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Two bugs reported back-to-back from a Rogue's run: 1. HP display reset between battles. End of fight 1: 101/123 → start of fight 2: 100/100. applyDnDHPScaling was overwriting Stats.MaxHP with the scaled wound value, so the display denominator dropped along with the numerator. Wounded carry-over became invisible. Fix: introduce CombatStats.StartHP. Combat engine reads it as the entry-HP when set; MaxHP stays put. Display now reads "100/123" as intended. 2. Auto-crit fired on a roll of 11 with no narrative tell. Rogue passive AutoCritFirst was triggering correctly, but the renderer used the generic crit pool, so the player saw "🎲 11 vs AC 10 → CRIT" with no indication their *class* caused it. Fix: tag the crit event with Desc="auto_crit" when the passive (not the dice) caused it; new narrativePlayerAutoCrit pool calls out the training/instinct/exploit theme. Test bound for T5 dungeon death rate loosened from 0.02 to 0.01 — the new Sudden Death phase from the previous commit shifted geared-T5 fights slightly toward player wins. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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