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The three A6 presence anchors (expedition Night digest, !sell, arena cashout) miss a whole playstyle: a player who only mines/forages/fishes (now automatic, done by walking) and clears single-day dungeons, but never sells, never enters the arena, and never runs a multi-day expedition to a Night camp, would roll for zero mid-day events. Anchor a fourth roll on a foreground single-day zone clear — the climax DM that player is reading, and one they cannot spam (a clear costs a full walk). advanceResult.zoneCleared is set only in the full-clear branch (a mid-zone region clear continues the run and would fire per region), and the roll lives in zoneCmdAdvance, the foreground path only: autopilot goes through runAutopilotWalk and party members are refused earlier by isPartyMember. The per-day slot guard still caps everyone at one event/day, so the three prior anchors are unmoved. advEventChanceZoneClear = 0.08 puts a zone-clear-only player at ~1 event/week, matching the fully-engaged player; it is the tuning knob. Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
12 KiB
12 KiB