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Two cleanup edits to adventure_arena_test.go: - TestRenderArenaStreakEntry_ShowsMultipliers: Level 50 → 20 (D&D cap). - TestRenderArenaStreakEntry_HighLevel_AllEligible: stale "Level 70" comment retargeted to Level 20. - TestArenaStreakSimulation_FullRun: rename combatLevel → skillBonus (the value flows into arenaRoundReward as the battleSkill arg, not a character level — naming was a CombatLevel-era leftover). New test in adventure_arena_bossflow_test.go: TestArenaBossOutcome_WinSurfacesStagedLogAndBossDeath drives renderBossOutcome directly with a forced-win CombatResult so the assertion is RNG-free, then checks the win path emits a TwinBee BossDeath line before the victory headline plus the trailing d20 roll summary. RenderCombatLog is exercised on the same result to confirm the staged-log phases caller in resolveArenaBoss returns content. go vet ./... + go test ./... clean. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
214 lines
6.7 KiB
Go
214 lines
6.7 KiB
Go
package plugin
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import (
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"strings"
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"testing"
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"maunium.net/go/mautrix/id"
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)
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// Phase L2 step 4 — smoke test for resolveArenaBoss. Asserts the helper
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// returns staged narration (intro + phases + outcome) for a representative
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// arena round and that the outcome carries the boss-flow signatures: the
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// arena-styled headline and a dice-roll summary.
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func TestResolveArenaBoss_T1Round1_Smoke(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@arena-bossflow:example")
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t.Cleanup(func() { cleanupZoneRuns(uid) })
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if err := createAdvCharacter(uid, "bossflow"); err != nil {
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t.Fatalf("createAdvCharacter: %v", err)
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}
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c := &DnDCharacter{
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UserID: uid, Race: RaceHuman, Class: ClassFighter, Level: 5,
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STR: 18, DEX: 14, CON: 16, INT: 10, WIS: 10, CHA: 10,
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HPMax: 60, HPCurrent: 60, ArmorClass: 18,
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}
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if err := SaveDnDCharacter(c); err != nil {
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t.Fatalf("SaveDnDCharacter: %v", err)
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}
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p := &AdventurePlugin{}
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intro, phases, outcome, result, err := p.resolveArenaBoss(uid, ArenaBossEncounter{
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Tier: 1, Round: 1, DisplayName: "Smoke",
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})
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if err != nil {
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t.Fatalf("resolveArenaBoss: %v", err)
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}
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if intro == "" {
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t.Error("intro empty")
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}
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if !strings.Contains(intro, "Arena T1 R1") {
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t.Errorf("intro missing tier/round label: %q", intro)
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}
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if len(phases) == 0 {
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t.Error("phases empty — combat log did not render")
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}
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if outcome == "" {
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t.Error("outcome empty")
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}
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if result.PlayerWon {
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// On a win the headline mentions "falls"; on a loss "stands over".
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if !strings.Contains(outcome, "falls") {
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t.Errorf("win outcome missing 'falls' headline: %q", outcome)
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}
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} else {
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if !strings.Contains(outcome, "stands over") {
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t.Errorf("loss outcome missing defeat headline: %q", outcome)
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}
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}
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}
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func TestResolveArenaBoss_BadTierRound(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@arena-bossflow-bad:example")
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if err := createAdvCharacter(uid, "bad"); err != nil {
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t.Fatalf("createAdvCharacter: %v", err)
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}
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p := &AdventurePlugin{}
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if _, _, _, _, err := p.resolveArenaBoss(uid, ArenaBossEncounter{Tier: 9, Round: 9}); err == nil {
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t.Error("expected error for unknown tier/round")
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}
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}
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func TestArenaBossPhaseTwoAt(t *testing.T) {
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cases := []struct {
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tier int
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want float64
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}{{1, 0}, {2, 0}, {3, 0.5}, {4, 0.5}, {5, 0.5}}
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for _, c := range cases {
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if got := arenaBossPhaseTwoAt(c.tier); got != c.want {
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t.Errorf("arenaBossPhaseTwoAt(%d)=%v want %v", c.tier, got, c.want)
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}
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}
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}
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// Phase L2 step 4b — flag gate. Empty / "0" / "false" disable the new
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// boss-flow path; anything else (including "1") enables it.
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func TestArenaBossFlowEnabled(t *testing.T) {
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cases := []struct {
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val string
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want bool
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}{
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{"", false},
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{"0", false},
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{"false", false},
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{"FALSE", false},
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{"False", false},
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{"1", true},
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{"true", true},
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{"on", true},
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}
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for _, c := range cases {
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t.Setenv("ARENA_BOSS_FLOW", c.val)
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if got := arenaBossFlowEnabled(); got != c.want {
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t.Errorf("arenaBossFlowEnabled with %q = %v want %v", c.val, got, c.want)
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}
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}
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}
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// Phase L2 step 4b — staged-narration assembly. The intro line leads,
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// followed by the combat-log phases, mirroring streamOrSend's
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// intro+phases pattern in dnd_zone_cmd.go.
