Solitaire, Vegas rules — the only shape solitaire has ever had as a
gambling game. You don't win or lose the deal: the stake buys the deck
outright, and every card you get home to a foundation pays a fifty-second
of the tier's multiple back. Cash the board whenever you like and keep
what you've banked, so a board that has gone dead is a decision rather
than a wall. No undo: the stake is spent the moment the deck is bought,
and an undo would be a way to walk a losing board backwards until it wins.
Three deals, and the two dials are the whole difficulty of Klondike.
Patient draws one with unlimited passes and pays 1.4x, so it takes 38
cards home to get square. Vegas draws three, three times round, 2.2x,
square at 24. Cutthroat draws three and gives you one pass, 3.4x, square
at 16 — most of those boards never clear, and you're ahead long before
they would.
internal/games/klondike is the same pure reducer as the other two, and
Pays() is one function for the same reason hangman's is. Two fuzzers hold
the deck together: no sequence of moves can lose or duplicate a card, and
the board stays well-formed. They earned their keep immediately — the
first thing they caught was a recycle that reversed the waste. It flips as
a block, so the card drawn first comes out first, and reversing it would
have dealt a different game on every pass and quietly broken the seed in
the audit log.
The browser never sees the stock or a face-down card, which here is most
of the deck rather than blackjack's one hole card: a column sends how many
cards are under it, never which.
The table re-renders and animates the difference. Blackjack plays back a
script because a hand only ever grows at one end; solitaire moves runs
from anywhere to anywhere and an auto-finish moves eleven cards at once,
so a script of "append this card there" would be a second engine over here
and it would be the one that's wrong. Instead the board on screen is
always exactly the board the server says exists, and each card is played
from where it just was to where it now is. The events supply only what a
diff can't: where a newly-revealed card came from, and what the board is
worth.
The rules are mirrored in JS on purpose, and only to light up the columns
a held card can go to. Being shown where a card goes is the game teaching
you; being told no after you commit is the game scolding you. The server
still decides, and a disagreement snaps the board back to what it says.
Two things came out into the open rather than being copied, which is the
rule this room runs on: casino-cards.js (the deck — faces, pips, the flip)
and PeteFX.spot() (the pile of chips and the number under it, which now
owns the rule that the number is a readout of the pile). Blackjack uses
both.
Not yet driven in a browser.
Hangman, and it plays for chips — which the plan had down as a free game, on
the grounds that trivia has no euro coupling in gogobee. But a free game in a
casino reads as a demo, so it stakes like everything else.
The idea that makes it a casino game rather than hangman with a wager stapled
on: the gallows is the payout meter. A wrong guess draws a limb *and* takes a
tenth off what a win is worth, because those are the same event and showing
them as one is the entire reason to bet on this. Short phrases pay 2.6x (fewer
letters, less to go on), long ones 1.6x — the floor is 1x, so a win never hands
back less than the stake, and the rake still comes out of winnings only.
State.Pays() is the number the felt quotes and the number settle() lands on.
They were briefly two sums, and the table spent an afternoon advertising a
pre-rake payout it didn't honour.
Two things the storage layer had already decided for us, and one it hadn't:
game_live_hands is keyed on the player, so "one game at a time" holds across
games for free (a live hangman 409s a blackjack deal, stake intact). But
table() unmarshalled every live row as a blackjack hand, which does not fail on
a hangman row — it quietly yields an empty hand. It dispatches on the game now.
commit() is the settle path both games share, and casinoRoutes() the one route
list, since the dev rig wires its own mux and a second copy is a copy that stops
including the newest game.
Driven in a browser, win and loss: 200 at 2.34x paid 455 and the bar landed on
it; six wrong took the stake and no more; a reload mid-phrase brought back the
board, the limbs, the multiple, the spent keys and the chips on the spot. The
browser found the two bugs a Go test can't — a lives counter under the house
rack, and a word wrapping early because the rack's clearance was on the whole
column instead of the one row beside it.
