(lines, fmt.Sprintf("· a **%s** for **%s**, landing %s",
c.Tier, p.DisplayName(c.TargetID), formatDuration(time.Until(c.WindowEndsAt))))
}
}
if len(lines) > 0 {
return p.SendReply(ctx.RoomID, ctx.EventID,
"😈 **Your contracts in flight**\n"+strings.Join(lines, "\n"))
}
}
return p.SendReply(ctx.RoomID, ctx.EventID,
"Nothing out on you, and nothing out from you. `!mischief` for the board.")
}
func (p *AdventurePlugin) mischiefSendCmd(ctx MessageContext, fields []string) error {
if len(fields) < 2 {
return p.SendReply(ctx.RoomID, ctx.EventID,
"Usage: `!mischief send <grunt|mob|elite|boss> @user [signed]`")
}
tier, ok := mischiefTierByKey(fields[0])
if !ok {
return p.SendReply(ctx.RoomID, ctx.EventID,
"That's not a tier. Try `grunt`, `mob`, `elite` or `boss` — `!mischief` for the board.")
}
targetID, ok := p.ResolveUser(fields[1], ctx.RoomID)
if !ok {
return p.SendReply(ctx.RoomID, ctx.EventID,
"Could not resolve that user. Usage: `!mischief send <tier> @user`")
}
if targetID == ctx.Sender {
return p.SendReply(ctx.RoomID, ctx.EventID,
"You can't put a price on your own head. Get help elsewhere.")
}
signed := len(fields) > 2 && strings.EqualFold(fields[2], "signed")
// Serialise this buyer's placement so a double-submit can't pass the daily
// cap twice and double-debit — same discipline as the duel escrow.
lock := p.advUserLock(ctx.Sender)
lock.Lock()
defer lock.Unlock()
now := time.Now().UTC()
if n := mischiefBuyerCountSince(ctx.Sender, now.Add(-24*time.Hour)); n >= mischiefBuyerDailyCap {
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"You've already sent %d monsters today. Even mischief keeps office hours.", n))
}
if reason := p.mischiefTargetable(targetID, tier, now); reason != "" {
return p.SendReply(ctx.RoomID, ctx.EventID, reason)
}
price := tier.Fee
if signed {
price = mischiefSignedFee(tier.Fee)
}
if bal := p.euro.GetBalance(ctx.Sender); int(bal) < price {
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"A %s runs %s — you have %s.", strings.ToLower(tier.Display), fmtEuro(price), fmtEuro(int(bal))))
}
if !p.euro.Debit(ctx.Sender, float64(price), "mischief_contract") {
return p.SendReply(ctx.RoomID, ctx.EventID, "Couldn't take your money. Try again.")
}
c := &mischiefContract{
ID: uuid.NewString(),
BuyerID: ctx.Sender,
TargetID: targetID,
Tier: tier.Key,
Fee: tier.Fee,
Paid: price,
Status: mischiefStatusOpen,
Signed: signed,
Source: "matrix",
CreatedAt: now,
WindowEndsAt: now.Add(mischiefWindow),
}
// The one-live-contract-per-target index is the real guard: the check above
// ran under this buyer's lock, and another buyer could have slipped a contract
// onto the same target since. Losing that race costs the buyer nothing.
if err := insertMischiefContract(c); err != nil {
p.euro.Credit(ctx.Sender, float64(price), "mischief_refund_contested")
slog.Warn("mischief: contract insert rejected",
"buyer", ctx.Sender, "target", targetID, "err", err)
// Refund either way, but don't tell a buyer a rival outbid them when the
// write simply failed — they'd stop retrying and believe in a contract that
// does not exist. The index is the only thing that legitimately rejects here.
if liveMischiefForTarget(targetID) != nil {
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"Somebody beat you to **%s** — there's already a monster on the way. You've been refunded.",
p.DisplayName(targetID)))
}
return p.SendReply(ctx.RoomID, ctx.EventID,
"The contract didn't take — something went wrong on our end. You've been refunded; try again.")
