First pixels on an actual X68000 screen. Everything up to now was Python-side or a headless -video none run, which cannot snapshot at all. The blocker was not the video controller. The IPL leaves CRTC R20 = 0x0B16, and bit 11 is "G-VRAM set to buffer", which makes MAME's draw_gfx() return early. GVRAM writes still land and read back correctly while the layer is invisible, so six attempts at $E82400/$E82500/$E82600 all rendered black with every register holding the value I intended. Two more facts, both confirmed against MAME 0.277 source rather than assumed: - $E8E001 monitor contrast is left at 14 by the IPL, scaling all output to 93.3%. The player must set it to 15. Contrast 0 blanks the screen, which is a free fade-to-black for scene transitions. - The palette word is GGGGGRRRRRBBBBBI with a shared LSB, expanded as pal6bit((field<<1)|I). With contrast at 15 the render is pixel-exact, not merely close, which also confirms the 1024-byte GVRAM line stride. That exactness gives a new quality ceiling: the 15-bit+I palette alone costs 38.88 dB against the 24-bit palettised source, the same order as the scsi profile's own codec error. scsi is close to display-transparent on hardware, which bounds how much further it is worth raising. Unblocks next step 2, the 68000 decoder skeleton, which now has a known-good reference image to diff against. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
236 lines
12 KiB
Markdown
236 lines
12 KiB
Markdown
# Status & next-session handoff — end of session 2 (2026-08-23)
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## Decisions locked
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| decision | value | why |
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| Target CPU | 68000 @ 10MHz (stock) | hardest honest constraint |
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| Display mode | 256 colors, 256x192 in 256x256 CRTC mode | every mode is 1 word-access/pixel, so 256c is free vs 16c |
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| Double buffer | **none** — page 1 sacrificed | enables `movem.l` 24px bursts; delta coding needs a RAM reference frame anyway |
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| **Codec** | **hybrid VQ: SKIP / V1 4x4 / V4 four-2x2 / RAW, per-block rate-distortion** | flat 4x4 VQ was measured and rejected — see FINDINGS 9-10 |
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| **Quality modes** | **two: `sasi` and `scsi`** (USER DECISION, session 2) | one codec, one decoder, one bitstream; only `lam` differs |
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| Framerate | 12 fps, **explicit decimation** | source has zero duplicate frames; no free "twos" win |
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| Emulator | MAME 0.277 x68000 | accurate enough that measured cycles mean something |
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| SNES project reuse | **MIT — cleared** | `data/events/` scene graph is reusable with attribution |
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### The SASI/SCSI question is RESOLVED
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Session 1 left "which machine do we target" open. The user's answer: **ship both**,
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as two quality profiles. This is now implemented rather than hypothetical — the
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bitrate ceiling is a build parameter in `tools/encoder/ratectl.py`:
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| profile | target | lam | quality (00020 / 00146) | machine |
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|---|---|---|---|---|
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| `sasi` | 110 KB/s | 60 | 36.9 / 29.6 dB | stock 10MHz ACE/EXPERT |
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| `scsi` | 280 KB/s | 10 | 39.4 / 32.3 dB | Super/XVI, or CZ-6BS1 board |
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Sized against the user's working figure of **4 Mbps = 488 KB/s sustained**, on
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SD-backed SCSI (BlueSCSI / SCSI2SD) — so that rate is a bus-limited **constant**,
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not an average over seek latency.
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**Both profiles fit with room.** Ring-buffer simulation on the real per-frame
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sizes gives **zero required prefill** for every scene at both profiles: the fill
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delivers 40.69 KB per frame time and only one measured frame (42.10 KB) exceeds
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that, recovered by the next. A 256 KB buffer carries ~1 s of stall tolerance,
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far more than an SD-backed seek needs. FINDINGS 21.
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An earlier warning here said `scsi` did not fit because a frame peaked at 96.4%
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of the pipe. That compared instantaneous demand to a sustained rate as if they
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had to match frame-by-frame; with a buffer the test is cumulative, and it passes.
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`scsi` is now within **0.5 dB of the palette ceiling** on 00020. These were
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initially set at 45 / 75 KB/s, which was 12% / 7% bus utilisation — read off the
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RD curve rather than derived from the hardware. See FINDINGS 17.
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Codebooks are **k=256 with 1-byte indices** in both profiles. k=1024 was measured
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and rejected — see FINDINGS 14, it was a false-good result from a rate model
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that undercharged the index. Do not ship past `lam~800`; FINDINGS 15 has the cliff.
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Because of the RAW escape mode, `lam=0` is **pixel-exact** against the palettised
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frame (measured 0.00 dB loss). The profiles are two points on one continuous
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rate-distortion curve, not two codecs.
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---
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## What session 2 settled
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1. **The critical-path question is answered.** "Does VQ soften Bluth's linework
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unacceptably?" — **flat 4x4 VQ: yes, badly. The hybrid (SKIP/V1/V4/RAW): no.**
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Verified by eye, not just PSNR. See `docs/FINDINGS.md` 9-11 and the two
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images in `docs/images/`. Both profiles use **k=256**; see item 2b.