The table dealt cards but settled money by editing a number. So the felt got
the two things it was missing: a bet spot in front of you, and the house's rack
beside the shoe. Every chip is now always travelling between one of those and
the other.
You build a bet by throwing chips onto the spot — the chip you clicked is the
chip that flies. The stake sits there through the hand. The house pays out of
its rack into the spot, and the pile is then swept back to your stack. A loss
goes to the rack and does not come back.
Two rules hold it together. The number under the pile is a readout of the pile,
never the other way round: the bet starts at nothing rather than at a default
nobody put down, and a settled hand leaves your stake back up on the spot,
because otherwise the panel prints "your bet: 300" over an empty circle. And
the chip bar does not move until the chips that justify it have landed — a
counter that pays you before the dealer turns over is a counter that has told
you the ending.
casino-fx.js is the engine underneath: chips fly on an arc, out of a fixed
overlay so no container clips one crossing from a button to the felt. It knows
nothing about blackjack.
Also: cards land with weight and a degree or two of tilt, so a hand looks dealt
rather than typeset; the dealer takes a beat before drawing out; and a natural
gets confetti, which is the only thing in the room that does.
Driven in a real browser, which is the only way to review an animation — and
which is what caught the verdict pill rendering white on white in a dark room,
a chip rack sitting on top of the dealer, and Hit being offered over a table
that was still being paid out. devcasino_test.go is that harness, kept.
The last attempt built a card face out of text: a "♠" in a span for every
pip. At the size a card actually is, a suit character renders as a speck —
the shape is whatever font answered, it doesn't scale, and it can't be put
on the half-row a real pip layout needs. The result read worse than the
plain rank it replaced.
So each face is one SVG on a 100×140 field, suits as vector shapes, pips at
the coordinates a printed deck puts them. Courts get a framed panel with the
suit above the letter and again below it upside down — mirroring a letter,
which is what the first pass did, just stacks two of them into a blob; a real
court mirrors a figure.
Also restores .pete-card-back, which went out with the text rules it was
sitting among: without it a face-down card had no back at all, so the
dealer's hole card was invisible on the felt. Caught by driving a hand.
The tables were living in the news app's shell: Pete's face in the header
and the footer, the channel nav, search, the reader, the weather canvas,
the PWA. A casino is not a news page with a felt on it.
So it gets its own layout. What carries over is the design language — the
four palette vars, Fredoka/Nunito, the fat rounded cards, the dropped
shadow. What doesn't is every control it has no use for. gamesPage stops
embedding the news pageData, which is what keeps the furniture from
drifting back one convenient field at a time.
It keeps a clock, but tells a different joke with it: Casinopolis by day,
Casino Night Zone from six, palette and felt and the sign over the door all
changing together. The rule lives in roomAt() for the first paint and again
in the browser, so a player abroad gets their own evening.
And the cards are cards now — corner indices in both corners, the bottom
one upside down as printed, pips on the three-by-seven grid every real deck
has used for four hundred years, courts as a letter with the suit over each
shoulder. Driven in a real browser, both rooms, dealt through to a payout.
The engine, the escrow and the wire were all in place; nothing had a browser on
the end of it. This is that end: a lobby, a table, and the five endpoints between
them.
The browser holds no game. It sends intents and gets back a view — the cards it
is entitled to see, and the script of how they arrived, one event per card off
the shoe. The dealer's hole card is not in the payload at all until the reveal,
because a field the client is told to ignore is a field somebody reads in
devtools. The shoe lives in game_live_hands, which also means a redeploy
mid-hand no longer costs a player their stake: the hand is still there when they
come back.
The money is ordered so nothing can be spent twice. The stake leaves the stack in
the same statement that checks it exists, before a card is dealt. Every new hand
is seated with a plain INSERT, so a double-clicked Deal is decided by the primary
key rather than by a read that raced — it loses, gets its chips back, and the
hand in progress is untouched. A double takes its raise up front and hands it
straight back if the engine refuses the move.
