Files
gogobee/internal/plugin/dnd_expedition_combat_test.go
prosolis c170adaf05 Adv 2.0 D&D Phase R R3-R5: Combat-link, zone loot, fishing, economy
R3 — Combat Event Integration:
- dnd_expedition_combat.go: Combat Interrupt rolls (§4.2) with
  threat-clock and Ranger-wilderness modifiers; Patrol Encounters
  scaled by threat level; recordZoneKill writer with monsterKillTags.
- Interrupt gate at head of handleHarvestCmd; patrol gate before
  resolveRoom in zoneCmdAdvance; kill writer wired into combat-win
  paths.

R4a — Zone Loot Tables:
- dnd_zone_loot.go: §5 loot drop tables for all 10 zones × 5 tiers
  with §8.1 sell-value bands. dropTierFromCR brackets + boss floor.
- Hooks on combat-win in resolveCombatRoom, resolveBossRoom,
  runHarvestInterrupt, tryPatrolEncounter.

R4b — Fishing Integration:
- dnd_zone_fish.go: fishingZones allow-list, fishingSkillBonus,
  rangerRareCatchUpgrade (§6.2), feywildFishDistortion narration.
- §6.1 fish entries added to resource registry for Forest, Sunken
  Temple, Underdark, Feywild zones.
- !fish wired through handleHarvestCmd; zoneItemFlavor matrix
  populated for all 10 zones × all loot items.

R5 — Economy Integration:
- dnd_economy.go: !sell (post-expedition gate, single CHA Persuasion
  DC 17 → +15% bump), !craft (§8.2 4 exemplar recipes), !lore
  (INT/Arcana DC 15 recipe discovery).
- dnd_known_recipe table for persistent recipe discovery.

Flavor reuse: HarvestInterrupt, PatrolEncounter, CombatVictory,
PlayerDeath, LootDrop*, FeywildTimeDistortion* — all existing pools.
No new flavor file.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00