}
p.announceMischiefContract(c, tier)
p.dmMischiefVictim(c, tier)
emitMischiefContractNews(c, tier)
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"😈 Done. A **%s** is on its way to **%s** — it finds them in about %s.\n%s",
strings.ToLower(tier.Display), p.DisplayName(targetID), formatDuration(mischiefWindow),
mischiefBuyerNote(signed)))
}
// Web-order verdicts. These strings are the storefront order statuses Pete files,
// so they are part of the wire contract — see internal/storage/mischief.go.
const (
mischiefWebPlaced = "placed"
mischiefWebBouncedFunds = "bounced_funds"
mischiefWebBouncedIneligible = "bounced_ineligible"
)
// mischiefWebResult is the outcome of a web placement. Retry means "leave the
// order pending" — a transient failure (DB hiccup, half-done state) the poll loop
// should try again — and is never itself a verdict Pete files.
type mischiefWebResult struct {
Status string
Detail string
Retry bool
}
// placeWebMischief opens a contract for a web storefront order. It is the poll
// loop's fulfilment path, and differs from the Matrix mischiefSendCmd in exactly
// the ways a retrying wire demands:
//
// - The order guid is the idempotency key. The euro debit goes through
// DebitIdem keyed on it, and the contract is stamped with it, so a claim
// whose ack was lost can re-run the whole thing without charging twice or
// opening a second contract.
// - It debits *before* checking eligibility, then refunds if the target turns
// out ineligible. Doing it in that order keeps the money state a pure
// function of the guid: on any retry the debit is a settled fact, not a
// coin-flip on where we crashed. The Matrix path can afford the friendlier
// check-first flow because it never retries.
// - It returns a verdict for Pete to render instead of replying in a room.
//
// The buyer is DM'd the same way a Matrix buyer is told, and the victim and news
// feed see exactly what a Matrix contract produces — a web hit is indistinguishable
// downstream from one placed in chat.
func (p *AdventurePlugin) placeWebMischief(order peteclient.MischiefOrder) mischiefWebResult {
// Already fulfilled on a prior attempt — the surest idempotency check there
// is. Report placed without touching money again.
if existing := mischiefContractByOrderGUID(order.GUID); existing != nil {
return mischiefWebResult{Status: mischiefWebPlaced, Detail: "already placed"}
}
tier, ok := mischiefTierByKey(order.Tier)
if !ok {
return mischiefWebResult{Status: mischiefWebBouncedIneligible, Detail: "unknown tier"}
}
buyerID, ok := p.mischiefBuyerMXID(order.BuyerUsername)
if !ok {
return mischiefWebResult{Status: mischiefWebBouncedIneligible, Detail: "unknown buyer"}
}
targetID, ok := resolveRosterToken(order.TargetToken)
if !ok {
return mischiefWebResult{Status: mischiefWebBouncedIneligible, Detail: "that adventurer is no longer on the board"}
}
if targetID == buyerID {
return mischiefWebResult{Status: mischiefWebBouncedIneligible, Detail: "you can't put a price on your own head"}
}
// Serialise this buyer's placements, same discipline as the Matrix path: two
// orders in one poll batch can't both slip past the daily cap.
lock := p.advUserLock(buyerID)
lock.Lock()
defer lock.Unlock()
now := time.Now().UTC()
if n := mischiefBuyerCountSince(buyerID, now.Add(-24*time.Hour)); n >= mischiefBuyerDailyCap {
return mischiefWebResult{Status: mischiefWebBouncedIneligible, Detail: fmt.Sprintf("daily limit reached (%d today)", n)}
}
price := tier.Fee
if order.Signed {
price = mischiefSignedFee(tier.Fee)
}
// Affordability gate, matching the Matrix path: a mischief buy takes no credit,
// so a buyer short of the fee is bounced before any money moves. The gate is
// skipped on a retry of an order already debited — re-reading the now-lower
// balance would wrongly bounce a hit that was already paid for.
if !p.euro.HasExternalTx(order.GUID) && int(p.euro.GetBalance(buyerID)) < price {
return mischiefWebResult{Status: mischiefWebBouncedFunds, Detail: fmt.Sprintf("a %s runs %s", strings.ToLower(tier.Display), fmtEuro(price))}
}
// Debit, keyed on the order guid so a replay is a no-op. ok=false means the
// buyer is already past the debt floor, which the gate above all but rules out.