Cards are dealt rather than swapped in — they fly out of the shoe and turn over,
which was a requirement and not a flourish. The faces and the chips are still
plain; that's next.
preferred_username was being read from the ID token and thrown away after
serving as a display-name fallback. It is the whole identity story: MAS imports
it as the Matrix localpart, so it is also who the player is in the euro economy.
Keep it in the session, and derive @user:server from it.
The session cookie was host-only, so a sign-in on news never reached games.
Widen it with an opt-in web.auth.cookie_domain — but only the session cookie:
the OAuth round-trip cookie pairs with a redirect back to the host that started
the login and stays where it was set. And because the redirect must return to
that host, the redirect_uri is now derived per-request for hosts inside the
cookie domain, with the configured URL as the fallback for anything else — a
Host header we don't own is never echoed into a redirect.
Three bearer-authed endpoints and gogobee can work the border: poll what's
waiting, claim a row, report what happened to the money. The storage layer
underneath was already done; this is the transport, and deliberately nothing
more.
All three are idempotent, because the thing on the other end of them is a
retrying queue and the thing they move is money. A verdict delivered three
times creates chips once. A rejected buy-in moves nothing and clears the
pending amount so it stops eating the table cap. A cash-out gogobee couldn't
pay gives the chips back rather than vanishing them from both sides.
A verdict for a row Pete has never heard of is a 400, not a shrug: gogobee has
by then moved real euros against it, and no amount of retrying invents the
missing row. Under the contract the adventure seam set, a 400 parks it in
gogobee's queue where a human can find it.
A euro is either in gogobee's balances or in Pete's chip escrow, never both. It
crosses only via a game_escrow row whose guid is the same idempotency key gogobee
hands to DebitIdem/CreditIdem, so a claim whose ack is lost on the wire can be
retried without the player paying twice.
The border exists because gogobee has no inbound API and isn't getting one, so it
polls. A bet that round-tripped through a poll loop would take seconds to be
dealt. Instead the loop runs twice per session — buy in, cash out — and every hand
between them plays against chips held here, with no economy call in the hot path.
Two rules do most of the work. Chips appear only when gogobee confirms it took the
euros, so a buy-in can't mint money out of a pending request. Chips are destroyed
the moment a cash-out opens, so a player can't bet chips whose euros are already
in flight — and if the credit fails, they come back rather than evaporating.
Also: the €10k table cap counts in-flight buy-ins, so it can't be cleared by
firing several at once; a reaper cashes out anyone idle for 30 minutes, because
chips in an abandoned session are euros in limbo; and every hand is logged with
its seed, so a disputed hand gets answered with a re-deal instead of an apology.
The first two pieces of games.parodia.dev, both pure: no HTTP, no timers, no
euros, nothing that knows a player's name.
cards/ is the shared deck gogobee never had — blackjack carried its own, UNO
carried another, hold'em leaned on a third-party one. The RNG is threaded rather
than the package global, so a hand is reproducible from its seed. That's what
makes the engine testable, and what lets a disputed hand be dealt again exactly
as it fell.
blackjack/ is ApplyMove(state, move) -> (state, events, error), where an error
means the move was illegal and nothing else. gogobee's engine *was* the message
sender, so its errors meant "the send failed"; there was no seam to test against.
State is a plain value, so a hand survives a redeploy.
House terms match the Matrix table — six decks, 3:2, dealer hits soft 17 — plus a
5% rake. The rake comes off winnings only: a push returns the stake untouched and
a loss is never charged for the privilege.
99574db added the live roster card to the adventure page but shipped the CSS
bundle it was built against, which is generated and checked in. Three utility
classes the new markup uses were never compiled: mb-3, divide-y, and opacity-60.
The last one isn't cosmetic. channel.html toggles opacity-60 from JS to dim the
card when the roster data has gone stale — that dimming IS the staleness signal,
and with no rule behind it a stale roster rendered identically to a live one.
Same failure as the ticker: the thing that's supposed to look wrong looks fine.
