mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 16:42:41 +00:00
L10 Improved Combat Superiority — superiority dice grow d8 → d10. The two scalar maneuvers (Precision Attack +4→+5; Rally heal +4→+5) bump in their Apply hooks; Trip Attack has no scalar to scale. L15 Relentless — 5e regenerates one die when initiative is rolled with an empty pool. Proxied as +1 max pool size (4→5), which gives the same "always at least one die per encounter" guarantee across the long-rest cycle without introducing per-fight regen state. subclassResourceMax now takes level; initSubclassResources upserts the max (and bumps current by the delta) so existing characters grow on level-up. Hooked into the dnd_xp level-up loop so Battle Masters crossing L15 see the new die without waiting for a long rest. 4 new tests; no regression in subclass/resource/level-up paths. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
8.8 KiB
8.8 KiB