debited, _, err := p.euro.DebitIdem(buyerID, float64(price), "mischief_contract_web", order.GUID)
if err != nil {
slog.Warn("mischief: web debit errored, will retry", "order", order.GUID, "err", err)
return mischiefWebResult{Retry: true}
}
if !debited {
return mischiefWebResult{Status: mischiefWebBouncedFunds, Detail: fmt.Sprintf("a %s runs %s", strings.ToLower(tier.Display), fmtEuro(price))}
}
// From here the buyer is debited; every failure path must refund. The refund
// keys on a distinct external id so it can't be swallowed as a replay of the
// debit itself.
refund := func() {
if _, _, err := p.euro.CreditIdem(buyerID, float64(price), "mischief_refund_web", order.GUID+":refund"); err != nil {
slog.Error("mischief: web refund failed — buyer is short", "order", order.GUID, "buyer", buyerID, "err", err)
}
}
if reason := p.mischiefTargetable(targetID, tier, now); reason != "" {
refund()
return mischiefWebResult{Status: mischiefWebBouncedIneligible, Detail: reason}
}
c := &mischiefContract{
ID: uuid.NewString(),
BuyerID: buyerID,
TargetID: targetID,
Tier: tier.Key,
Fee: tier.Fee,
Paid: price,
Status: mischiefStatusOpen,
Signed: order.Signed,
Source: "web",
OrderGUID: order.GUID,
CreatedAt: now,
WindowEndsAt: now.Add(mischiefWindow),
}
if err := insertMischiefContract(c); err != nil {
// Distinguish the one legitimate rejection from a transient write failure,
// the same way the Matrix path does — the two want opposite handling.
if liveMischiefForTarget(targetID) != nil {
// A rival contract is already on this target (ours isn't: we checked
// order_guid up top). Refund and terminally bounce; the buyer lost a
// race, not money.
refund()
slog.Warn("mischief: web contract lost the race", "order", order.GUID, "target", targetID)
return mischiefWebResult{Status: mischiefWebBouncedIneligible, Detail: "someone already sent a monster their way"}
}
// A real write failure with no rival to blame. Leave the debit in place
// and the order pending — the guid makes the next poll's re-run a no-op on
// the money and a clean retry on the insert, which is the whole point of
// keying on it. Refunding here would both drop a placeable hit and, worse,
// hand out a free contract if the retry then succeeded against the credit.
slog.Warn("mischief: web contract insert failed, will retry", "order", order.GUID, "target", targetID, "err", err)
return mischiefWebResult{Retry: true}
}
p.announceMischiefContract(c, tier)
p.dmMischiefVictim(c, tier)
emitMischiefContractNews(c, tier)
p.dmMischiefWebBuyer(buyerID, c, tier)
return mischiefWebResult{Status: mischiefWebPlaced, Detail: fmt.Sprintf("a %s is on the way", strings.ToLower(tier.Display))}
}
// mischiefBuyerMXID reconstructs the buyer's Matrix id from the username Pete
// sent. Authentik's preferred_username is the Matrix localpart by construction
// (verified on the MAS box), so the buyer is @<username>:<our homeserver>. We
// lowercase because Matrix localparts are lowercase and an Authentik display of
// the name may not be. Fails closed if the client isn't up (tests) or the name
// is empty.
func (p *AdventurePlugin) mischiefBuyerMXID(username string) (id.UserID, bool) {
lp := strings.ToLower(strings.TrimSpace(username))
if lp == "" || p.Client == nil {
return "", false
}
server := p.Client.UserID.Homeserver()
if server == "" {
return "", false
}
return id.NewUserID(lp, server), true
}
// dmMischiefWebBuyer tells a web buyer their hit is out, the same courtesy a
// Matrix buyer gets in-thread. Best-effort: a buyer with no DM room open just
// watches the storefront status instead.
func (p *AdventurePlugin) dmMischiefWebBuyer(buyerID id.UserID, c *mischiefContract, tier mischiefTier) {
msg := fmt.Sprintf("😈 The word's out. A **%s** is on its way to **%s** — it finds them in about %s.\n%s",
strings.ToLower(tier.Display), p.DisplayName(c.TargetID), formatDuration(mischiefWindow),
mischiefBuyerNote(c.Signed))
if err := p.SendDM(buyerID, msg); err != nil {
slog.Debug("mischief: web buyer DM failed", "buyer", buyerID, "err", err)
}
}
// mischiefOpenContractFor resolves "@user" to the contract currently open against
// them, or explains why the room can't act on it. A contract already claimed for
// delivery is deliberately out of reach: the monster is in the room with them and
// a ward bought now would have to reach back into a fight that has started.