Pure `npm run build:css` output, byte-reproducible from the committed templates.
gogobee's Mischief Makers ships four new event types — a hit going out, the
target walking away from it, the target not walking away, and the monster
turning up to an empty dungeon. Pete 400s an unknown event_type, gogobee retries
and then parks the bulletin forever, so this deploys first.
The anonymity is the story, not an implementation detail. A contract is
anonymous unless the buyer paid extra to sign it, so the lede reports the money
and pointedly not the name Pete doesn't have. A survival unseals the buyer
whether or not they signed — that exposure is the only brake on casual griefing,
and it's the one beat worth leading with. Being maimed buys you nothing: an
anonymous buyer stays anonymous when the contract lands.
Every dispatch Pete publishes is an accomplishment — a death, a clear, a
milestone — and an accomplishment is a newspaper clipping the moment it lands.
No refresh interval fixes that. So the page never felt alive, and it never was
going to.
The board is the other kind of thing: state that is currently true. gogobee
pushes the whole roster, we replace ours with it, and it renders above the
clippings. An open tab re-polls so it keeps telling the truth.
Replace, never merge: anyone gogobee omits (opted out, no character) drops off
the public page. That omission IS the opt-out — a standing row showing class,
level and zone names the player anyway, so "an adventurer" would have been a fig
leaf.
The snapshot time lives in its own row, because an empty board is ambiguous:
nobody playing, or gogobee stopped talking to us. The page has to tell those
apart — one is a quiet realm, the other is a board that lies confidently, which
is worse than one that admits it lost the wire.
Also teaches Pete "departure", so a bored adventurer letting itself out is news.
The source tag credits an outlet Pete is relaying (`ars technica`). On
his own reporting it rendered as a trailing `pete` under a message he
already sent - him signing his own name. Drop Source on adventure posts
and omit the tag line entirely when there's nothing to credit; RSS posts
keep theirs.
gogobee has started filing a `retreat` bulletin — an expedition that ended with
the player walking out alive. Pete had no case for it, and handleAdventureIngest
answers an unrecognized event_type with 400.
That failure is silent and total. gogobee's sender treats any non-2xx as a
failure, retries eight times over roughly two hours, and then parks the row for
good. A gogobee emitting `retreat` at a Pete who doesn't know the word would not
log an error anyone reads — it would just quietly drop every retreat the realm
ever files.
So Pete has to learn it BEFORE gogobee starts saying it. Deploy order matters
here, and it is Pete first.
The copy leads with everyone coming home, because that is the true and the kind
part: a retreat is a bad day, not a funeral. Bulletin tier — it rides the daily
digest and does not interrupt the room. Announcing every failed run live would
be a firehose, and an unkind one.
https://claude.ai/code/session_01B2MwktU4RgfWkar8HM3zZn
- Don't post adventure beats when posting.enabled=false (PostNow ignores the flag)
- Keep the adventure channel out of the round-robin rotation so it can't steal bulletins from the digest
- no_push now retires a fact against the digest, not just the live post
- Default a missing occurred_at to now instead of the Unix epoch
- Keep protocol-relative image URLs on the guarded thumbnailer
- Make digest_hour=0 (midnight UTC) settable
- Quote the true window total in the digest, not the truncated slice
- Hide the Adventure section entirely when it's disabled
gogobee now splits the realm's first-ever clear (zone_first, priority)
from a later repeat (zone_clear, bulletin) so a repeat is never filed as
a first-ever. Handle both:
- renderAdventure: zone_first keeps the "cleared for the very first
time" headline; zone_clear gets the personal "{subject} clears {zone}"
headline, sharing the lede. A tier fallback still handles a legacy
zone_first that predates the split.
- advEventMeta: zone_clear -> "Zone cleared" (distinct from zone_first's
"First clear"), so a repeat's permalink page and emblem aren't stamped
"First clear".
The GUID contract is otherwise unchanged: prefix == event_type, so the
permalink label derives correctly. Test: TestRenderZoneTaxonomy.
