mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 16:42:41 +00:00
Combines all uncommitted D&D work into one checkpoint: Phases 1-8 (per gogobee_dnd_session_summary.md): - Race/class/stats system, !setup flow, !sheet, !respec - d20-vs-AC combat with race/class passives, auto-migration - XP/level-up, skill checks, NPC refund hooks - Equipment slot mapping, rarity, !rest short/long - Pre-arm active abilities, resource pools - Bestiary, !roll/!stats/!level, onboarding DM - Audit fixes A-I, flavor wiring under internal/flavor/ - Phase 8 weapon dice + armor AC tables (gogobee_equipment_appendix) Phase 9 SP1 — spell system foundations: - 79 SpellDefinitions (76 in-scope + 3 reaction-deferred) - dnd_known_spells, dnd_spell_slots tables - pending_cast / concentration_* columns on dnd_character - Slot tables for Mage/Cleric/Ranger, DC + attack-bonus math - Long-rest refreshes slots; respec wipes spell state - Auto-grant default known list on !setup confirm and auto-migration Phase 9 SP2 — !cast / !spells / !prepare commands: - Out-of-combat HEAL and UTILITY resolve immediately - Damage/control/buff queue as pending_cast for next combat - Audit-style save-then-debit, slot refund on save failure - !cast --drop, concentration supersession, prep-cap enforcement - Reaction spells refused with Phase 11 note SP3 (combat-time resolution of pending_cast) and SP4 (full prep/learn tests) are next. Build clean, full test suite green. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
177 lines
4.7 KiB
Go
177 lines
4.7 KiB
Go
package plugin
|
|
|
|
import (
|
|
"testing"
|
|
)
|
|
|
|
func TestSkillTableComplete(t *testing.T) {
|
|
expectedStats := map[DnDSkill]string{
|
|
SkillAthletics: "str", SkillAcrobatics: "dex", SkillStealth: "dex",
|
|
SkillArcana: "int", SkillInvestigation: "int",
|
|
SkillPerception: "wis", SkillInsight: "wis",
|
|
SkillPersuasion: "cha", SkillIntimidation: "cha", SkillDeception: "cha",
|
|
}
|
|
if len(dndSkillTable) != len(expectedStats) {
|
|
t.Errorf("dndSkillTable size = %d, want %d", len(dndSkillTable), len(expectedStats))
|
|
}
|
|
for _, si := range dndSkillTable {
|
|
want, ok := expectedStats[si.Key]
|
|
if !ok {
|
|
t.Errorf("unexpected skill %s", si.Key)
|
|
continue
|
|
}
|
|
if si.Stat != want {
|
|
t.Errorf("%s stat = %s, want %s", si.Key, si.Stat, want)
|
|
}
|
|
}
|
|
}
|
|
|
|
func TestParseSkill(t *testing.T) {
|
|
for _, s := range dndSkillTable {
|
|
got, ok := parseSkill(s.Display)
|
|
if !ok || got != s.Key {
|
|
t.Errorf("parseSkill(%q) = %v, %v; want %v, true", s.Display, got, ok, s.Key)
|
|
}
|
|
}
|
|
if _, ok := parseSkill("acrobatics"); !ok {
|
|
t.Errorf("parseSkill lowercase failed")
|
|
}
|
|
if _, ok := parseSkill("flying"); ok {
|
|
t.Errorf("parseSkill bogus skill returned ok")
|
|
}
|
|
}
|
|
|
|
func TestParseDC(t *testing.T) {
|
|
cases := []struct {
|
|
s string
|
|
want int
|
|
ok bool
|
|
}{
|
|
{"trivial", 5, true},
|
|
{"easy", 10, true},
|
|
{"medium", 15, true},
|
|
{"med", 15, true},
|
|
{"hard", 20, true},
|
|
{"veryhard", 25, true},
|
|
{"very_hard", 25, true},
|
|
{"impossible", 30, true},
|
|
{"17", 17, true},
|
|
{"99", 99, true},
|
|
{"-5", 0, false},
|
|
{"banana", 0, false},
|
|
}
|
|
for _, c := range cases {
|
|
got, ok := parseDC(c.s)
|
|
if got != c.want || ok != c.ok {
|
|
t.Errorf("parseDC(%q) = (%d, %v), want (%d, %v)", c.s, got, ok, c.want, c.ok)
|
|
}
|
|
}
|
|
}
|
|
|
|