func (p *AdventurePlugin) mischiefOpenContractFor(ctx MessageContext, fields []string, verb string) (*mischiefContract, id.UserID, string) {
if len(fields) < 1 {
return nil, "", fmt.Sprintf("Usage: `!mischief %s @user`", verb)
}
targetID, ok := p.ResolveUser(fields[0], ctx.RoomID)
if !ok {
return nil, "", fmt.Sprintf("Could not resolve that user. Usage: `!mischief %s @user`", verb)
}
c := liveMischiefForTarget(targetID)
if c == nil {
return nil, targetID, fmt.Sprintf("Nobody has coin on **%s** right now.", p.DisplayName(targetID))
}
if c.Status != mischiefStatusOpen {
return nil, targetID, fmt.Sprintf(
"Too late — the thing has already found **%s**.", p.DisplayName(targetID))
}
return c, targetID, ""
}
// mischiefBlessCmd — the helping half of the window. The fee is a pure sink (it
// goes to the community pot, never to the purse), so a blessing can't be used to
// route money to the target: it buys them HP, not euros.
func (p *AdventurePlugin) mischiefBlessCmd(ctx MessageContext, fields []string) error {
lock := p.advUserLock(ctx.Sender)
lock.Lock()
defer lock.Unlock()
c, targetID, reason := p.mischiefOpenContractFor(ctx, fields, "bless")
if c == nil {
return p.SendReply(ctx.RoomID, ctx.EventID, reason)
}
if c.BlessingCount >= mischiefBlessingCap {
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"**%s** is already carrying every ward the town has to give (%d). The rest is up to them.",
p.DisplayName(targetID), mischiefBlessingCap))
}
// Priced off the contract's current basis: warding someone against a boss costs
// what a boss is worth, and an escalation raises the price of saving them.
fee := mischiefBlessingFee(c.Fee)
if bal := p.euro.GetBalance(ctx.Sender); int(bal) < fee {
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"A ward against a %s costs %s — you have %s.",
strings.ToLower(c.Tier), fmtEuro(fee), fmtEuro(int(bal))))
}
if !p.euro.Debit(ctx.Sender, float64(fee), "mischief_blessing") {
return p.SendReply(ctx.RoomID, ctx.EventID, "Couldn't take your money. Try again.")
}
// The cap is enforced by the UPDATE, not by the read above — two people can
// buy the third ward in the same second, and only one of them may have it.
if !blessMischiefContract(c.ID) {
p.euro.Credit(ctx.Sender, float64(fee), "mischief_blessing_refund")
return p.SendReply(ctx.RoomID, ctx.EventID,
"Somebody got there first — the ward wasn't needed. You've been refunded.")
}
communityPotAdd(fee)
trackTaxPaid(ctx.Sender, fee)
// Read the tally back rather than deriving it from the pre-UPDATE snapshot: two
// blessers landing together would both compute BlessingCount+1 off a count of 0
// and both announce "1 of 3" for a contract that is now carrying 2.
count := c.BlessingCount + 1
if fresh, err := mischiefContractByID(c.ID); err == nil && fresh != nil {
count = fresh.BlessingCount
}
p.announceMischiefBlessing(c, ctx.Sender, count)
p.SendDM(targetID, fmt.Sprintf(
"🕯️ **%s** has paid for a ward on you. Whatever's coming, I've made you harder to put down.",
p.DisplayName(ctx.Sender)))
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"🕯️ Done — **%s** goes into that fight tougher than they would have. (%d/%d wards)",
p.DisplayName(targetID), count, mischiefBlessingCap))
}
// mischiefEscalateCmd — the "helping" half. Anyone but the target can pay the
// difference to send something worse. The money joins the payout basis, so piling
// on raises the jackpot the target walks away with if they live: the room's cruelty
// is also its generosity, which is the joke.
func (p *AdventurePlugin) mischiefEscalateCmd(ctx MessageContext, fields []string) error {
lock := p.advUserLock(ctx.Sender)
lock.Lock()
defer lock.Unlock()
c, targetID, reason := p.mischiefOpenContractFor(ctx, fields, "escalate")
if c == nil {
return p.SendReply(ctx.RoomID, ctx.EventID, reason)
}
if targetID == ctx.Sender {
return p.SendReply(ctx.RoomID, ctx.EventID,
"You don't get to raise the price on your own head. Have some dignity.")