Deploy this before the matching gogobee change — a zone_clear fact hits
an un-updated Pete as an unknown event_type (400).
Pete's side of the Adventure news feed. Receives structured game-event
facts from gogobee, templates them in Pete's warm-reporter voice, and
publishes to a new /adventure section + live Matrix posts.
- adventure.go: bearer ingest + fact-guard + 13 event templates;
/adventure/{guid} permalink (story.html); per-event SVG emblems at
/adventure/art/{type}.svg (card image + og:image); NoPush suppresses
the live Matrix post (cold-start backfill).
- adventure_digest.go: daily BULLETIN roundup at DigestHour (UTC);
unposted-in-48h = bulletins; marks them digested; per-day ?digest= URL
avoids canonical dedup.
- config AdventureConfig (enabled/ingest_token/channel/digest_hour);
web.New takes the seam + a priority poster; started in main.
- adventure theme colors; thumbURL passes through local emblem paths;
adventure pages are noindex (player-named; gap #5).
Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
The baked atlas sprites (blurred-circle clouds, gradient moon with flat
maria blobs) read as cheap. Clouds are now built per-instance in the
particle fragment shader from fbm density with a flattened base and lit
tops; the moon renders in the sky shader with sphere shading, emboss
relief, maria and a halo. Stars skip the moon disc since the sky pass
draws first.
The background weather is now GPU-rendered: one instanced-quad draw call
over a baked sprite atlas plus a fullscreen sky shader (fog, Saharan
haze, aurora, sun rays, storm gloom and lightning flash). The old
Canvas2D renderer stays as weather-2d.js and kicks in automatically
when WebGL2 is missing; weather.js is now a thin controller that owns
the toggle, prefs and the PeteWeather API.
Effect upgrades: shared wind with gust pulses leans the whole scene
together, rain gets depth, splash pops and velocity-aligned streaks,
storms grow procedural branched lightning bolts, snow mixes soft motes
with spinning six-arm crystals, clouds drift in two parallax layers,
clear nights get a moon with maria, twinkling stars and the occasional
shooting star, blossoms and leaves tumble with a faked 3D flip.
New variants: haze (Saharan calima), wind (autumn gusts with streak
lines), hail (bouncing stones with drizzle) and aurora. The /weather
demo page switches variant, intensity and phase in place without a
reload and shows the active renderer plus an FPS meter.
The reader overlay opened without moving focus, so Arrow-Up/Down and
PageUp/Down scrolled the page behind it until the user clicked into the
text. Make the scroll container focusable (tabindex=-1) and focus it on
open, and drop its focus outline.
Reader read-aloud now streams neural WAV audio from a new POST /api/tts
endpoint that shells out to Piper, instead of the browser's Web Speech
voice. Each paragraph is synthesized on demand with the next one
prefetched during playback, keeping the existing highlight/scroll sync.
Voices are configured under [web.tts] (piper binary + voices_dir + a
labelled voice list) and exposed to the client as window.PETE_TTS; the
reader gets a Voice selector in the Aa menu, persisted per-device. Still
a signed-in-only perk and gated on auth.
The .pete-reader-typemenu class sets display:flex, which outranks the
UA [hidden]{display:none} rule, so toggling typeMenu.hidden never hid
the popover. Add an explicit [hidden] guard.
The N-min-read chip derived reading time via LENGTH(content) over the
full article-body TEXT column on every listing render. LENGTH can't use
an index, so SQLite read each row's whole body per request on the hottest
path. Cache the character count in a content_chars column filled at insert
time (backfilled for existing rows), and point StoryContentLengths at it.