func TestStatValue(t *testing.T) {
|
|
c := &DnDCharacter{STR: 14, DEX: 16, CON: 12, INT: 10, WIS: 8, CHA: 18}
|
|
cases := []struct {
|
|
stat string
|
|
want int
|
|
}{
|
|
{"str", 14}, {"dex", 16}, {"con", 12},
|
|
{"int", 10}, {"wis", 8}, {"cha", 18},
|
|
{"unknown", 10}, // default
|
|
}
|
|
for _, tc := range cases {
|
|
if got := statValue(c, tc.stat); got != tc.want {
|
|
t.Errorf("statValue(%s) = %d, want %d", tc.stat, got, tc.want)
|
|
}
|
|
}
|
|
}
|
|
|
|
func TestRaceSkillBonus(t *testing.T) {
|
|
athletics, _ := skillInfo(SkillAthletics)
|
|
persuasion, _ := skillInfo(SkillPersuasion)
|
|
|
|
// Half-Elf: +1 to all skills
|
|
he := &DnDCharacter{Race: RaceHalfElf}
|
|
if got := raceSkillBonus(he, athletics); got != 1 {
|
|
t.Errorf("HalfElf athletics = %d, want 1", got)
|
|
}
|
|
if got := raceSkillBonus(he, persuasion); got != 1 {
|
|
t.Errorf("HalfElf persuasion = %d, want 1", got)
|
|
}
|
|
|
|
// Tiefling: +2 only on CHA
|
|
tf := &DnDCharacter{Race: RaceTiefling}
|
|
if got := raceSkillBonus(tf, athletics); got != 0 {
|
|
t.Errorf("Tiefling athletics = %d, want 0", got)
|
|
}
|
|
if got := raceSkillBonus(tf, persuasion); got != 2 {
|
|
t.Errorf("Tiefling persuasion = %d, want 2", got)
|
|
}
|
|
|
|
// Other races: 0
|
|
hu := &DnDCharacter{Race: RaceHuman}
|
|
if got := raceSkillBonus(hu, persuasion); got != 0 {
|
|
t.Errorf("Human persuasion = %d, want 0", got)
|
|
}
|
|
}
|
|
|
|
// TestPerformSkillCheck_HitRate: a +5 mod vs DC 15 should pass on roll 10+.
|
|
// That's 11/20 outcomes (10..20) plus auto-success on nat 20 = 11/20 = 55%.
|
|
// Run many trials and check the rate is in band.
|
|
func TestPerformSkillCheck_HitRate(t *testing.T) {
|
|
// Fighter STR 16 (+3 mod) → vs DC 15, hits on roll 12+ = 9/20 = 45%.
|
|
c := &DnDCharacter{Class: ClassFighter, Race: RaceHuman, STR: 16}
|
|
hits, trials := 0, 5000
|
|
for i := 0; i < trials; i++ {
|
|
if performSkillCheck(c, SkillAthletics, 15).Success {
|
|
hits++
|
|
}
|
|
}
|
|
rate := float64(hits) / float64(trials)
|
|
// 45% expected, allow 41-49%.
|
|
if rate < 0.41 || rate > 0.49 {
|
|
t.Errorf("hit rate = %.3f, want ~0.45", rate)
|
|
}
|
|
}
|
|
|
|
// TestPerformSkillCheck_AutoSuccess: nat 20 auto-succeeds even when total < DC.
|
|
// nat 1 auto-fails even when total >= DC.
|
|
func TestPerformSkillCheck_NatExtremes(t *testing.T) {
|
|
c := &DnDCharacter{Class: ClassMage, Race: RaceHuman, INT: 1}
|
|
// INT 1 → mod -5. Vs DC 30 (impossible), only nat 20 wins.
|
|
saw20, sawNon20 := 0, 0
|
|
for i := 0; i < 500; i++ {
|
|
r := performSkillCheck(c, SkillArcana, 30)
|
|
if r.Success {
|
|
if r.Roll == 20 {
|
|
saw20++
|
|
} else {
|
|
sawNon20++
|
|
}
|
|
}
|
|
}
|
|
if saw20 == 0 {
|
|
t.Error("never saw a nat-20 success at impossible DC over 500 rolls")
|
|
}
|
|
if sawNon20 > 0 {
|
|
t.Errorf("got %d non-nat-20 successes at DC 30 with -5 mod (impossible)", sawNon20)
|
|
}
|
|
}
|
|
|
|
func TestSkillCheckResult_Auto(t *testing.T) {
|
|
c := &DnDCharacter{Class: ClassFighter, STR: 18}
|
|
// Force run until we see at least one auto-result and verify shape.
|
|
for i := 0; i < 200; i++ {
|
|
r := performSkillCheck(c, SkillAthletics, 15)
|
|
if r.Roll == 20 {
|
|
if !r.Auto || !r.Success {
|
|
t.Errorf("nat 20 should be auto-success: %+v", r)
|
|
}
|
|
}
|
|
if r.Roll == 1 {
|
|
if !r.Auto || r.Success {
|
|
t.Errorf("nat 1 should be auto-fail: %+v", r)
|
|
}
|
|
}
|
|
}
|
|
}
|