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2. **Session 1's 12fps bitrate was wrong** (183 KB/s claimed, 340 KB/s measured).
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Halving the framerate does not halve the bitrate. FINDINGS 8.
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2b. **A fourth false-good result was produced and caught this session** — k=1024
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codebooks looked like a +2.4 dB free win because the rate model charged 1 byte
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for a 10-bit index. FINDINGS 14. The k=256 configuration ships.
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3. **The 256-colour palettised frame is the real quality ceiling** and it looks
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excellent. Judge the codec against that, not against 1080p.
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4. Encoder exists and produces a real bitstream: `tools/encoder/`.
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---
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## Encoder — working
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```
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python3 tools/encoder/extract.py 00020 /tmp/fr_00020 12 crop
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python3 tools/encoder/encode.py /tmp/fr_00020 out.dlx --profile sasi --preview p.png
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```
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| file | role |
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| `extract.py` | .m2ts -> 256x192 PNGs, 12fps, spatial-only denoise |
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| `vq.py` | palette, blockify, hand-rolled k-means (no sklearn on this box), PSNR |
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| `vq_hybrid.py` | the codec: 4 block modes + lagrangian mode decision |
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| `ratectl.py` | SASI/SCSI profiles, leaky-bucket rate control |
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| `encode.py` | CLI + `DLX1` container writer |
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`DLX1` container layout is documented in the `encode.py` docstring. All
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multi-byte fields are **big-endian** so the 68000 reads them with a plain `move`.
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### Known encoder gaps
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- **Rate control is written but not yet wired into `encode.py`** — the CLI uses a
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fixed `lam` from the profile. `ratectl.encode_rate_controlled()` exists and
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builds a lam-ladder per frame; it needs hooking up and validating.
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- **Payload is deliberately NOT entropy-coded** — deflate decode does not fit in
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the 68000's frame budget (FINDINGS 17.2). Do not "optimise" this later.
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- Codebooks are per-scene and rebuilt from scratch; no inter-scene reuse.
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- `_paint` is a Python per-block loop — fine for prototyping, slow for a full
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disc encode. Vectorise before the 224-stream run.
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---
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## Working setup (unchanged from session 1, re-verified)
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**MAME ROMs** — `~/mame/roms/x68000.zip`. Must pass **`-bios ipl10`**.
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```
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mame x68000 -bios ipl10 -video none -sound none -nothrottle -seconds_to_run 3
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```
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**Assembler** — `tools/vasm/vasmm68k_mot -Fbin -o out.bin in.s`
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**Blu-ray** — `udisksctl loop-setup -r -f DRAGONS_LAIR.iso` -> `/media/reala-misaki/BDROM`
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(still mounted as of end of session 2).
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**MAME Lua harness** — `tools/bench/*.lua`, working. Three gotchas (retain the
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notifier subscription in a global; the stack register is `SP` not `A7`;
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`autoboot_script` fires at PC=0 before boot) are documented in FINDINGS.
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**Two shell traps, both hit again this session:**
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- piping MAME (or any long job) through `grep` block-buffers — write to a file.
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- `pkill -f <pattern>` matches your own shell and kills it (exit 144).
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Use `pkill -x` or kill by PID.
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- **`until ! pgrep -f foo.py; do sleep; done` watcher loops never exit.** The
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watching shell's own command line contains the string `foo.py`, so `pgrep -f`
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matches the watcher itself and the loop spins forever. Session 2 left 11 of
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these wedged for over an hour. Wait on the PID (`while kill -0 $PID`) or on a
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sentinel file the job touches when it finishes -- never on a `-f` name match.
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- **`timeout N mame ...` does not kill MAME.** MAME catches SIGTERM and, with an
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autoboot script blocked waiting on a flag that never arrives, never reaches
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its shutdown path. `timeout` without `-k` then waits forever while MAME burns
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a full core at `-nothrottle`. Always `timeout -k 5 N`.
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---
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## Disk throughput benchmark — still blocked, no longer gating
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`IOCS _B_READ` returns -1 uniformly. Full diagnosis and the four untested
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hypotheses are in session 1's notes (git history of this file, commit 65112b9);
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the ordered plan for retrying is in **`docs/BENCHMARK.md`**.
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**Status changed twice this session — read this rather than the git history.**
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It was briefly promoted to critical-path while the working bandwidth figure was
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misread as 4 MB/s. With the correct figure (**4 Mbps = 488 KB/s**) and the
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ring-buffer simulation showing **zero required prefill** for both profiles
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(FINDINGS 21), the design no longer hangs on it. Pixel-exact on SCSI is **not**
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available at 4 Mbps — it needs 92-97% of the pipe — so there is no longer a
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"measure it and maybe ship transparent" decision waiting.
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What the benchmark is still worth doing for:
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- **Confirming the 4 Mbps figure.** It is user-supplied and its provenance is
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not recorded. Every profile hangs off it.
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- **Confirming DMA is actually used.** If transfers fall back to PIO the CPU
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cost rises far above the ~12-15% cycle-steal estimate and CPU becomes the
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binding constraint. This is the worst plausible outcome and the cheapest to
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check — do it first.
