Files
gogobee/internal/plugin/dnd_expedition_combat_test.go
prosolis 5ef10e35dc Phase 5b: player power floor + Phase-3 winners shipped to live
Closes the 'fairly breezy with some death' target the user picked
for Phase 5. Five-piece ship; Phase 1 matrix lands T1 88%, T2 74%,
T4 72%, T5 ~57% in or above band. T3 remains the design hump at
~45% (manor 39, underforge 47) — Wraith promotion to elite was
already done in Phase 4-B, the remaining standard-pool deaths are
the irreducible part of T3.

Pieces:
  1. computeMaxHP × 1.5 (phase5BHPMult in dnd.go). Uniform across
     class/level so the class-balance harness's in-tier parity
     assertion stays green. Bootstrap (bootstrap_phase5b_hp.go)
     refreshes hp_max for existing characters at startup;
     idempotent via db.JobCompleted. hp_current is bumped by the
     same delta so a full-HP character stays at full.
  2. applyPhase5BPlayerFloor (dnd_combat.go): +3 AC, +3 AttackBonus,
     +3 weapon.MagicBonus (damage). Applied at the END of
     applyDnDEquipmentLayer (after computeArmorAC's AC override)
     and inside buildHarnessPlayer so live and harness measurement
     match.
  3. Elite bracket 19 → 23 (resolveCombatInterrupt). Case order
     puts Elite (≥23) before Patrol (≥22) so a 23+ total prefers
     the single dangerous fight. Elite is now effectively a
     high-threat event reachable only via the +1-per-20-threat-
     above-40 mod — Phase 4-B's elite-pool monsters still appear,
     just less often.
  4. dailyThreatDrift base 3 → 1. Slows the threat clock so
     players have the days they need before threat tips zones
     into the new 23+ elite band.
  5. applyDailyBurn default → 50% (phase5BDailyBurnRatePct). Also
     applied in the temporal-override branch in
     dnd_expedition_cycle.go so tidal / unraveling days scale by
     the same 0.5× — otherwise those days would be
     disproportionately harsh against the new baseline.

The harness's expedition_balance.go reads phase5BDailyBurnRatePct
as the default-burn fallback when the override knob is zero, so
Phase 1 matrix measurements now reflect what live players
experience.

Test debt: 13 pinned-numbers unit tests across combat_stats_test,
dnd_test, dnd_xp_test, dnd_equipment_profiles_test,
dnd_expedition_supplies_test, dnd_expedition_cycle_test,
dnd_expedition_extract_test, dnd_expedition_region_cmd_test,
dnd_expedition_combat_test, dnd_expedition_threat_test,
dnd_expedition_temporal_test, expedition_balance_test were
pinning pre-Phase-5-B baselines; updated with comments noting
the cause. Class-balance suite stayed green (uniform buff
preserves spread).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 12:11:27 -07:00

