Files
gogobee/internal/plugin/zone_graph_drowned_star.go
prosolis d9541f07f1 adventure: Tier 6 postgame "Mythic" dungeons (P1–P7 calibration)
Five post-game dungeons above the T5 ceiling, gated on both T5 bosses beaten
+ level 18. Opt-in endgame: deadly solo, clearable by a party with Pete + pets.

- P1 gating: postgameUnlocked (T5 clears + level floor), zonesForLevel excludes
  T6 unconditionally; wired into startZoneRun, !zone/!expedition, party accept,
  boredom picker, and the list dividers.
- P2 bestiary: 15 elites + 5 signature bosses (Layer-1 stat blocks).
- P3 zone defs + 4-region registries; ZoneLootEntry.BossOnly.
- P4 five zone graphs on a shared builder (44–52 rooms, no soft-lock; Ossuary
  secret Verse nodes).
- P5 loot: BossOnly enforced; signature items are real registry magic items;
  five Thom pity recipes off the per-zone crafting anchors.
- P6 narration/flavor (5 files), T6 achievements, Pete stays zone-parametric.
- P7 (in progress): sim can now reach gated T6 (SimRunner.SeedPostgameUnlock +
  IsPostgameZone). First calibration pass on millenia — hardened ossuary +
  drowned_star, softened first_hoard + unplace; last_meridian in band.

Fix: party members were refused from every T6 zone because expeditionCmdAccept
ran the level gate (which excludes T6) before the postgame check — the intended
party endgame was unreachable. Route T6 through postgameUnlocked. Regression
tests added.
2026-07-15 23:17:07 -07:00

76 lines
3.3 KiB
Go

package plugin
// The Drowned Star branching graph (Tier 6, Phase P4).
//
// The abyssal trench where Seraphel rode her star down. Regions: The Long
// Sink → Pilgrim Trench → The Radiant Wreck → The Heart Chapel, on the
// shared T6 skeleton. Longest walk = 46, in band.
//
// A descent zone: the forks gate on holding your nerve in the dark (CON
// against the pressure, WIS against the false lights, CHA to walk the
// pilgrim route unmolested). The locked spurs are radiant pockets of the
// wreck — high LootBias, lit by the dying star.
func zoneDrownedStarGraph() ZoneGraph {
stat := func(s string, dc int, hint string) pgLock {
return pgLock{kind: LockStatCheck, lockData: map[string]any{"stat": s, "dc": dc}, hint: hint}
}
perc := func(dc int, hint string) pgLock {
return pgLock{kind: LockPerception, lockData: map[string]any{"dc": dc}, hint: hint}
}
return buildPostgameZoneGraph(pgZoneSpec{
zoneID: ZoneDrownedStar,
regions: [4]string{"star_long_sink", "star_pilgrim_trench", "star_radiant_wreck", "star_heart_chapel"},
entry: "The Waterline",
preamble: [12]string{
"The Long Sink", "Descending Dark", "Pressure Gate", "The Static Shoal",
"Choir of Static", "Sunless Landing", "Undertow Snare", "The Glow Below",
"Pilgrim's Approach", "Trench Mouth", "The Lit Road", "First Lantern",
},
fork1: pgFork{
label: "The First Descent",
freeLabel: [3]string{"Marked Pilgrim Road", "Lantern-Lit Walk", "Trench Floor"},
lockLabel: [3]string{"Off-Route Pocket", "The Radiant Wreck-Pocket", "Sunken Alcove"},
lock: stat("CON", 16, "the pressure here would fold a lesser diver — endure it and the wreck opens"),
},
r2gate: "Pilgrim Trench",
r2build: [6]string{
"Trench of the Followed Light", "The Angler-Knight's Walk", "False-Light Gallery",
"Warden's Lure", "The Unseen-Again Hall", "Wreck Threshold",
},
fork2: pgFork{
label: "The Second Descent",
freeLabel: [3]string{"Steady Pilgrim Line", "Trusted Dark", "Wreck Floor"},
lockLabel: [3]string{"Halo-Fragment Recess", "The Star-Lit Vault", "Radiant Niche"},
lock: stat("WIS", 17, "one lantern is not a lure — know which and it leads true"),
},
r3gate: "The Radiant Wreck",
r3build: [6]string{
"The Star's Broken Hull", "Gallery of Ten Thousand Years", "Leviathanling Roost",
"The Glowing Silhouette", "Chapel Antechamber", "Threshold of the Heart",
},
capstone: pgCapstone{
label: "The Chapel Fork",
freeLabel: [3]string{"Direct Chapel-Walk", "The Open Reredos", "Chapel Floor"},
lockALabel: [3]string{"Pilgrim's Grace", "The Unmolested Route", "Sanctified Path"},
lockA: stat("CHA", 18, "walk the pilgrim route as a pilgrim and it lets you pass"),
lockBLabel: [3]string{"Halo-Seam", "The Heart's Own Light", "Radiant Shortcut"},
lockB: perc(18, "a crack in the radiance where the star still leaks its oldest light"),
},
merge: "The Heart Chapel",
approach: [5]string{
"The Shielded Star", "Seraphel's Vigil", "Sanctified Undertow Walk", "The Grieving Light", "The Last Radiance",
},
boss: "Seraphel, the Light That Sank",
overrides: map[string]pgNodeOverride{
"f1b2": {kind: NodeKindSecret, bias: 2.25},
"f2b2": {kind: NodeKindSecret, bias: 2.25},
"cap32": {kind: NodeKindSecret, bias: 2.5},
},
})
}
func init() {
registerZoneGraph(zoneDrownedStarGraph())
}