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Replace the MVP turn-based round renderer with RenderTurnRound, which reuses the full auto-resolve narrative pools for shared combat events so TwinBee's voice is identical across both engines. Only the four turn-specific actions (flee, spell_held, spell_cast, use_consumable) get new pools. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
9.5 KiB
9.5 KiB