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A combat session abandoned past its 1h TTL is now resumed from persisted mid-state and auto-played through the shared resolver to a real win or loss, rather than flatly marked as a retreat. The bulk-UPDATE sweep is replaced by listExpiredCombatSessions plus a reaper that locks the user, auto-plays the fight, runs the normal close-out, and DMs the outcome. markCombatSessionExpired remains the terminal fallback for sessions that can't be reconstructed. Wired into eventTicker. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
3.7 KiB
3.7 KiB