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Slice 3 of the bestiary SRD upgrade: the monster abilities that need per-fight state (evade, block, advantage, retaliate, regenerate, survive_at_1, stat_drain, debuff, max_hp_drain). applyAbility arms combatState flags that the shared resolution primitives read, so both the auto-resolve and turn-based engines honor them; the turn-based engine round-trips them through CombatStatuses so a suspended fight resumes from exact mid-state. New branches are guarded by zero-valued state so the auto-resolve characterization golden is untouched. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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16 KiB