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Wires up the ability effects that resolve fully within applyAbility with no new persistent state: damage riders (bonus_damage, aoe/aoe_fire/ death_aoe, execute) via the shared calcDamage formula, self_heal, and flavor-only placeholders for effects still pending per-fight state. Works in both auto-resolve and the turn engine since both call applyAbility. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
19 KiB
19 KiB