Files
gogobee/internal/plugin/message_sink_test.go
prosolis d5fecf45d8 Review follow-up: a test seam for outbound messages
SendDM/SendMessage went straight through Base to the live client with no
fake, so every handler whose only observable output is a DM stopped below
the test boundary — which is how the party close-out bug (fix #1) and the
member soft-lock (fix #2) survived a thorough suite: nothing could see what
was, or wasn't, sent.

Add a MessageSink interface and a Base.Sink field. When non-nil it captures
every outbound message — both the DM route (SendDM/SendDMID) and the room
route (SendMessage/SendMessageID, which is what the arena announcement uses)
— and the client is never touched. Nil in production, so behaviour is
unchanged; one seam, no call-site churn, since all 765 send sites are
downstream of these four methods.

Tests (message_sink_test.go): a captureSink double + installSink helper;
TestMessageSink_CapturesDMAndRoom proving both routes divert with the right
target/text and that the *ID variants report an id back; and
TestExpeditionCmdLeave_DMsBothEnds, which drives the real fix-#2 handler end
to end and asserts both DMs land — a path that was a silent no-op in a unit
test before. beginCombatTurn's terminal path and the arena rollover are now
reachable the same way.

Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
2026-07-10 10:44:56 -07:00

133 lines
4.3 KiB
Go

package plugin
import (
"strings"
"testing"
"maunium.net/go/mautrix/id"
)
// captureSink is the test implementation of MessageSink. It records every
// outbound message a handler emits so a test can assert on a handler whose
// only observable output is a DM or a room announcement — the paths that had
// no seam below the live client before this. Install it with installSink.
type captureSink struct {
msgs []outboundMessage
}
func (s *captureSink) Capture(m outboundMessage) (id.EventID, error) {
s.msgs = append(s.msgs, m)
// A stable, non-empty id keeps the *ID send variants honest for callers
// that expect an event id back (e.g. one they would later edit).
return id.EventID("$sink"), nil
}
// dmsTo returns the text of every DM captured for a given user, in order.
func (s *captureSink) dmsTo(user id.UserID) []string {
var out []string
for _, m := range s.msgs {
if m.ToUser == user {
out = append(out, m.Text)
}
}
return out
}
// roomMsgs returns the text of every room message captured for a room.
func (s *captureSink) roomMsgs(room id.RoomID) []string {
var out []string
for _, m := range s.msgs {
if m.ToRoom == room {
out = append(out, m.Text)
}
}
return out
}
// installSink points a plugin's outbound sends at a fresh captureSink and
// returns it. The Base carries no client in these tests, so without the sink
// SendDM would silently no-op — which is exactly why these paths were untestable.
func installSink(p *AdventurePlugin) *captureSink {
s := &captureSink{}
p.Sink = s
return s
}
// TestMessageSink_CapturesDMAndRoom is the seam's own unit test: it proves both
// the DM and room-message routes divert into the sink with the right target and
// text, and that the *ID variants report back the id the sink chose.
func TestMessageSink_CapturesDMAndRoom(t *testing.T) {
p := &AdventurePlugin{}
sink := installSink(p)
user := id.UserID("@player:example.org")
room := id.RoomID("!hall:example.org")
if err := p.SendDM(user, "a direct message"); err != nil {
t.Fatalf("SendDM: %v", err)
}
if err := p.SendMessage(room, "a room announcement"); err != nil {
t.Fatalf("SendMessage: %v", err)
}
evID, err := p.SendDMID(user, "an editable dm")
if err != nil {
t.Fatalf("SendDMID: %v", err)
}
if evID != "$sink" {
t.Errorf("SendDMID returned %q, want the sink's id", evID)
}
if got := sink.dmsTo(user); len(got) != 2 || got[0] != "a direct message" || got[1] != "an editable dm" {
t.Errorf("DMs to %s = %v", user, got)
}
if got := sink.roomMsgs(room); len(got) != 1 || got[0] != "a room announcement" {
t.Errorf("room messages = %v", got)
}
// A DM must not leak into the room bucket, or vice versa.
if len(sink.roomMsgs(id.RoomID(user))) != 0 {
t.Error("a DM was miscaptured as a room message")
}
}
// TestExpeditionCmdLeave_DMsBothEnds drives the real handler behind review
// fix #2 end to end — the member soft-lock path — and asserts on the two DMs it
// sends. Before the sink this was unreachable in a unit test: SendDM no-ops
// without a client, so nothing could observe that the leader was notified and
// the departing member was told they turned back.
func TestExpeditionCmdLeave_DMsBothEnds(t *testing.T) {
setupEmptyTestDB(t)
owner := id.UserID("@lead-leave:example.org")
member := id.UserID("@member-leave:example.org")
seedExpedition(t, "exp-leave", owner, "active")
seatLeaderFixture(t, "exp-leave")
if err := joinParty("exp-leave", member); err != nil {
t.Fatal(err)
}
p := &AdventurePlugin{}
sink := installSink(p)
if err := p.expeditionCmdLeave(MessageContext{Sender: member}); err != nil {
t.Fatalf("expeditionCmdLeave: %v", err)
}
// The departing member is freed and told so.
memberDMs := sink.dmsTo(member)
if len(memberDMs) != 1 || memberDMs[0] != "You turn back for town. Your supplies stay with the party." {
t.Errorf("member DMs = %v", memberDMs)
}
// The leader is notified their party shrank.
leaderDMs := sink.dmsTo(owner)
if len(leaderDMs) != 1 || leaderDMs[0] == "" {
t.Fatalf("leader DMs = %v, want one departure notice", leaderDMs)
}
if !strings.Contains(leaderDMs[0], "turned back") || !strings.Contains(leaderDMs[0], "supplies stay") {
t.Errorf("leader notice = %q", leaderDMs[0])
}
// And the DB actually reflects the departure the DMs described.
if n, _ := partySize("exp-leave"); n != 1 {
t.Errorf("after leave, partySize = %d, want 1", n)
}
}