}
cur, _ := mischiefTierByKey(c.Tier)
next, ok := mischiefNextTier(c.Tier)
if !ok {
return p.SendReply(ctx.RoomID, ctx.EventID,
"It's already the worst thing in their bracket. There is nothing bigger to send.")
}
if c.EscalationCount > 0 {
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"Somebody has already made it worse — it's a **%s** now. Once is the limit.",
strings.ToLower(cur.Display)))
}
// An escalation into boss tier is still a boss landing on this person, so it
// answers to the same weekly limit a bought boss does. (This contract is not a
// boss yet, so it cannot count itself.)
now := time.Now().UTC()
if next.Key == "boss" && mischiefBossCountSince(targetID, now.Add(-mischiefBossPerTargetWindow)) > 0 {
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"**%s** has already had a boss sent after them this week. Let them keep this one.",
p.DisplayName(targetID)))
}
delta := next.Fee - cur.Fee
if bal := p.euro.GetBalance(ctx.Sender); int(bal) < delta {
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"Bumping a %s up to a %s costs the difference: %s. You have %s.",
strings.ToLower(cur.Display), strings.ToLower(next.Display), fmtEuro(delta), fmtEuro(int(bal))))
}
if !p.euro.Debit(ctx.Sender, float64(delta), "mischief_escalation") {
return p.SendReply(ctx.RoomID, ctx.EventID, "Couldn't take your money. Try again.")
}
if !escalateMischiefContract(c.ID, cur.Key, next, delta, ctx.Sender) {
p.euro.Credit(ctx.Sender, float64(delta), "mischief_escalation_refund")
return p.SendReply(ctx.RoomID, ctx.EventID,
"Somebody beat you to it, or the thing already left. You've been refunded.")
}
purse := mischiefPurse(next.Fee, next.PayoutPct)
p.announceMischiefEscalation(c, next, purse)
p.SendDM(targetID, fmt.Sprintf(
"😈 It got worse. What's coming for you is a **%s** now — somebody in town paid to upgrade it.\n"+
"Their money's in the pot with the rest: walk away from it and you keep %s.",
strings.ToLower(next.Display), fmtEuro(purse)))
if c.BuyerID != ctx.Sender {
p.SendDM(c.BuyerID, fmt.Sprintf(
"😈 Somebody liked your idea and paid to make it worse: **%s** is getting a **%s** now.",
p.DisplayName(targetID), strings.ToLower(next.Display)))
}
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"😈 Paid. It's a **%s** now. If **%s** walks away from it they keep %s — you helped with that too.\n"+
"_Nobody knows it was you — unless they survive._",
strings.ToLower(next.Display), p.DisplayName(targetID), fmtEuro(purse)))
}
func mischiefBuyerNote(signed bool) string {
if signed {
return "_Your name is on it. Everyone already knows._"
}
return "_Nobody knows it was you — unless they walk away from it._"
}
// ── Announcements ────────────────────────────────────────────────────────────
// announceMischiefContract tells the games room a hit is out. The buyer is named
// only if they paid to sign it; otherwise this is the whole point of the window —
// the room knows someone did it and doesn't know who.
func (p *AdventurePlugin) announceMischiefContract(c *mischiefContract, tier mischiefTier) {
gr := gamesRoom()
if gr == "" {
return
}
who := "**Someone in town**"
if c.Signed {
who = fmt.Sprintf("**%s**", p.DisplayName(c.BuyerID))
}
p.SendMessage(gr, fmt.Sprintf(
"😈 %s has put %s on **%s**'s head — a **%s** is already looking for them out there.\n"+
"It finds them in about %s. If they walk away from it, they keep %s of that money — and we all find out who paid.",
who, fmtEuro(c.Paid), p.DisplayName(c.TargetID), strings.ToLower(tier.Display),
formatDuration(time.Until(c.WindowEndsAt)), fmtEuro(mischiefPurse(c.Fee, tier.PayoutPct))))
}
// dmMischiefVictim is TwinBee telling the target that somebody wants them dead.