159 lines
5.5 KiB
Go

package plugin
import (
"testing"
)
// ── §4.2 Combat Interrupt brackets ─────────────────────────────────────────
func TestResolveCombatInterrupt_Brackets(t *testing.T) {
cases := []struct {
name string
roll int
threat int
tier int
class DnDClass
zone ZoneID
want CombatInterruptKind
}{
{"none", 5, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptNone}, // 5+1=6
{"noise lower", 9, 0, 0, ClassFighter, ZoneGoblinWarrens, InterruptNoise},
{"noise upper", 13, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptNoise}, // 13+1=14
{"standard", 14, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptStandard}, // 15
{"standard upper", 17, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptStandard}, // 18
{"elite", 18, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptElite}, // 19
{"elite upper", 18, 0, 3, ClassFighter, ZoneGoblinWarrens, InterruptElite}, // 21
{"patrol", 20, 0, 2, ClassFighter, ZoneGoblinWarrens, InterruptPatrol}, // 22
{"threat bumps band", 13, 60, 1, ClassFighter, ZoneGoblinWarrens, InterruptStandard},
{"ranger wilderness drops band", 17, 0, 1, ClassRanger, ZoneForestShadows, InterruptStandard}, // 17+1-3=15
{"ranger non-wild no drop", 17, 0, 1, ClassRanger, ZoneGoblinWarrens, InterruptStandard}, // 17+1=18 (Standard)
}
for _, c := range cases {
t.Run(c.name, func(t *testing.T) {
got, _ := resolveCombatInterrupt(c.threat, c.tier, c.class, c.zone, func() int { return c.roll })
if got != c.want {
t.Errorf("kind = %v, want %v", got, c.want)
}
})
}
}
func TestResolveCombatInterrupt_ThreatModifier(t *testing.T) {
// At threat 80, +1 mod beyond tier (80-40)/20 = +2. Roll 13 + tier 1 + 2 = 16 → Standard.
got, total := resolveCombatInterrupt(80, 1, ClassFighter, ZoneGoblinWarrens, func() int { return 13 })
if got != InterruptStandard {
t.Errorf("threat 80, tier 1, roll 13 → %v (total %d), want Standard", got, total)
}
if total != 16 {
t.Errorf("total = %d, want 16", total)
}
}
// ── Kill-log writer ────────────────────────────────────────────────────────
func TestMonsterKillTags_GatesKnownMonsters(t *testing.T) {
cases := map[string][]string{
"worg": {"worg", "beast"},
"owlbear": {"owlbear", "beast"},
"dire_wolf": {"beast"},
"vampire_spawn": {"vampire_spawn"},
"young_red_dragon": {"drake"},
"boss_belaxath": {"balor", "demon", "portal_boss"},
"boss_thornmother": {"thornmother"},
"goblin_sneak": nil, // goblins gate nothing in §3
}
for id, want := range cases {
got := monsterKillTags(id)
if len(got) != len(want) {
t.Errorf("%s tags = %v, want %v", id, got, want)
continue
}
for i := range got {
if got[i] != want[i] {
t.Errorf("%s tags[%d] = %s, want %s", id, i, got[i], want[i])
}
}
}
}
func TestRecordZoneKill_AppendsAndDedupes(t *testing.T) {
exp := &Expedition{
CurrentRegion: "warrens",
RegionState: map[string]any{},
}
// Stub out persist by re-pointing at a no-op via the expedition's
// in-memory state only — recordZoneKill calls persistRegionState which
// requires a DB. Bypass that path by writing to RegionState directly
// using the same helper logic.
if err := recordZoneKillInMemory(exp, "owlbear"); err != nil {
t.Fatalf("first record: %v", err)
}
if err := recordZoneKillInMemory(exp, "owlbear"); err != nil {
t.Fatalf("second record: %v", err)
}
if err := recordZoneKillInMemory(exp, "dire_wolf"); err != nil {
t.Fatalf("third record: %v", err)
}
tags := loadKillsTable(exp)["warrens"]
// Expect: owlbear, beast, dire_wolf was beast→already there, so no-op.
want := []string{"owlbear", "beast"}
if len(tags) != len(want) {
t.Fatalf("tags = %v, want %v", tags, want)
}
for i, w := range want {
if tags[i] != w {
t.Errorf("tags[%d] = %s, want %s", i, tags[i], w)
}
}
}
// recordZoneKillInMemory is a test-only mirror of recordZoneKill that
// skips the DB persist step. Validates the in-memory tag-merge logic;
// the persistence path is exercised by the existing harvest round-trip tests.
func recordZoneKillInMemory(exp *Expedition, bestiaryID string) error {
tags := monsterKillTags(bestiaryID)
if len(tags) == 0 {
return nil
}
if exp.RegionState == nil {
exp.RegionState = map[string]any{}
}
table := loadKillsTable(exp)
regionKey := regionHarvestKey(exp)
existing := table[regionKey]
for _, t := range tags {
if !stringSliceContains(existing, t) {
existing = append(existing, t)
}
}
table[regionKey] = existing
exp.RegionState["kills"] = table
return nil
}
// ── Patrol scaling ─────────────────────────────────────────────────────────
func TestRollPatrolChance_BelowAlertIsZero(t *testing.T) {
if c := rollPatrolChance(40); c != 0 {
t.Errorf("threat 40 → %.2f, want 0", c)
}
if c := rollPatrolChance(0); c != 0 {
t.Errorf("threat 0 → %.2f, want 0", c)
}
}
func TestRollPatrolChance_ScalesWithThreat(t *testing.T) {
c41 := rollPatrolChance(41)
c100 := rollPatrolChance(100)
if c41 <= 0 || c41 > 0.15 {
t.Errorf("at 41 chance %.3f outside [0,0.15]", c41)
}
if c100 <= c41 {
t.Errorf("chance at 100 (%.3f) should exceed at 41 (%.3f)", c100, c41)
}
if c100 > 0.32 {
t.Errorf("chance at 100 (%.3f) higher than expected ceiling", c100)
}
}