Files
gogobee/internal/plugin/dnd_expedition_threat_test.go
prosolis b520b0ce2d Adv 2.0 D&D Phase 12 E2a: Threat Clock state machine
Threshold model on top of the E1a persistence: ThreatBand bracketing
(Quiet/Stirring/Alert/Hostile/Siege) with per-band combat/supply/rest
knobs (ThreatBandInfo). Daily threat drift (+3/day, GMMood-modded:
effusive→-3 elated, hostile→+5 wrathful) wired into the 06:00 briefing
rollover; no-op once the boss is down.

Threshold crossings emit a flavor-bearing log entry pulling from the
prewritten flavor.ThreatClock{Stirring,Alert,Hostile,Siege} pools.
applyBossDefeatThreat is the -20 hook for the eventual combat-completion
wiring (combat→expedition link is a later phase).

Combat-driven modifiers (loud-ability, escape, combat-in-new-room) are
deferred to the same combat-link phase since expeditions don't currently
host their own combat path.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00

179 lines
4.6 KiB
Go

package plugin
import (
"strings"
"testing"
"time"
"gogobee/internal/db"
"maunium.net/go/mautrix/id"
)
// Phase 12 E2a — Threat Clock state-machine tests.
func TestThreatBandFor(t *testing.T) {
cases := []struct {
level int
siege bool
want ThreatBand
}{
{0, false, ThreatBandQuiet},
{20, false, ThreatBandQuiet},
{21, false, ThreatBandStirring},
{40, false, ThreatBandStirring},
{41, false, ThreatBandAlert},
{60, false, ThreatBandAlert},
{61, false, ThreatBandHostile},
{80, false, ThreatBandHostile},
{81, false, ThreatBandSiege},
{100, false, ThreatBandSiege},
{50, true, ThreatBandSiege},
}
for _, c := range cases {
got := threatBandFor(c.level, c.siege)
if got != c.want {
t.Errorf("threatBandFor(%d, %v) = %v, want %v", c.level, c.siege, got, c.want)
}
}
}
func TestThreatBandInfo_SiegeFlags(t *testing.T) {
info := threatBandInfo(ThreatBandSiege)
if !info.NoShortRest {
t.Error("siege should disable short rests")
}
if info.SupplyMult != 2 {
t.Errorf("siege supply mult = %v, want 2", info.SupplyMult)
}
if !info.InitAdv || !info.TrapsArm {
t.Error("siege should grant init advantage and re-arm traps")
}
}
func TestDailyThreatDrift_MoodMod(t *testing.T) {
cases := []struct {
mood int
want int
}{
{50, 3}, // neutral
{60, 3}, // friendly (still neutral for threat)
{80, 0}, // effusive → elated → -3
{19, 8}, // hostile → wrathful → +5
{0, 8}, // hostile lower bound
}
for _, c := range cases {
got, _ := dailyThreatDrift(c.mood)
if got != c.want {
t.Errorf("mood=%d drift=%d, want %d", c.mood, got, c.want)
}
}
}
func TestApplyDailyThreatDrift_PersistsAndCrossesThreshold(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-threat-drift:example")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
if err != nil {
t.Fatal(err)
}
// Pre-load to 19 so a +3 drift crosses Stirring boundary.
if err := applyThreatDelta(exp.ID, 19, "test seed"); err != nil {
t.Fatal(err)
}
exp, _ = getExpedition(exp.ID)
delta, _, err := applyDailyThreatDrift(exp)
if err != nil {
t.Fatal(err)
}
if delta != 3 {
t.Errorf("delta = %d, want 3", delta)
}
got, _ := getExpedition(exp.ID)
if got.ThreatLevel != 22 {
t.Errorf("threat = %d, want 22", got.ThreatLevel)
}
// Threshold transition log entry should exist with TwinBee narration.
entries, _ := recentExpeditionLog(exp.ID, 10)
foundTransition := false
for _, e := range entries {
if e.Type == "threat" && strings.Contains(strings.ToLower(e.Summary), "stirring") {
if e.Flavor == "" {
t.Error("threat transition missing flavor line")
}
foundTransition = true
}
}
if !foundTransition {
t.Error("expected threat transition log entry into Stirring")
}
}
func TestApplyDailyThreatDrift_NoOpAfterBoss(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-threat-postboss:example")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
if err != nil {
t.Fatal(err)
}
if _, err := db.Get().Exec(`UPDATE dnd_expedition SET boss_defeated = 1 WHERE expedition_id = ?`, exp.ID); err != nil {
t.Fatal(err)
}
exp, _ = getExpedition(exp.ID)
delta, _, err := applyDailyThreatDrift(exp)
if err != nil {
t.Fatal(err)
}
if delta != 0 {
t.Errorf("delta = %d, want 0 after boss kill", delta)
}
}
func TestDeliverBriefing_AppliesThreatDrift(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-brief-drift:example")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
if err != nil {
t.Fatal(err)
}
p := &AdventurePlugin{}
if err := p.deliverBriefing(exp, time.Now().UTC()); err != nil {
t.Fatal(err)
}
got, _ := getExpedition(exp.ID)
if got.ThreatLevel != 3 {
t.Errorf("post-briefing threat = %d, want 3 (mood-neutral drift)", got.ThreatLevel)
}
}
func TestApplyBossDefeatThreat_DropsLevel(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-boss-threat:example")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
if err != nil {
t.Fatal(err)
}
if err := applyThreatDelta(exp.ID, 50, "seed"); err != nil {
t.Fatal(err)
}
if err := applyBossDefeatThreat(exp.ID); err != nil {
t.Fatal(err)
}
got, _ := getExpedition(exp.ID)
if got.ThreatLevel != 30 {
t.Errorf("post-boss threat = %d, want 30", got.ThreatLevel)
}
}