- reader.js: guard read-aloud against the loading placeholder (bodyReady)
and invalidate stale speechSynthesis callbacks with a generation token
- storage: check rows.Err() after iterating story-view/content-length reads
- metrics: reuse placeholders() instead of duplicating the IN-clause builder
Surface read counts and sharpen the reader:
- story_views table + RecordStoryView on /api/article (background,
filter-guarded); "Popular this week" home rail via TrendingStories;
read-count badge and reading-time chip decorated onto every listing
- reader: signed-in-only read-aloud (TTS), native share/copy, and an
Aa typography popover (size/serif/sepia) persisted per device
- real alt text on card/reader/related/search images; time-of-day Pete
greeting on the home hero
- harden exec() to skip (not panic) on a nil DB so background writes
can't crash on a closed handle
Tests: story_views_test.go, trending_test.go. Suite green, CSS rebuilt.
Datawrapper embed resizers (and other inline scripts) were leaking into
reader mode as literal text. Two extraction paths were affected:
- parser.go extractContentText/extractLede stripped only script tags via
htmlTagRe, leaving the JS body behind. This is the path that usually
wins for feeds shipping full content:encoded (e.g. Politico).
- article.go goquery paths call .Text(), which concatenates script source.
Both now drop whole <script>/<style>/<noscript> elements before pulling
text. Paywall detection (JSON-LD) still runs before the goquery strip.
The account/logout button was a loose justify-between flex child alongside
all the utility icons, so on mobile it wrapped onto a row by itself. Split
the header into a brand bar (logo + account) and a controls bar (utilities +
search + nav) so the account is pinned top-right and never orphaned.
/status was admin-only (404 for everyone else). Serve it to all: a
reader view with per-feed live/idle/delayed status and last-update time,
while admins additionally get poll cadence, item/story counts, paywall
rates, posting times, and raw fetch errors. Error strings are stripped
server-side for non-admins so feed-specific workarounds and upstream URLs
never reach the public payload. Nav status link now shows for everyone.
- push digest queries now exclude _duplicate channel like every other
visibility query (bookmarks list/count and NewClassifiedSince)
- advance push watermark to newest scanned story, not pass-start now, so
stories arriving during a long send pass aren't re-counted next pass
- replace hand-rolled escapeHTMLText with stdlib html.EscapeString
- drop em-dashes from user-facing copy; bump PWA CACHE_VERSION so clients
pick up the changed shell assets
Code review of the personalization/feeds/PWA/push work surfaced ten
confirmed issues, now fixed:
- Web Push delivery bypassed the SSRF guard (unguarded default client);
now routes through safehttp.NewClient with a hard timeout, and the
subscribe handler validates the endpoint URL.
- Push unsubscribe deleted by endpoint with no owner check; added
RemovePushSubscriptionForUser scoped to the signed-in user.
- Byte-slice body/content truncation could split a UTF-8 rune and break
the RSS content:encoded XML; added a rune-safe truncateUTF8 helper.
- Digest sender could permanently starve a user who hid a high-volume
source; step the watermark past a full hidden-source scan window.
- Service worker cached personalized HTML navigations into a shared
cache (identity leak across PWA users); navigations are now
network-only, CACHE_VERSION bumped to v2 to purge stale pages.
- Public /api/article leaked discarded/unclassified bodies; filter to
classified, non-sentinel stories.
- runLocal never started the push sender; digests now fire in -local.
- Push client had no timeout, so one hung endpoint stalled all sends.
- Reader migration resurrected cross-device-cleared reads; gate it
behind a one-time flag so the server stays authoritative.
- Bookmarks count didn't match the classified list filter.
A multi-session build turning Pete's read-only web UI into something people
return to. Five phases, signed-in features keyed off the OIDC subject; anonymous
visitors keep the reverse-chron feed and localStorage-only state.
Phase 1 — per-user read + bookmark state: user_story_state table +
storage/userstate.go; auth-gated /api/read, /api/bookmark, /api/state and a
/bookmarks page; reader.js syncs state server-side for signed-in users. Also
hides the Matrix-posting UI when posting.enabled=false (web-only mode).
Phase 2 — outbound feeds: storage.ListForFeed + web/feed.go hand-build RSS 2.0
(content:encoded) and JSON Feed 1.1 (no new dep); /feed.xml, /feed.json and
per-channel variants; <link rel=alternate> discovery tags.