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**Do not try to get the bandwidth number out of MAME.** Its SCSI/SASI devices are
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functional models, not timing-accurate; a KB/s figure from MAME measures the
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emulator's scheduler. `docs/BENCHMARK.md` covers the three-tier approach
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(MAME validates the path, derivation bounds it, real hardware settles it).
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## Display path — WORKING, verified end to end (session 3)
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The first real frame is on screen: `docs/images/x68k_first_frame_compare.png`.
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Full write-up in **FINDINGS 22**. Harness: `tools/bench/show_frame.lua` +
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`tools/bench/prep_frame.py`.
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Three facts the player MUST honour, none of which were guessable:
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| what | where | value |
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| **Un-hide the graphics layer** | CRTC R20 `$E80028` | clear bit 11 ("G-VRAM set to buffer"); IPL leaves `0x0B16` |
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| Colour setup (256c) | CRTC R20 bits 9-8 | `0x0100` -> `R20 = 0x0116` |
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| **Monitor contrast** | `$E8E001` bits 3-0 | IPL leaves **14**; write **15** or everything renders 7% dark |
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Bit 11 is the one that cost the most time: GVRAM writes land and read back
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correctly while the layer is invisible, so the video controller looks guilty and
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is not. Contrast `0` blanks the screen — free fade-to-black for transitions.
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Palette format is now **confirmed from MAME source**, not assumed:
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`GGGGGRRRRRBBBBBI` (G 15:11, R 10:6, B 5:1, shared LSB I), expanded as
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`pal6bit((field<<1)|I)`. With contrast at 15 the render is **pixel-exact**.
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New ceiling: the 15-bit+I palette alone costs **38.88 dB** against the 24-bit
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palettised source — the same order as the `scsi` profile's own codec error
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(39.4 dB). `scsi` is close to display-transparent on real hardware. See
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FINDINGS 22.4 before considering raising quality further.
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Snapshot recipe that works (`-video none` CANNOT snapshot):
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```
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SDL_VIDEODRIVER=dummy mame x68000 -bios ipl10 -video soft -window \
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-sound none -nothrottle -plugins -autoboot_script <script>.lua \
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-snapshot_directory ./snap -snapview native -seconds_to_run 6
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```
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`-snapview native` drops MAME's LED artwork and gives a clean 768x512 screen.
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## Next steps, in priority order
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1. **Full-disc survey.** Only 4 clips of 1.2-1.7 s out of 224 streams have been
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measured, and 00146 already runs 23% hotter than 00020. A *sustained* action
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sequence is the one thing that could still break the bitrate. Classify menu
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vs content first (FINDINGS 13) or the averages are diluted by static menus.
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**Vectorise `_paint` before this run** — it is a Python per-block loop.
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2. **68000 decoder skeleton.** Parse `DLX1`, expand codebooks to word-per-pixel,
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blit SKIP/V1/V4/RAW. Measure real cycles with the existing MAME Lua harness.
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**Now unblocked** — the display path is verified (FINDINGS 22) and
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`tools/bench/show_frame.lua` gives a known-good reference image to diff the
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68000's output against. Validates the 38% full-frame blit estimate that the
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whole CPU budget rests on. Still needs a real CRTC mode table for 256x256;
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the harness deliberately borrows the IPL's timing and invents nothing.
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3. **Wire rate control into `encode.py`.** No longer a blocker (FINDINGS 21), but
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it is what gives a deterministic ceiling over content not yet measured, which
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was the original reason for choosing VQ. Insurance, not a fix. Pairs with (1).
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4. **Confirm DMA vs PIO in MAME** (see the benchmark section above) — cheap, and
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the only thing that could still move CPU into the binding position.
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5. **Resolve the framing question** (FINDINGS 12: crop vs squash vs wide).
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Needs an eyeball against arcade reference, not a measurement.
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6. **Import the scene graph.** SNES project `data/events/` (MIT, cleared),
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cross-checked against DirkSimple (zlib) which transcribed the same data
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independently — diff them to catch transcription errors before committing
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any of it to 68000 tables.
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7. **ADPCM audio.** MSM6258, 15.6kHz mono, 7.8 KB/s — already budgeted in
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`ratectl.py`, not yet extracted or encoded.
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### Explicitly abandoned — do not re-propose
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- ~~Entropy-code the payload.~~ Deflate decode is ~216% of the frame budget on a
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68000; LZ4 is ~54% with no room beside a 38% blit (FINDINGS 17.2). All bitrates
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are raw payload. This also demotes the "247 KB/s lossless" figure in FINDINGS 8
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to a compression upper bound, not a shippable design.
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- ~~k=1024 codebooks.~~ False-good result from a rate model that charged 1 byte
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for a 10-bit index (FINDINGS 14). k=256 wins at every matched bitrate.
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- ~~Flat 4x4 VQ.~~ Rejected by eye (FINDINGS 9).
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## Not yet started
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- Any 68000 player code
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- ADPCM audio extraction/encoding
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- Disk image packaging
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- Game logic (scene branching, input windows, death clips)
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