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T1 single-fork shape with no secret — deliberately the simplest
authored topology, mirroring the Crypt of Valdris pattern minus the
secret tail. Serves as the baseline reference shape; G8b onward will
vary topology (stub branch, sequential forks, hub-and-spoke, gauntlet,
convergent triangle) so zones feel structurally distinct on the
!zone map.
Validator-checked at init via BuildGraph. Both branches reach boss;
the Perception (DC 12) side carries a player-facing hint per plan §G8
guideline ("locked paths should always have a hint").
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
54 lines
2.6 KiB
Go
54 lines
2.6 KiB
Go
package plugin
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// Phase G8a — Goblin Warrens branching graph.
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//
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// First non-POC zone. T1 design constraint per
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// gogobee_branching_zones_plan.md §G8: one fork per zone for T1, no
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// secret (the secret pattern is exercised by Crypt of Valdris; Goblin
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// Warrens deliberately validates the bare single-fork shape on a
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// non-POC zone so we can confirm legacy compileLegacyZoneGraph fully
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// hands off to the authored graph end-to-end).
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//
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// entry → guard_post → fork
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// ├──[unlocked]── warband_pit (elite) ──┐
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// │ ├── warchief_hall → boss
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// └──[Perception DC 12]── collapsed_shaft ┘
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//
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// Both branches reach the boss; Perception side is hinted (per plan:
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// "Locked paths should always have a hint — cruel design otherwise").
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func zoneGoblinWarrensGraph() ZoneGraph {
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nodes := []ZoneNode{
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{NodeID: "goblin_warrens.entry", Kind: NodeKindEntry, IsEntry: true,
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Label: "Tunnel Mouth", PosX: 0, PosY: 1},
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{NodeID: "goblin_warrens.guard_post", Kind: NodeKindExploration,
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Label: "Goblin Guard Post", PosX: 1, PosY: 1},
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{NodeID: "goblin_warrens.fork", Kind: NodeKindFork,
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Label: "Cavern Junction", PosX: 2, PosY: 1},
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{NodeID: "goblin_warrens.warband_pit", Kind: NodeKindElite,
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Label: "Warband Pit", PosX: 3, PosY: 0},
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{NodeID: "goblin_warrens.collapsed_shaft", Kind: NodeKindExploration,
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Label: "Collapsed Shaft", PosX: 3, PosY: 2},
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{NodeID: "goblin_warrens.warchief_hall", Kind: NodeKindMerge,
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Label: "Warchief's Hall", PosX: 4, PosY: 1},
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{NodeID: "goblin_warrens.boss", Kind: NodeKindBoss, IsBoss: true,
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Label: "Grol's Throne", PosX: 5, PosY: 1},
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}
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edges := []ZoneEdge{
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{From: "goblin_warrens.entry", To: "goblin_warrens.guard_post", Lock: LockNone},
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{From: "goblin_warrens.guard_post", To: "goblin_warrens.fork", Lock: LockNone},
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{From: "goblin_warrens.fork", To: "goblin_warrens.warband_pit", Lock: LockNone, Weight: 1},
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{From: "goblin_warrens.fork", To: "goblin_warrens.collapsed_shaft",
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Lock: LockPerception, LockData: map[string]any{"dc": 12},
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Hint: "a muffled scrape behind a heap of fallen timbers", Weight: 2},
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{From: "goblin_warrens.warband_pit", To: "goblin_warrens.warchief_hall", Lock: LockNone},
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{From: "goblin_warrens.collapsed_shaft", To: "goblin_warrens.warchief_hall", Lock: LockNone},
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{From: "goblin_warrens.warchief_hall", To: "goblin_warrens.boss", Lock: LockNone},
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}
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return BuildGraph(ZoneGoblinWarrens, nodes, edges)
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}
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func init() {
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registerZoneGraph(zoneGoblinWarrensGraph())
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}
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