Phase 3 — "For you" + related: storage/rank.go scores recent unread candidates
by channel/source affinity + recency decay; RelatedStories via FTS5. ForYou rail
+ /for-you page; public /api/related feeds the reader's "You might also like".
Phase 4 — source-health dashboard: source_health table + storage/sourcehealth.go
(RecordPollResult, ListSourceHealth, SourceContentStats), written by the poller;
admin-gated /status page behind web.admin_subs.
Phase 5 — PWA + offline reader + Web Push: root-scoped manifest.webmanifest and
sw.js (app-shell precache, /api/article runtime cache for offline reading,
offline fallback, push/notificationclick handlers); PNG icons from pete.avif;
pwa.js registers the SW and drives a notifications toggle. Web Push adds
webpush-go, a [web.push] config block (pete -genvapid mints VAPID keys), a
push_subscriptions table, auth-gated subscribe/unsubscribe endpoints, and a
digest sender that pings each subscriber "N new stories" past their watermark,
honoring disabled-sources and pruning gone endpoints.
Tests added beside each new storage/web file; go test ./... and go vet clean.
Reader mode presents the stories on a page one at a time in a focused
overlay, marking each read as it's shown. Left/right arrows (or the header
book button / `f`) page through them; read stories dim on the grid. Read
state is device-local in localStorage.
Backing this required actually capturing article bodies, which Pete wasn't
doing — it kept only the RSS <description> lede and discarded content:encoded:
- stories.content column (idempotent migration; old rows fall back to lede)
- parser keeps content:encoded as paragraph-preserving text
- article fetch already done for paywall detection now also returns its body,
so ingest stores the richer of feed-content vs scraped body with no extra
request (prefers the archive snapshot body for paywalled stories)
- GET /api/article?id= serves the stored text; card queries now select id and
expose it as data-id for the reader
Tests cover content extraction, the storage round-trip, and the article
endpoint + card rendering end to end.
Stories are still ingested, classified, and served to the web UI; only
automatic Matrix posting is gated. Command replies (!post, !petestats)
still work. Pointer-bool so an absent key defaults to posting-on.
Track per-page/per-channel view counts and a privacy-preserving daily
unique-visitor estimate (salted IP+UA hash, salt rotated daily and never
persisted). No third-party analytics, no JS beacon. Surfaced via the
admin-gated !petestats Matrix command (named to avoid an existing !stats
bot in the rooms).
Reuses the saved weather location's lat/lon to fetch us_aqi from
Open-Meteo's air-quality API (no key), folded into the existing 2h
forecast cache (bumped v1->v2). AQI is best-effort: a failed fetch
never sinks the forecast. Shows as a header chip and a colored row
on the forecast card; both self-hide when there is no reading.
The Portugal News moved its RSS behind AWS WAF, which 405s Pete's honest
bot UA (confirmed: bot UA 0/6, browser UA 6/6 from the server IP). Add an
optional per-source user_agent that falls back to the default bot UA, and
set The Portugal News to a browser UA. Not load-related — 30-min polls and
the IP isn't banned.
- Route image-validation, Matrix image-download, and wayback/archive.today
fetches through safehttp so feed-controlled URLs can't reach loopback/
RFC1918/cloud-metadata IPs (incl. via redirects).
- Cap feed body size with safehttp.LimitedBody (16 MiB) to prevent OOM.
- Fail closed if matrix.pickle_key is unset/<16 chars; drop the hardcoded
"pete_pickle_key" default that silently weakened E2EE-at-rest.
- Gate !post behind a matrix.admins allowlist; empty = disabled (channel
rooms are public, so empty must not mean anyone).
- Reject /\host open-redirect bypass in post-login safeNext.
- Allowlist http(s) schemes for the Matrix link href; escape JSON embedded
in inline <script> (prefs/sources blobs).
Signed-in users get their preferences (hidden feeds, weather location,
weather toggle) stored server-side keyed by their OIDC subject and synced
across devices. Anonymous visitors keep using browser localStorage, so the
site stays public. First sign-in migrates existing localStorage prefs up.