// Pure flavor — the expedition is autonomous and they cannot act on it directly —
// but it is what lets them ask the room for wards, which is the whole window.
func (p *AdventurePlugin) dmMischiefVictim(c *mischiefContract, tier mischiefTier) {
who := "Somebody in town"
if c.Signed {
who = "**" + p.DisplayName(c.BuyerID) + "**"
}
p.SendDM(c.TargetID, fmt.Sprintf(
"😈 **Word's reached me, and you're not going to like it.**\n"+
"%s has paid to have a **%s** find you out there. It's already looking. I make it about %s.\n\n"+
"I can't call it off, and I can't come out there. What the town *can* do is ward you — "+
"anyone who likes you can `!mischief bless %s` (%s each, up to %d).\n"+
"Walk away from it and their money is yours: **%s**. And we all find out who paid.",
who, strings.ToLower(tier.Display), formatDuration(time.Until(c.WindowEndsAt)),
// The full MXID, not the display name: handleMischiefCmd splits on whitespace,
// so a copy-pasted `bless @Misty Blue` would resolve on "@Misty" — or on
// somebody else entirely. ResolveUser takes an "@user:server" verbatim.
c.TargetID, fmtEuro(mischiefBlessingFee(c.Fee)), mischiefBlessingCap,
fmtEuro(mischiefPurse(c.Fee, tier.PayoutPct))))
}
// announceMischiefBlessing — helping is public and immediate. The blesser is
// named on the spot: there is no reason to hide having done someone a kindness,
// and the room seeing wards go up is what pulls the next one out of somebody.
func (p *AdventurePlugin) announceMischiefBlessing(c *mischiefContract, blesser id.UserID, count int) {
gr := gamesRoom()
if gr == "" {
return
}
p.SendMessage(gr, fmt.Sprintf(
"🕯️ **%s** puts a ward on **%s** — %d of %d. Whatever's coming for them will have to work harder.",
p.DisplayName(blesser), p.DisplayName(c.TargetID), count, mischiefBlessingCap))
}
// announceMischiefEscalation — "helping" is anonymous, exactly like the purchase
// it piles onto, and unsealed by the same survival.
func (p *AdventurePlugin) announceMischiefEscalation(c *mischiefContract, next mischiefTier, purse int) {
gr := gamesRoom()
if gr == "" {
return
}
p.SendMessage(gr, fmt.Sprintf(
"😈 **Somebody has made it worse.** What's hunting **%s** out there is a **%s** now.\n"+
"They put their money in the pot to do it — so if **%s** walks away, the purse is up to %s.",
p.DisplayName(c.TargetID), strings.ToLower(next.Display),
p.DisplayName(c.TargetID), fmtEuro(purse)))
}
func (p *AdventurePlugin) announceMischiefSurvived(c *mischiefContract, monsterName string, purse int) {
gr := gamesRoom()
if gr == "" {
return
}
// The unseal. Anonymity is the buyer's to lose, and losing it is what makes
// a survival worth announcing. Whoever paid to make it worse loses theirs on
// the same terms — piling on is a purchase, and it carries the same exposure.
p.SendMessage(gr, fmt.Sprintf(
"🛡️ **%s walked away from it.** The **%s** that came for them is dead, and %s is %s richer for the trouble.\n"+
"The coin came from **%s**.%s",
p.DisplayName(c.TargetID), monsterName, p.DisplayName(c.TargetID), fmtEuro(purse),
p.DisplayName(c.BuyerID), p.mischiefEscalatorNote(c)))
}
// mischiefEscalatorNote names whoever paid to upgrade the contract, for the
// unseal. Empty when nobody did.
