Files
gogobee/internal/plugin/flip.go
prosolis cce5160057 Add games system: euro economy, Hangman, Blackjack, coin flip
Euro economy: virtual currency earned passively per message (tiered by
word count, 30s cooldown). Starting balance seeded from corpus character
count. Balance, leaderboard, and transfer commands. Debt system with
configurable limit.

Hangman: collaborative game with phrase pool loaded from file. ASCII
gallows display, tiered scoring (Easy/Medium/Hard/Extreme), early
solution bonus, participant tracking with DM verification. Community
phrase submission with LLM screening.

Blackjack: 1-2 players vs dealer. Standard casino rules (hit soft 17).
Auto-play on timeout. Bet validation against balance and debt limit.
Blackjack pays 1.5x. Separate leaderboard.

Games channel restriction: all game commands (trivia, hangman, blackjack,
flip) restricted to GAMES_ROOM. Dice (!roll) exempt. Trivia also
restricted.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 18:30:17 -07:00

81 lines
2.2 KiB
Go

package plugin
import (
"math/rand/v2"
"maunium.net/go/mautrix"
"maunium.net/go/mautrix/id"
)
// FlipPlugin handles !flip (coin flip) restricted to the games room.
type FlipPlugin struct {
Base
}
func NewFlipPlugin(client *mautrix.Client) *FlipPlugin {
return &FlipPlugin{Base: Base{Client: client}}
}
func (p *FlipPlugin) Name() string { return "flip" }
func (p *FlipPlugin) Commands() []CommandDef {
return []CommandDef{
{Name: "flip", Description: "Flip a coin", Usage: "!flip", Category: "Games"},
{Name: "games", Description: "List available games", Usage: "!games", Category: "Games"},
}
}
func (p *FlipPlugin) Init() error { return nil }
func (p *FlipPlugin) OnReaction(_ ReactionContext) error { return nil }
func (p *FlipPlugin) OnMessage(ctx MessageContext) error {
switch {
case p.IsCommand(ctx.Body, "flip"):
if !isGamesRoom(ctx.RoomID) {
gr := gamesRoom()
if gr != "" {
return p.SendReply(ctx.RoomID, ctx.EventID, "Games are only available in the games channel!")
}
}
return p.handleFlip(ctx)
case p.IsCommand(ctx.Body, "games"):
return p.handleGames(ctx)
}
return nil
}
func (p *FlipPlugin) handleFlip(ctx MessageContext) error {
if rand.IntN(2) == 0 {
return p.SendReply(ctx.RoomID, ctx.EventID, "🪙 **Heads!**")
}
return p.SendReply(ctx.RoomID, ctx.EventID, "🪙 **Tails!**")
}
func (p *FlipPlugin) handleGames(ctx MessageContext) error {
gr := gamesRoom()
roomNote := ""
if gr != "" {
roomNote = "\n\nAll games are played in the games channel."
}
return p.SendReply(ctx.RoomID, ctx.EventID,
"🎮 **Available Games**\n\n"+
"**!flip** — Coin flip\n"+
"**!hangman start** — Collaborative Hangman\n"+
"**!blackjack €amount** — Blackjack (1-2 players vs dealer)\n"+
"**!trivia** — Trivia questions\n\n"+
"**Economy:**\n"+
"**!balance** — Check your euros\n"+
"**!baltop** — Euro leaderboard\n"+
"**!baltransfer @user €amount** — Send euros\n"+
"**!hangboard** — Hangman leaderboard\n"+
"**!bjboard** — Blackjack leaderboard"+
roomNote)
}
// redirectToGamesRoom returns the room ID for games-restricted redirect.
func redirectToGamesRoom(sender id.UserID) string {
_ = sender
return "Games are only available in the games channel!"
}