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R3 — Combat Event Integration: - dnd_expedition_combat.go: Combat Interrupt rolls (§4.2) with threat-clock and Ranger-wilderness modifiers; Patrol Encounters scaled by threat level; recordZoneKill writer with monsterKillTags. - Interrupt gate at head of handleHarvestCmd; patrol gate before resolveRoom in zoneCmdAdvance; kill writer wired into combat-win paths. R4a — Zone Loot Tables: - dnd_zone_loot.go: §5 loot drop tables for all 10 zones × 5 tiers with §8.1 sell-value bands. dropTierFromCR brackets + boss floor. - Hooks on combat-win in resolveCombatRoom, resolveBossRoom, runHarvestInterrupt, tryPatrolEncounter. R4b — Fishing Integration: - dnd_zone_fish.go: fishingZones allow-list, fishingSkillBonus, rangerRareCatchUpgrade (§6.2), feywildFishDistortion narration. - §6.1 fish entries added to resource registry for Forest, Sunken Temple, Underdark, Feywild zones. - !fish wired through handleHarvestCmd; zoneItemFlavor matrix populated for all 10 zones × all loot items. R5 — Economy Integration: - dnd_economy.go: !sell (post-expedition gate, single CHA Persuasion DC 17 → +15% bump), !craft (§8.2 4 exemplar recipes), !lore (INT/Arcana DC 15 recipe discovery). - dnd_known_recipe table for persistent recipe discovery. Flavor reuse: HarvestInterrupt, PatrolEncounter, CombatVictory, PlayerDeath, LootDrop*, FeywildTimeDistortion* — all existing pools. No new flavor file. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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