164 lines
5.9 KiB
Go

package plugin
import (
"testing"
)
// ── §4.2 Combat Interrupt brackets ─────────────────────────────────────────
func TestResolveCombatInterrupt_Brackets(t *testing.T) {
cases := []struct {
name string
roll int
threat int
tier int
class DnDClass
zone ZoneID
want CombatInterruptKind
}{
{"none", 5, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptNone}, // 5+1=6
{"noise lower", 9, 0, 0, ClassFighter, ZoneGoblinWarrens, InterruptNoise},
{"noise upper", 13, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptNoise}, // 13+1=14
{"standard", 14, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptStandard}, // 15
{"standard upper", 17, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptStandard}, // 18
// Phase 5-B: elite bracket moved from 19+ to 23+. At totals
// 19-21 (formerly Elite) the roll now resolves to Standard;
// 22 still resolves to Patrol; 23+ to Elite (only reachable
// via threat-mod, since base d20+tier+ranger maxes at ~21).
{"standard top of band", 18, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptStandard}, // 19 → Standard now
{"standard band upper", 18, 0, 3, ClassFighter, ZoneGoblinWarrens, InterruptStandard}, // 21 → Standard now
{"patrol", 20, 0, 2, ClassFighter, ZoneGoblinWarrens, InterruptPatrol}, // 22
{"elite high threat", 18, 80, 3, ClassFighter, ZoneGoblinWarrens, InterruptElite}, // 18+3+2=23 → Elite
{"threat bumps band", 13, 60, 1, ClassFighter, ZoneGoblinWarrens, InterruptStandard},
{"ranger wilderness drops band", 17, 0, 1, ClassRanger, ZoneForestShadows, InterruptStandard}, // 17+1-3=15
{"ranger non-wild no drop", 17, 0, 1, ClassRanger, ZoneGoblinWarrens, InterruptStandard}, // 17+1=18 (Standard)
}
for _, c := range cases {
t.Run(c.name, func(t *testing.T) {
got, _ := resolveCombatInterrupt(c.threat, c.tier, c.class, c.zone, func() int { return c.roll })
if got != c.want {
t.Errorf("kind = %v, want %v", got, c.want)
}
})
}
}
func TestResolveCombatInterrupt_ThreatModifier(t *testing.T) {
// At threat 80, +1 mod beyond tier (80-40)/20 = +2. Roll 13 + tier 1 + 2 = 16 → Standard.
got, total := resolveCombatInterrupt(80, 1, ClassFighter, ZoneGoblinWarrens, func() int { return 13 })
if got != InterruptStandard {
t.Errorf("threat 80, tier 1, roll 13 → %v (total %d), want Standard", got, total)
}
if total != 16 {
t.Errorf("total = %d, want 16", total)
}
}
// ── Kill-log writer ────────────────────────────────────────────────────────
func TestMonsterKillTags_GatesKnownMonsters(t *testing.T) {
cases := map[string][]string{
"worg": {"worg", "beast"},
"owlbear": {"owlbear", "beast"},
"dire_wolf": {"beast"},
"vampire_spawn": {"vampire_spawn"},
"young_red_dragon": {"drake"},
"boss_belaxath": {"balor", "demon", "portal_boss"},
"boss_thornmother": {"thornmother"},
"goblin_sneak": nil, // goblins gate nothing in §3
}
for id, want := range cases {
got := monsterKillTags(id)
if len(got) != len(want) {
t.Errorf("%s tags = %v, want %v", id, got, want)
continue
}
for i := range got {
if got[i] != want[i] {
t.Errorf("%s tags[%d] = %s, want %s", id, i, got[i], want[i])
}
}
}
}
func TestRecordZoneKill_AppendsAndDedupes(t *testing.T) {
exp := &Expedition{
CurrentRegion: "warrens",
RegionState: map[string]any{},
}
// Stub out persist by re-pointing at a no-op via the expedition's
// in-memory state only — recordZoneKill calls persistRegionState which
// requires a DB. Bypass that path by writing to RegionState directly
// using the same helper logic.
if err := recordZoneKillInMemory(exp, "owlbear"); err != nil {
t.Fatalf("first record: %v", err)
}
if err := recordZoneKillInMemory(exp, "owlbear"); err != nil {
t.Fatalf("second record: %v", err)
}
if err := recordZoneKillInMemory(exp, "dire_wolf"); err != nil {
t.Fatalf("third record: %v", err)
}
tags := loadKillsTable(exp)["warrens"]
// Expect: owlbear, beast, dire_wolf was beast→already there, so no-op.
want := []string{"owlbear", "beast"}
if len(tags) != len(want) {
t.Fatalf("tags = %v, want %v", tags, want)
}
for i, w := range want {
if tags[i] != w {
t.Errorf("tags[%d] = %s, want %s", i, tags[i], w)
}
}
}
// recordZoneKillInMemory is a test-only mirror of recordZoneKill that
// skips the DB persist step. Validates the in-memory tag-merge logic;
// the persistence path is exercised by the existing harvest round-trip tests.
func recordZoneKillInMemory(exp *Expedition, bestiaryID string) error {
tags := monsterKillTags(bestiaryID)
if len(tags) == 0 {
return nil
}
if exp.RegionState == nil {
exp.RegionState = map[string]any{}
}
table := loadKillsTable(exp)
regionKey := regionHarvestKey(exp)
existing := table[regionKey]
for _, t := range tags {
if !stringSliceContains(existing, t) {
existing = append(existing, t)
}
}
table[regionKey] = existing
exp.RegionState["kills"] = table
return nil
}
// ── Patrol scaling ─────────────────────────────────────────────────────────
func TestRollPatrolChance_BelowAlertIsZero(t *testing.T) {
if c := rollPatrolChance(40); c != 0 {
t.Errorf("threat 40 → %.2f, want 0", c)
}
if c := rollPatrolChance(0); c != 0 {
t.Errorf("threat 0 → %.2f, want 0", c)
}
}
func TestRollPatrolChance_ScalesWithThreat(t *testing.T) {
c41 := rollPatrolChance(41)
c100 := rollPatrolChance(100)
if c41 <= 0 || c41 > 0.15 {
t.Errorf("at 41 chance %.3f outside [0,0.15]", c41)
}
if c100 <= c41 {
t.Errorf("chance at 100 (%.3f) should exceed at 41 (%.3f)", c100, c41)
}
if c100 > 0.32 {
t.Errorf("chance at 100 (%.3f) higher than expected ceiling", c100)
}
}