- config: [web.auth] section (issuer, client_id/secret, redirect, session_secret)
- storage: user_preferences table + Get/PutUserPrefs
- web/auth: OIDC code flow, HMAC-signed session cookie, CSRF state + nonce
- web/prefs_api: GET/PUT /api/preferences (auth-gated, 64KB cap)
- frontend: prefs.js sync layer seeds localStorage from server, pushes on write
- header: sign-in / account control
OIDC discovery is non-fatal at boot: if Authentik is down, Pete serves
anonymously rather than refusing to start.
Visitors can save a postal code (international, via Zippopotam) to get the
local forecast from Open-Meteo — a header chip + a 5-day home-page card —
and the canvas background switches from the seasonal effect to live
conditions. Entirely client-side: no keys, no server logic. Geocode cached
permanently, forecast cached 2h. Celsius by default, Fahrenheit opt-in.
New canvas effects: clear (sun by day, shaded moon + stars at night),
clouds (blurred drifting sprites), snow, fog, and storm (rain + lightning).
Seasonal effects remain the no-location fallback.
LEGO channel (🧱, red theme) posts to Matrix with Brickset + The Brick Fan
feeds. Finance gains MarketBeat (analyst ratings/upgrades) and Seeking Alpha
(tier 2; expect paywall stamps).
Two bugs prevented Pete's device from ever cross-signing itself:
1. Double login / split-brain: New() did a manual mx.Login() AND set
ch.LoginAs, so cryptohelper.Init() logged in a second time on a fresh
crypto store, minting a separate device. device.json recorded one device
while the olm account belonged to another, and every cold start leaked an
orphan device. Pete's outgoing events were attributed to a device whose
keys no client could verify. Removed ch.LoginAs (auth is already handled by
the manual login + isTokenValid re-login path).
2. Unreachable bootstrap: the reset gate used
IsDeviceTrusted(mach.OwnIdentity()), but OwnIdentity() hard-codes
Trust=TrustStateVerified, so it always returns true and the bootstrap/reset
branch was never entered. Replaced with GetOwnVerificationStatus(), which
actually checks whether the current device key is signed by our
self-signing key.
New web-only category mirroring the EU channel: shows in the web UI but
does not post to Matrix. Adds the channel entry, emerald (money green)
theme utilities, and two macro/finance feeds (Naked Capitalism, Wolf
Street) to the example config.
- New kids channel (/kids) with theme color, surfaced in the web UI
and routed to by BBC Newsround, DOGO News, Science News Explores,
and NASA for Students in the example config.
- README and config.example.toml now mention the optional
per-source `language` filter added in the previous commit.
The 0.5s seek often landed on the initial keyframe or a fade-in,
producing blocky thumbnails. Aim ~5s in instead, with an ffprobe
midpoint fallback for clips shorter than that and a 2s → 0
retry chain if the seek still overshoots.
btoa() throws InvalidCharacterError on non-Latin1 input, so feed
names with em-dashes ("The Guardian — World") killed render()
before the dialog's hidden class was removed and nothing visibly
happened on click. Use the loop index for the row id instead.
When a source sets language = "en", drop items whose per-item
language tag is present and doesn't prefix-match. Items without
a language tag pass through unchanged. Politico Europe is the
motivating case — same headlines appear in en, fr, and de.
Two ingestion changes:
- extractLede replaced HTML tags with empty string, so adjacent
block tags like </p><p> fused words across paragraphs. Replace
tags with a space and collapse whitespace.
- Pull each item's <language> tag (or dc:language) into FeedItem
so the poller can filter on it. Politico Europe publishes the
same story in en / fr / de side-by-side and we want to keep
only one language per source.
Manual !post overrides were counted toward daily_cap_total, so a few
forced posts could starve the round-robin rotation for the rest of the
day. Tag forced rows in post_log and skip them in CountAllPostsInWindow
so the cap only meters the auto-rotation.