Files
gogobee/internal/plugin/dnd_onboarding_test.go
prosolis 9e1a1f606c Adv 2.0 D&D layer: Phases 1-8 + Phase 9 SP1+SP2
Combines all uncommitted D&D work into one checkpoint:

Phases 1-8 (per gogobee_dnd_session_summary.md):
- Race/class/stats system, !setup flow, !sheet, !respec
- d20-vs-AC combat with race/class passives, auto-migration
- XP/level-up, skill checks, NPC refund hooks
- Equipment slot mapping, rarity, !rest short/long
- Pre-arm active abilities, resource pools
- Bestiary, !roll/!stats/!level, onboarding DM
- Audit fixes A-I, flavor wiring under internal/flavor/
- Phase 8 weapon dice + armor AC tables (gogobee_equipment_appendix)

Phase 9 SP1 — spell system foundations:
- 79 SpellDefinitions (76 in-scope + 3 reaction-deferred)
- dnd_known_spells, dnd_spell_slots tables
- pending_cast / concentration_* columns on dnd_character
- Slot tables for Mage/Cleric/Ranger, DC + attack-bonus math
- Long-rest refreshes slots; respec wipes spell state
- Auto-grant default known list on !setup confirm and auto-migration

Phase 9 SP2 — !cast / !spells / !prepare commands:
- Out-of-combat HEAL and UTILITY resolve immediately
- Damage/control/buff queue as pending_cast for next combat
- Audit-style save-then-debit, slot refund on save failure
- !cast --drop, concentration supersession, prep-cap enforcement
- Reaction spells refused with Phase 11 note

SP3 (combat-time resolution of pending_cast) and SP4 (full prep/learn
tests) are next. Build clean, full test suite green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:21 -07:00

53 lines
1.6 KiB
Go

package plugin
import (
"strings"
"testing"
)
func TestDnDOnboardingText_ContainsLevelMapping(t *testing.T) {
msg := dndOnboardingText(49, 9)
if !strings.Contains(msg, "**49**") {
t.Error("onboarding text doesn't include old level")
}
if !strings.Contains(msg, "**9**") {
t.Error("onboarding text doesn't include new level")
}
// Spot-check signature lines from the user's brief.
for _, snippet := range []string{
"Welcome to the new Adventure game",
"Pinkerton agent",
"dividing your previous level by five",
"!setup",
"legally distinct",
} {
if !strings.Contains(msg, snippet) {
t.Errorf("onboarding missing expected snippet: %q", snippet)
}
}
}
// TestMaybeSendDnDOnboarding_LegacyThreshold: only fires for combat_level >= 2.
// The DM call itself is no-op in tests (Base.Client is nil and SendDM guards),
// so we can't assert on send — but we can assert the function doesn't panic
// or error for either branch.
func TestMaybeSendDnDOnboarding_DoesNotPanic(t *testing.T) {
p := &AdventurePlugin{}
dnd := &DnDCharacter{Level: 4}
// Brand-new player (combat_level=1): should be a no-op.
p.maybeSendDnDOnboarding("@new:x", &AdventureCharacter{CombatLevel: 1}, dnd)
// Legacy player (combat_level=20): should attempt to send (no-op'd by nil Client).
p.maybeSendDnDOnboarding("@legacy:x", &AdventureCharacter{CombatLevel: 20}, dnd)
// nil advChar: should be a no-op.
p.maybeSendDnDOnboarding("@nil:x", nil, dnd)
}
func TestDnDLegacyMinLevel(t *testing.T) {
if dndLegacyMinLevel < 1 {
t.Errorf("dndLegacyMinLevel = %d, must be ≥ 1", dndLegacyMinLevel)
}
}