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func TestBossFlowPhaseMessages(t *testing.T) {
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n := &arenaBossNarration{
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intro: "🏟️ **Arena T1 R1 — Slug** (HP 12, AC 10)",
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phases: []string{"phase A", "phase B"},
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}
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got := bossFlowPhaseMessages(n)
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if len(got) != 3 {
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t.Fatalf("len = %d, want 3 (intro + 2 phases): %v", len(got), got)
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}
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if got[0] != n.intro {
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t.Errorf("got[0] = %q, want intro %q", got[0], n.intro)
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}
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if got[1] != "phase A" || got[2] != "phase B" {
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t.Errorf("phases out of order: %v", got)
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}
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// No intro → just the phases, unchanged.
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n2 := &arenaBossNarration{phases: []string{"only"}}
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got2 := bossFlowPhaseMessages(n2)
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if len(got2) != 1 || got2[0] != "only" {
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t.Errorf("no-intro case: got %v want [only]", got2)
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}
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}
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// Phase L2 step 8 — assert that an arena win surfaces both the staged
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// combat log (RenderCombatLog phases prepended by the arena intro) and a
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// TwinBee BossDeath flavor line in the outcome block. Drives
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// renderBossOutcome directly with a forced-win CombatResult so the
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// assertion is RNG-free; the resolveArenaBoss smoke test above already
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// exercises the live combat path end-to-end.
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func TestArenaBossOutcome_WinSurfacesStagedLogAndBossDeath(t *testing.T) {
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monster := arenaBosses[arenaBossID(1, 1)]
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result := CombatResult{
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PlayerWon: true,
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PlayerStartHP: 60, PlayerEndHP: 42,
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EnemyStartHP: monster.HP, EnemyEndHP: 0,
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Events: []CombatEvent{
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{Round: 1, Phase: "attack", Actor: "player", Action: "hit", Roll: 14, RollAgainst: monster.AC, Damage: 10, EnemyHP: monster.HP - 10, PlayerHP: 60},
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{Round: 2, Phase: "attack", Actor: "player", Action: "crit", Roll: 20, RollAgainst: monster.AC, Damage: monster.HP - 10, EnemyHP: 0, PlayerHP: 42},
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},
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TotalRounds: 2,
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}
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// Staged combat log — same call resolveArenaBoss makes for `phases`.
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phases := RenderCombatLog(result, "Champion", monster.Name)
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if len(phases) == 0 {
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t.Fatal("RenderCombatLog returned no phases for a winning result")
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}
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victoryHeadline := "🏆 **" + monster.Name + "** falls (HP " + "60" + "→" + "42" + " / 60)."
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outcome := renderBossOutcome(BossOutcomeInputs{
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ZoneID: ZoneArena,
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RunID: "arena-stagedlog-test",
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RoomIdx: 11,
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Monster: monster,
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Result: result,
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PreHP: 60, PostHP: 42, MaxHP: 60,
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PhaseTwoAt: arenaBossPhaseTwoAt(1),
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Nat20s: 1,
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Nat1s: 0,
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DefeatHeadline: "unused",
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VictoryHeadline: victoryHeadline,
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})
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if !strings.Contains(outcome, "🎭 **TwinBee:**") {
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t.Errorf("outcome missing TwinBee narration line: %q", outcome)
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}
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if !strings.Contains(outcome, victoryHeadline) {
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t.Errorf("outcome missing victory headline: %q", outcome)
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}
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if !strings.Contains(outcome, "🎲 d20 —") {
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t.Errorf("outcome missing dice-roll summary: %q", outcome)
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}
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// BossDeath line must be present — the TwinBee line preceding the
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// victory headline is sourced from flavor.BossDeath via twinBeeLine.
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headlineIdx := strings.Index(outcome, victoryHeadline)
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if headlineIdx <= 0 {
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t.Fatalf("victory headline not after a TwinBee line: %q", outcome)
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}
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prefix := outcome[:headlineIdx]
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if !strings.Contains(prefix, "🎭 **TwinBee:**") {
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t.Errorf("BossDeath TwinBee line should precede victory headline; prefix=%q", prefix)
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}
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}
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func TestArenaBosses_AllTiersPopulated(t *testing.T) {
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for tier := 1; tier <= 5; tier++ {
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for round := 1; round <= 4; round++ {
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id := arenaBossID(tier, round)
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m, ok := arenaBosses[id]
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if !ok {
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t.Errorf("arenaBosses missing %s", id)
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continue
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}
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if m.HP <= 0 || m.AC <= 0 || m.Attack <= 0 {
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t.Errorf("%s has bad stats: HP=%d AC=%d ATK=%d", id, m.HP, m.AC, m.Attack)
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}
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}
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}
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}
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