func (p *AdventurePlugin) mischiefEscalatorNote(c *mischiefContract) string {
if c.EscalatedBy == "" {
return ""
}
return fmt.Sprintf(" **%s** paid to make it worse.", p.DisplayName(c.EscalatedBy))
}
func (p *AdventurePlugin) announceMischiefDowned(c *mischiefContract, monsterName string) {
gr := gamesRoom()
if gr == "" {
return
}
who := "Whoever paid for it"
if c.Signed {
who = fmt.Sprintf("**%s**, who paid for it,", p.DisplayName(c.BuyerID))
}
p.SendMessage(gr, fmt.Sprintf(
"💀 **%s didn't walk away.** A **%s** found them mid-run and put them on the floor. "+
"They're being carried home — expedition over, pockets lighter.\n%s keeps nothing: the money's gone to the community pot.",
p.DisplayName(c.TargetID), monsterName, who))
}
// ── Pete news ────────────────────────────────────────────────────────────────
//
// Deploy Pete BEFORE gogobee whenever these types change: Pete 400s an unknown
// event_type, gogobee retries, and the bulletin parks forever.
//
// BULLETIN, never priority. Priority tier is the one thing that makes Pete post a
// live Matrix beat, and TwinBee already announces every one of these in the games
// room as it happens (announceMischiefContract / Survived / Downed) — a priority
// fact would just read Pete's version back to the people who watched it. Bulletin
// still carries the story to the site and the daily digest, where a roundup is
// what it is. Same call 1cbd68a made for death and zone_first.
func emitMischiefContractNews(c *mischiefContract, tier mischiefTier) {
target := charName(c.TargetID)
if target == "" {
return
}
buyer := ""
buyerUser := id.UserID("")
if c.Signed {
buyer = charName(c.BuyerID)
buyerUser = c.BuyerID
}
ts := nowUnix()
emitFact(peteclient.Fact{
GUID: fmt.Sprintf("mischief_contract:%s:%d", eventToken(c.TargetID, "mischief:"+c.ID), ts),
EventType: "mischief_contract",
Tier: "bulletin",
Subject: target,
Opponent: buyer,
Boss: tier.Display,
Stakes: fmtEuro(c.Paid),
Level: charLevel(c.TargetID),
OccurredAt: ts,
}, c.TargetID, buyerUser)
}
// emitMischiefResolvedNews files the survival or the maiming. On a survival the
// buyer is named whether or not they signed — that is the unseal, and it is the
// only brake on casual griefing. (`!news optout` still anonymizes them to "an
// adventurer", as it does everywhere else.)
func emitMischiefResolvedNews(c *mischiefContract, monsterName, outcome string, purse int) {
target := charName(c.TargetID)
if target == "" {
return
}
eventType := "mischief_downed"
buyer, buyerUser := "", id.UserID("")
if outcome == mischiefOutcomeSurvived {
eventType = "mischief_survived"
buyer, buyerUser = charName(c.BuyerID), c.BuyerID
} else if c.Signed {
buyer, buyerUser = charName(c.BuyerID), c.BuyerID
}
ts := nowUnix()
emitFact(peteclient.Fact{
GUID: fmt.Sprintf("%s:%s:%d", eventType, eventToken(c.TargetID, "mischief:"+c.ID), ts),
EventType: eventType,
Tier: "bulletin",
Subject: target,
Opponent: buyer,
Boss: monsterName,
Stakes: fmtEuro(purse),
Level: charLevel(c.TargetID),
Outcome: outcome,
OccurredAt: ts,
}, c.TargetID, buyerUser)
}
func emitMischiefFizzledNews(c *mischiefContract, refund int) {
target := charName(c.TargetID)
if target == "" {
return
}
ts := nowUnix()
emitFact(peteclient.Fact{
GUID: fmt.Sprintf("mischief_fizzled:%s:%d", eventToken(c.TargetID, "mischief:"+c.ID), ts),
EventType: "mischief_fizzled",
Tier: "bulletin",
Subject: target,
Stakes: fmtEuro(refund),
Outcome: "fizzled",
OccurredAt: ts,
}, c.TargetID, "")
}
// mischiefContractByID is the test/ops read path.
func mischiefContractByID(contractID string) (*mischiefContract, error) {
row := db.Get().QueryRow(
`SELECT `+mischiefCols+` FROM mischief_contracts WHERE contract_id = ?`, contractID)
c, err := scanMischief(row)
if errors.Is(err, sql.ErrNoRows) {
return nil, nil
}
return c, err
}